the coordinates of the origin of the rectangle
the size of the rectangle
Frees the resources allocated by graphene_rect_alloc().
Compute the area of given normalized rectangle.
Retrieves the normalized height of the given rectangle.
Computes the four vertices of a #graphene_rect_t.
Retrieves the normalized width of the given rectangle.
Retrieves the normalized X coordinate of the origin of the given rectangle.
Retrieves the normalized Y coordinate of the origin of the given rectangle.
Initializes the given #graphene_rect_t with the given values.
This function will implicitly normalize the #graphene_rect_t before returning.
the X coordinate of the graphene_rect_t
.origin
the Y coordinate of the graphene_rect_t
.origin
the width of the graphene_rect_t
.size
the height of the graphene_rect_t
.size
Changes the given rectangle to be smaller, or larger depending on the given inset parameters.
To create an inset rectangle, use positive d_x
or d_y
values; to
create a larger, encompassing rectangle, use negative d_x
or d_y
values.
The origin of the rectangle is offset by d_x
and d_y,
while the size
is adjusted by (2 *
d_x,2 *
d_y)``. If d_x
and d_y
are positive
values, the size of the rectangle is decreased; if d_x
and d_y
are
negative values, the size of the rectangle is increased.
If the size of the resulting inset rectangle has a negative width or height then the size will be set to zero.
the horizontal inset
the vertical inset
Changes the given rectangle to be smaller, or larger depending on the given inset parameters.
To create an inset rectangle, use positive d_x
or d_y
values; to
create a larger, encompassing rectangle, use negative d_x
or d_y
values.
The origin of the rectangle is offset by d_x
and d_y,
while the size
is adjusted by (2 *
d_x,2 *
d_y)``. If d_x
and d_y
are positive
values, the size of the rectangle is decreased; if d_x
and d_y
are
negative values, the size of the rectangle is increased.
If the size of the resulting inset rectangle has a negative width or height then the size will be set to zero.
the horizontal inset
the vertical inset
Rounds the origin and size of the given rectangle to their nearest integer values; the rounding is guaranteed to be large enough to have an area bigger or equal to the original rectangle, but might not fully contain its extents. Use graphene_rect_round_extents() in case you need to round to a rectangle that covers fully the original one.
This function is the equivalent of calling floor
on
the coordinates of the origin, and ceil
on the size.
Rounds the origin of the given rectangle to its nearest integer value and and recompute the size so that the rectangle is large enough to contain all the conrners of the original rectangle.
This function is the equivalent of calling floor
on
the coordinates of the origin, and recomputing the size
calling ceil
on the bottom-right coordinates.
If you want to be sure that the rounded rectangle completely covers the area that was covered by the original rectangle — i.e. you want to cover the area including all its corners — this function will make sure that the size is recomputed taking into account the ceiling of the coordinates of the bottom-right corner. If the difference between the original coordinates and the coordinates of the rounded rectangle is greater than the difference between the original size and and the rounded size, then the move of the origin would not be compensated by a move in the anti-origin, leaving the corners of the original rectangle outside the rounded one.
The location and size of a rectangle region.
The width and height of a #graphene_rect_t can be negative; for instance, a #graphene_rect_t with an origin of [ 0, 0 ] and a size of [ 10, 10 ] is equivalent to a #graphene_rect_t with an origin of [ 10, 10 ] and a size of [ -10, -10 ].
Application code can normalize rectangles using graphene_rect_normalize(); this function will ensure that the width and height of a rectangle are positive values. All functions taking a #graphene_rect_t as an argument will internally operate on a normalized copy; all functions returning a #graphene_rect_t will always return a normalized rectangle.