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GstGLRenderbuffer is a #GstGLBaseMemory subclass providing support for OpenGL renderbuffers.

#GstGLRenderbuffer is created or wrapped through gst_gl_base_memory_alloc() with #GstGLRenderbufferAllocationParams.

record

Hierarchy

  • GLRenderbuffer

Index

Constructors

Properties

height: number

the height

field
renderbuffer_format: GLFormat

the texture type

field
renderbuffer_id: number

the GL texture id for this memory

field
renderbuffer_wrapped: boolean
width: number

the width

field
name: string

Methods

  • get_height(): number
  • get_id(): number
  • get_width(): number
  • init_once(): void
  • Initializes the GL Base Texture allocator. It is safe to call this function multiple times. This must be called before any other GstGLRenderbuffer operation.

    Returns void

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