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Masks applied to a #ClutterEvent by modifiers.

Note that Clutter may add internal values to events which include reserved values such as %CLUTTER_MODIFIER_RESERVED_13_MASK. Your code should preserve and ignore them. You can use %CLUTTER_MODIFIER_MASK to remove all reserved values.

bitfield

Index

Enumeration Members

BUTTON1_MASK: number

Mask applied by the first pointer button

BUTTON2_MASK: number

Mask applied by the second pointer button

BUTTON3_MASK: number

Mask applied by the third pointer button

BUTTON4_MASK: number

Mask applied by the fourth pointer button

BUTTON5_MASK: number

Mask applied by the fifth pointer button

CONTROL_MASK: number

Mask applied by the Control key

HYPER_MASK: number

Mask applied by the Hyper key

LOCK_MASK: number

Mask applied by the Caps Lock key

META_MASK: number

Mask applied by the Meta key

MOD1_MASK: number

Mask applied by the first Mod key

MOD2_MASK: number

Mask applied by the second Mod key

MOD3_MASK: number

Mask applied by the third Mod key

MOD4_MASK: number

Mask applied by the fourth Mod key

MOD5_MASK: number

Mask applied by the fifth Mod key

MODIFIER_MASK: number

A mask covering all modifier types

MODIFIER_RESERVED_13_MASK: number
MODIFIER_RESERVED_14_MASK: number
MODIFIER_RESERVED_15_MASK: number
MODIFIER_RESERVED_16_MASK: number
MODIFIER_RESERVED_17_MASK: number
MODIFIER_RESERVED_18_MASK: number
MODIFIER_RESERVED_19_MASK: number
MODIFIER_RESERVED_20_MASK: number
MODIFIER_RESERVED_21_MASK: number
MODIFIER_RESERVED_22_MASK: number
MODIFIER_RESERVED_23_MASK: number
MODIFIER_RESERVED_24_MASK: number
MODIFIER_RESERVED_25_MASK: number
MODIFIER_RESERVED_29_MASK: number
RELEASE_MASK: number

Mask applied during release

SHIFT_MASK: number

Mask applied by the Shift key

SUPER_MASK: number

Mask applied by the Super key

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