Pixels are arranged with alternating pixels representing left and right eye views in a checkerboard fashion.
Alternating vertical columns of pixels represent the left and right eye view respectively.
Left and right eye views are provided in separate frames alternately.
All frames represent a left-eye view.
All frames are monoscopic.
Multiple
independent views are provided in separate frames in sequence.
This method only applies to raw video buffers at the moment.
Specific view identification is via the GstVideoMultiviewMeta
and #GstVideoMeta(s) on raw video buffers.
A special value indicating no multiview information. Used in GstVideoInfo and other places to indicate that no specific multiview handling has been requested or provided. This value is never carried on caps.
All frames represent a right-eye view.
Alternating horizontal rows of pixels represent the left and right eye view respectively.
Multiple views are
provided as separate #GstMemory framebuffers attached to each
#GstBuffer, described by the GstVideoMultiviewMeta
and #GstVideoMeta(s)
Left and right eye views are provided in the left and right half of the frame respectively.
Left and right eye views are provided in the left and right half of the frame, but have been sampled using quincunx method, with half-pixel offset between the 2 views.
The top half of the frame contains the left eye, and the bottom half the right eye.
All possible stereoscopic 3D and multiview representations. In conjunction with #GstVideoMultiviewFlags, describes how multiview content is being transported in the stream.