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Hierarchy

  • ActorCreateChildFunc

Callable

  • Creates a #ClutterActor using the item in the model.

    The usual way to implement this function is to create a #ClutterActor instance and then bind the #GObject properties to the actor properties of interest, using g_object_bind_property(). This way, when the item in the #GListModel changes, the #ClutterActor changes as well.

    Parameters

    Returns Clutter.Actor

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