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#AtkValue should be implemented for components which either display a value from a bounded range, or which allow the user to specify a value from a bounded range, or both. For instance, most sliders and range controls, as well as dials, should have #AtkObject representations which implement #AtkValue on the component's behalf. #AtKValues may be read-only, in which case attempts to alter the value return would fail.

On the subject of current value text In addition to providing the current value, implementors can optionally provide an end-user-consumable textual description associated with this value. This description should be included when the numeric value fails to convey the full, on-screen representation seen by users. Password strength A password strength meter whose value changes as the user types their new password. Red is used for values less than 4.0, yellow for values between 4.0 and 7.0, and green for values greater than 7.0. In this instance, value text should be provided by the implementor. Appropriate value text would be "weak", "acceptable," and "strong" respectively.

A level bar whose value changes to reflect the battery charge. The color remains the same regardless of the charge and there is no on-screen text reflecting the fullness of the battery. In this case, because the position within the bar is the only indication the user has of the current charge, value text should not be provided by the implementor.

Implementor Notes Implementors should bear in mind that assistive technologies will likely prefer the value text provided over the numeric value when presenting a widget's value. As a result, strings not intended for end users should not be exposed in the value text, and strings which are exposed should be localized. In the case of widgets which display value text on screen, for instance through a separate label in close proximity to the value-displaying widget, it is still expected that implementors will expose the value text using the above API. #AtkValue should NOT be implemented for widgets whose displayed value is not reflective of a meaningful amount. For instance, a progress pulse indicator whose value alternates between 0.0 and 1.0 to indicate that some process is still taking place should not implement #AtkValue because the current value does not reflect progress towards completion.
On the subject of ranges In addition to providing the minimum and maximum values, implementors can optionally provide details about subranges associated with the widget. These details should be provided by the implementor when both of the following are communicated visually to the end user: The existence of distinct ranges such as "weak", "acceptable", and "strong" indicated by color, bar tick marks, and/or on-screen text. Where the current value stands within a given subrange, for instance illustrating progression from very "weak" towards nearly "acceptable" through changes in shade and/or position on the bar within the "weak" subrange. If both of the above do not apply to the widget, it should be sufficient to expose the numeric value, along with the value text if appropriate, to make the widget accessible. Implementor Notes If providing subrange details is deemed necessary, all possible values of the widget are expected to fall within one of the subranges defined by the implementor. On the subject of localization of end-user-consumable text values Because value text and subrange descriptors are human-consumable, implementors are expected to provide localized strings which can be directly presented to end users via their assistive technology. In order to simplify this for implementors, implementors can use atk_value_type_get_localized_name() with the following already-localized constants for commonly-needed values can be used: ATK_VALUE_VERY_WEAK ATK_VALUE_WEAK ATK_VALUE_ACCEPTABLE ATK_VALUE_STRONG ATK_VALUE_VERY_STRONG ATK_VALUE_VERY_LOW ATK_VALUE_LOW ATK_VALUE_MEDIUM ATK_VALUE_HIGH ATK_VALUE_VERY_HIGH ATK_VALUE_VERY_BAD ATK_VALUE_BAD ATK_VALUE_GOOD ATK_VALUE_VERY_GOOD ATK_VALUE_BEST ATK_VALUE_SUBSUBOPTIMAL ATK_VALUE_SUBOPTIMAL ATK_VALUE_OPTIMAL Proposals for additional constants, along with their use cases, should be submitted to the GNOME Accessibility Team. On the subject of changes Note that if there is a textual description associated with the new numeric value, that description should be included regardless of whether or not it has also changed.
interface

Hierarchy

Index

Constructors

Properties

g_type_instance: TypeInstance
$gtype: GType<Atk.Value>
name: string

Methods

  • Creates a binding between source_property on source and target_property on target.

    Whenever the source_property is changed the target_property is updated using the same value. For instance:

      g_object_bind_property (action, "active", widget, "sensitive", 0);
    

    Will result in the "sensitive" property of the widget #GObject instance to be updated with the same value of the "active" property of the action #GObject instance.

    If flags contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: if target_property on target changes then the source_property on source will be updated as well.

    The binding will automatically be removed when either the source or the target instances are finalized. To remove the binding without affecting the source and the target you can just call g_object_unref() on the returned #GBinding instance.

    Removing the binding by calling g_object_unref() on it must only be done if the binding, source and target are only used from a single thread and it is clear that both source and target outlive the binding. Especially it is not safe to rely on this if the binding, source or target can be finalized from different threads. Keep another reference to the binding and use g_binding_unbind() instead to be on the safe side.

    A #GObject can have multiple bindings.

    Parameters

    • source_property: string

      the property on source to bind

    • target: GObject.Object

      the target #GObject

    • target_property: string

      the property on target to bind

    • flags: BindingFlags

      flags to pass to #GBinding

    Returns Binding

  • Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

    This function is the language bindings friendly version of g_object_bind_property_full(), using #GClosures instead of function pointers.

    Parameters

    • source_property: string

      the property on source to bind

    • target: GObject.Object

      the target #GObject

    • target_property: string

      the property on target to bind

    • flags: BindingFlags

      flags to pass to #GBinding

    • transform_to: TClosure<any, any>

      a #GClosure wrapping the transformation function from the source to the target, or %NULL to use the default

    • transform_from: TClosure<any, any>

      a #GClosure wrapping the transformation function from the target to the source, or %NULL to use the default

    Returns Binding

  • connect_after(sigName: "value-changed", callback: Value_ValueChangedSignalCallback): number
  • connect_after(sigName: string, callback: ((...args: any[]) => void)): number
  • disconnect(id: number): void
  • emit(sigName: "value-changed", value: number, text: string, ...args: any[]): void
  • emit(sigName: string, ...args: any[]): void
  • force_floating(): void
  • This function is intended for #GObject implementations to re-enforce a [floating][floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().

    Returns void

  • freeze_notify(): void
  • Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.

    This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.

    Returns void

  • get_current_value(): any
  • get_data(key?: string): object
  • Gets a named field from the objects table of associations (see g_object_set_data()).

    Parameters

    • Optional key: string

      name of the key for that association

    Returns object

  • get_increment(): number
  • Gets the minimum increment by which the value of this object may be changed. If zero, the minimum increment is undefined, which may mean that it is limited only by the floating point precision of the platform.

    Returns number

  • get_maximum_value(): any
  • get_minimum_increment(): any
  • Gets the minimum increment by which the value of this object may be changed. If zero, the minimum increment is undefined, which may mean that it is limited only by the floating point precision of the platform.

    Returns any

  • get_minimum_value(): any
  • get_property(property_name?: string, value?: any): void
  • Gets a property of an object.

    The value can be:

    • an empty #GValue initialized by %G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
    • a #GValue initialized with the expected type of the property
    • a #GValue initialized with a type to which the expected type of the property can be transformed

    In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling g_value_unset().

    Note that g_object_get_property() is really intended for language bindings, g_object_get() is much more convenient for C programming.

    Parameters

    • Optional property_name: string

      the name of the property to get

    • Optional value: any

      return location for the property value

    Returns void

  • get_qdata(quark: number): object
  • Gets the list of subranges defined for this object. See #AtkValue introduction for examples of subranges and when to expose them.

    Returns Atk.Range[]

  • get_value_and_text(): [number, string]
  • Gets the current value and the human readable text alternative of obj. text is a newly created string, that must be freed by the caller. Can be NULL if no descriptor is available.

    Returns [number, string]

  • getv(names: string[], values: any[]): void
  • Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

    Parameters

    • names: string[]

      the names of each property to get

    • values: any[]

      the values of each property to get

    Returns void

  • is_floating(): boolean
  • notify(property_name: string): void
  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    Parameters

    • property_name: string

      the name of a property installed on the class of object.

    Returns void

  • Emits a "notify" signal for the property specified by pspec on object.

    This function omits the property name lookup, hence it is faster than g_object_notify().

    One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with g_object_class_install_property() inside a static array, e.g.:

      enum
    {
    PROP_0,
    PROP_FOO,
    PROP_LAST
    };

    static GParamSpec *properties[PROP_LAST];

    static void
    my_object_class_init (MyObjectClass *klass)
    {
    properties[PROP_FOO] = g_param_spec_int ("foo", "Foo", "The foo",
    0, 100,
    50,
    G_PARAM_READWRITE);
    g_object_class_install_property (gobject_class,
    PROP_FOO,
    properties[PROP_FOO]);
    }

    and then notify a change on the "foo" property with:

      g_object_notify_by_pspec (self, properties[PROP_FOO]);
    

    Parameters

    • pspec: ParamSpec

      the #GParamSpec of a property installed on the class of object.

    Returns void

  • Increases the reference count of object.

    Since GLib 2.56, if GLIB_VERSION_MAX_ALLOWED is 2.56 or greater, the type of object will be propagated to the return type (using the GCC typeof() extension), so any casting the caller needs to do on the return type must be explicit.

    Returns GObject.Object

  • Increase the reference count of object, and possibly remove the [floating][floating-ref] reference, if object has a floating reference.

    In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.

    Since GLib 2.56, the type of object will be propagated to the return type under the same conditions as for g_object_ref().

    Returns GObject.Object

  • run_dispose(): void
  • Releases all references to other objects. This can be used to break reference cycles.

    This function should only be called from object system implementations.

    Returns void

  • set_current_value(value: any): boolean
  • Sets the value of this object.

    Parameters

    • value: any

      a #GValue which is the desired new accessible value.

    Returns boolean

  • set_data(key: string, data?: object): void
  • Each object carries around a table of associations from strings to pointers. This function lets you set an association.

    If the object already had an association with that name, the old association will be destroyed.

    Internally, the key is converted to a #GQuark using g_quark_from_string(). This means a copy of key is kept permanently (even after object has been finalized) — so it is recommended to only use a small, bounded set of values for key in your program, to avoid the #GQuark storage growing unbounded.

    Parameters

    • key: string

      name of the key

    • Optional data: object

      data to associate with that key

    Returns void

  • set_property(property_name: string, value?: any): void
  • set_value(new_value: number): void
  • Sets the value of this object.

    This method is intended to provide a way to change the value of the object. In any case, it is possible that the value can't be modified (ie: a read-only component). If the value changes due this call, it is possible that the text could change, and will trigger an #AtkValue::value-changed signal emission.

    Note for implementors: the deprecated atk_value_set_current_value() method returned TRUE or FALSE depending if the value was assigned or not. In the practice several implementors were not able to decide it, and returned TRUE in any case. For that reason it is not required anymore to return if the value was properly assigned or not.

    Parameters

    • new_value: number

      a double which is the desired new accessible value.

    Returns void

  • steal_data(key?: string): object
  • Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

    Parameters

    • Optional key: string

      name of the key

    Returns object

  • steal_qdata(quark: number): object
  • This function gets back user data pointers stored via g_object_set_qdata() and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

    void
    object_add_to_user_list (GObject *object,
    const gchar *new_string)
    {
    // the quark, naming the object data
    GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
    // retrieve the old string list
    GList *list = g_object_steal_qdata (object, quark_string_list);

    // prepend new string
    list = g_list_prepend (list, g_strdup (new_string));
    // this changed 'list', so we need to set it again
    g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
    }
    static void
    free_string_list (gpointer data)
    {
    GList *node, *list = data;

    for (node = list; node; node = node->next)
    g_free (node->data);
    g_list_free (list);
    }

    Using g_object_get_qdata() in the above example, instead of g_object_steal_qdata() would have left the destroy function set, and thus the partial string list would have been freed upon g_object_set_qdata_full().

    Parameters

    • quark: number

      A #GQuark, naming the user data pointer

    Returns object

  • thaw_notify(): void
  • Reverts the effect of a previous call to g_object_freeze_notify(). The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

    Duplicate notifications for each property are squashed so that at most one #GObject::notify signal is emitted for each property, in the reverse order in which they have been queued.

    It is an error to call this function when the freeze count is zero.

    Returns void

  • unref(): void
  • Decreases the reference count of object. When its reference count drops to 0, the object is finalized (i.e. its memory is freed).

    If the pointer to the #GObject may be reused in future (for example, if it is an instance variable of another object), it is recommended to clear the pointer to %NULL rather than retain a dangling pointer to a potentially invalid #GObject instance. Use g_clear_object() for this.

    Returns void

  • vfunc_constructed(): void
  • vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: ParamSpec): void
  • vfunc_dispose(): void
  • vfunc_finalize(): void
  • vfunc_get_current_value(): any
  • vfunc_get_increment(): number
  • Gets the minimum increment by which the value of this object may be changed. If zero, the minimum increment is undefined, which may mean that it is limited only by the floating point precision of the platform.

    virtual

    Returns number

  • vfunc_get_maximum_value(): any
  • vfunc_get_minimum_increment(): any
  • Gets the minimum increment by which the value of this object may be changed. If zero, the minimum increment is undefined, which may mean that it is limited only by the floating point precision of the platform.

    virtual

    Returns any

  • vfunc_get_minimum_value(): any
  • vfunc_get_property(property_id: number, value?: any, pspec?: ParamSpec): void
  • Gets the list of subranges defined for this object. See #AtkValue introduction for examples of subranges and when to expose them.

    virtual

    Returns Atk.Range[]

  • vfunc_get_value_and_text(): [number, string]
  • Gets the current value and the human readable text alternative of obj. text is a newly created string, that must be freed by the caller. Can be NULL if no descriptor is available.

    virtual

    Returns [number, string]

  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    virtual

    Parameters

    Returns void

  • vfunc_set_current_value(value: any): boolean
  • Sets the value of this object.

    virtual

    Parameters

    • value: any

      a #GValue which is the desired new accessible value.

    Returns boolean

  • vfunc_set_property(property_id: number, value?: any, pspec?: ParamSpec): void
  • vfunc_set_value(new_value: number): void
  • Sets the value of this object.

    This method is intended to provide a way to change the value of the object. In any case, it is possible that the value can't be modified (ie: a read-only component). If the value changes due this call, it is possible that the text could change, and will trigger an #AtkValue::value-changed signal emission.

    Note for implementors: the deprecated atk_value_set_current_value() method returned TRUE or FALSE depending if the value was assigned or not. In the practice several implementors were not able to decide it, and returned TRUE in any case. For that reason it is not required anymore to return if the value was properly assigned or not.

    virtual

    Parameters

    • new_value: number

      a double which is the desired new accessible value.

    Returns void

  • watch_closure(closure: TClosure<any, any>): void
  • This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling g_closure_invalidate() on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, g_object_ref() and g_object_unref() are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

    Parameters

    • closure: TClosure<any, any>

      #GClosure to watch

    Returns void

  • compat_control(what: number, data: object): number
  • Find the #GParamSpec with the given name for an interface. Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().

    Parameters

    • g_iface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface

    • property_name: string

      name of a property to look up.

    Returns ParamSpec

  • Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created #GParamSpec, but normally g_object_class_override_property() will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.

    This function is meant to be called from the interface's default vtable initialization function (the class_init member of #GTypeInfo.) It must not be called after after class_init has been called for any object types implementing this interface.

    If pspec is a floating reference, it will be consumed.

    Parameters

    • g_iface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface.

    • pspec: ParamSpec

      the #GParamSpec for the new property

    Returns void

  • Lists the properties of an interface.Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().

    Parameters

    • g_iface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface

    Returns ParamSpec[]

  • Creates a new instance of a #GObject subtype and sets its properties.

    Construction parameters (see %G_PARAM_CONSTRUCT, %G_PARAM_CONSTRUCT_ONLY) which are not explicitly specified are set to their default values.

    Parameters

    • object_type: GType<unknown>

      the type id of the #GObject subtype to instantiate

    • parameters: GObject.Parameter[]

      an array of #GParameter

    Returns GObject.Object

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