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The #ClutterBoxLayout structure contains only private data and should be accessed using the provided API

Hierarchy

Index

Constructors

Properties

easing_duration: number

The duration of the animations, in case #ClutterBoxLayout:use-animations is set to %TRUE.

The duration is expressed in milliseconds.

easing_mode: number

The easing mode for the animations, in case #ClutterBoxLayout:use-animations is set to %TRUE.

The easing mode has the same semantics of #ClutterAnimation:mode: it can either be a value from the #ClutterAnimationMode enumeration, like %CLUTTER_EASE_OUT_CUBIC, or a logical id as returned by clutter_alpha_register_func().

The default value is %CLUTTER_EASE_OUT_CUBIC.

g_type_instance: TypeInstance
homogeneous: boolean

Whether the #ClutterBoxLayout should arrange its children homogeneously, i.e. all children get the same size

orientation: Clutter.Orientation

The orientation of the #ClutterBoxLayout, either horizontal or vertical

pack_start: boolean

Whether the #ClutterBoxLayout should pack items at the start or append them at the end

spacing: number

The spacing between children of the #ClutterBoxLayout, in pixels

use_animations: boolean

Whether the #ClutterBoxLayout should animate changes in the layout, overriding the easing state of the children.

vertical: boolean

Whether the #ClutterBoxLayout should arrange its children alongside the Y axis, instead of alongside the X axis

name: string

Methods

  • begin_animation(duration: number, mode: number): Alpha
  • Begins an animation of duration milliseconds, using the provided easing mode

    The easing mode can be specified either as a #ClutterAnimationMode or as a logical id returned by clutter_alpha_register_func()

    The result of this function depends on the manager implementation

    Parameters

    • duration: number

      the duration of the animation, in milliseconds

    • mode: number

      the easing mode of the animation

    Returns Alpha

  • Creates a binding between source_property on source and target_property on target.

    Whenever the source_property is changed the target_property is updated using the same value. For instance:

      g_object_bind_property (action, "active", widget, "sensitive", 0);
    

    Will result in the "sensitive" property of the widget #GObject instance to be updated with the same value of the "active" property of the action #GObject instance.

    If flags contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: if target_property on target changes then the source_property on source will be updated as well.

    The binding will automatically be removed when either the source or the target instances are finalized. To remove the binding without affecting the source and the target you can just call g_object_unref() on the returned #GBinding instance.

    Removing the binding by calling g_object_unref() on it must only be done if the binding, source and target are only used from a single thread and it is clear that both source and target outlive the binding. Especially it is not safe to rely on this if the binding, source or target can be finalized from different threads. Keep another reference to the binding and use g_binding_unbind() instead to be on the safe side.

    A #GObject can have multiple bindings.

    Parameters

    • source_property: string

      the property on source to bind

    • target: GObject.Object

      the target #GObject

    • target_property: string

      the property on target to bind

    • flags: BindingFlags

      flags to pass to #GBinding

    Returns Binding

  • Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

    This function is the language bindings friendly version of g_object_bind_property_full(), using #GClosures instead of function pointers.

    Parameters

    • source_property: string

      the property on source to bind

    • target: GObject.Object

      the target #GObject

    • target_property: string

      the property on target to bind

    • flags: BindingFlags

      flags to pass to #GBinding

    • transform_to: TClosure<any, any>

      a #GClosure wrapping the transformation function from the source to the target, or %NULL to use the default

    • transform_from: TClosure<any, any>

      a #GClosure wrapping the transformation function from the target to the source, or %NULL to use the default

    Returns Binding

  • Gets a property on the #ClutterLayoutMeta created by manager and attached to a child of container

    The #GValue must already be initialized to the type of the property and has to be unset with g_value_unset() after extracting the real value out of it

    Parameters

    • container: Clutter.Container

      a #ClutterContainer using manager

    • actor: Clutter.Actor

      a #ClutterActor child of container

    • property_name: string

      the name of the property to get

    • value: any

      a #GValue with the value of the property to get

    Returns void

  • connect_after(sigName: "notify::easing-duration", callback: (($obj: Clutter.BoxLayout, pspec: ParamSpec) => void)): number
  • connect_after(sigName: "notify::easing-mode", callback: (($obj: Clutter.BoxLayout, pspec: ParamSpec) => void)): number
  • connect_after(sigName: "notify::homogeneous", callback: (($obj: Clutter.BoxLayout, pspec: ParamSpec) => void)): number
  • connect_after(sigName: "notify::orientation", callback: (($obj: Clutter.BoxLayout, pspec: ParamSpec) => void)): number
  • connect_after(sigName: "notify::pack-start", callback: (($obj: Clutter.BoxLayout, pspec: ParamSpec) => void)): number
  • connect_after(sigName: "notify::spacing", callback: (($obj: Clutter.BoxLayout, pspec: ParamSpec) => void)): number
  • connect_after(sigName: "notify::use-animations", callback: (($obj: Clutter.BoxLayout, pspec: ParamSpec) => void)): number
  • connect_after(sigName: "notify::vertical", callback: (($obj: Clutter.BoxLayout, pspec: ParamSpec) => void)): number
  • connect_after(sigName: string, callback: ((...args: any[]) => void)): number
  • disconnect(id: number): void
  • emit(sigName: "notify::easing-duration", ...args: any[]): void
  • emit(sigName: "notify::easing-mode", ...args: any[]): void
  • emit(sigName: "notify::homogeneous", ...args: any[]): void
  • emit(sigName: "notify::orientation", ...args: any[]): void
  • emit(sigName: "notify::pack-start", ...args: any[]): void
  • emit(sigName: "notify::spacing", ...args: any[]): void
  • emit(sigName: "notify::use-animations", ...args: any[]): void
  • emit(sigName: "notify::vertical", ...args: any[]): void
  • emit(sigName: string, ...args: any[]): void
  • end_animation(): void
  • force_floating(): void
  • This function is intended for #GObject implementations to re-enforce a [floating][floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().

    Returns void

  • freeze_notify(): void
  • Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.

    This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.

    Returns void

  • get_animation_progress(): number
  • get_data(key?: string): object
  • get_easing_duration(): number
  • get_easing_mode(): number
  • Retrieves the horizontal and vertical fill policies for actor as set using clutter_box_layout_pack() or clutter_box_layout_set_fill()

    Parameters

    Returns [boolean, boolean]

  • get_homogeneous(): boolean
  • get_pack_start(): boolean
  • get_preferred_height(container: Clutter.Container, for_width: number): [number, number]
  • get_preferred_width(container: Clutter.Container, for_height: number): [number, number]
  • get_property(property_name?: string, value?: any): void
  • Gets a property of an object.

    The value can be:

    • an empty #GValue initialized by %G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
    • a #GValue initialized with the expected type of the property
    • a #GValue initialized with a type to which the expected type of the property can be transformed

    In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling g_value_unset().

    Note that g_object_get_property() is really intended for language bindings, g_object_get() is much more convenient for C programming.

    Parameters

    • Optional property_name: string

      the name of the property to get

    • Optional value: any

      return location for the property value

    Returns void

  • get_qdata(quark: number): object
  • get_spacing(): number
  • get_use_animations(): boolean
  • get_vertical(): boolean
  • getv(names: string[], values: any[]): void
  • Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

    Parameters

    • names: string[]

      the names of each property to get

    • values: any[]

      the values of each property to get

    Returns void

  • is_floating(): boolean
  • layout_changed(): void
  • notify(property_name: string): void
  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    Parameters

    • property_name: string

      the name of a property installed on the class of object.

    Returns void

  • Emits a "notify" signal for the property specified by pspec on object.

    This function omits the property name lookup, hence it is faster than g_object_notify().

    One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with g_object_class_install_property() inside a static array, e.g.:

      enum
    {
    PROP_0,
    PROP_FOO,
    PROP_LAST
    };

    static GParamSpec *properties[PROP_LAST];

    static void
    my_object_class_init (MyObjectClass *klass)
    {
    properties[PROP_FOO] = g_param_spec_int ("foo", "Foo", "The foo",
    0, 100,
    50,
    G_PARAM_READWRITE);
    g_object_class_install_property (gobject_class,
    PROP_FOO,
    properties[PROP_FOO]);
    }

    and then notify a change on the "foo" property with:

      g_object_notify_by_pspec (self, properties[PROP_FOO]);
    

    Parameters

    • pspec: ParamSpec

      the #GParamSpec of a property installed on the class of object.

    Returns void

  • Packs actor inside the #ClutterContainer associated to layout and sets the layout properties

    Parameters

    • actor: Clutter.Actor

      a #ClutterActor

    • expand: boolean

      whether the actor should expand

    • x_fill: boolean

      whether the actor should fill horizontally

    • y_fill: boolean

      whether the actor should fill vertically

    • x_align: BoxAlignment

      the horizontal alignment policy for actor

    • y_align: BoxAlignment

      the vertical alignment policy for actor

    Returns void

  • Increases the reference count of object.

    Since GLib 2.56, if GLIB_VERSION_MAX_ALLOWED is 2.56 or greater, the type of object will be propagated to the return type (using the GCC typeof() extension), so any casting the caller needs to do on the return type must be explicit.

    Returns GObject.Object

  • Increase the reference count of object, and possibly remove the [floating][floating-ref] reference, if object has a floating reference.

    In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.

    Since GLib 2.56, the type of object will be propagated to the return type under the same conditions as for g_object_ref().

    Returns GObject.Object

  • run_dispose(): void
  • If the #ClutterLayoutManager sub-class allows it, allow adding a weak reference of the container using manager from within the layout manager

    The layout manager should not increase the reference count of the container

    Parameters

    Returns void

  • set_data(key: string, data?: object): void
  • Each object carries around a table of associations from strings to pointers. This function lets you set an association.

    If the object already had an association with that name, the old association will be destroyed.

    Internally, the key is converted to a #GQuark using g_quark_from_string(). This means a copy of key is kept permanently (even after object has been finalized) — so it is recommended to only use a small, bounded set of values for key in your program, to avoid the #GQuark storage growing unbounded.

    Parameters

    • key: string

      name of the key

    • Optional data: object

      data to associate with that key

    Returns void

  • set_easing_duration(msecs: number): void
  • Sets the duration of the animations used by layout when animating changes in the layout properties.

    Parameters

    • msecs: number

      the duration of the animations, in milliseconds

    Returns void

  • set_easing_mode(mode: number): void
  • Sets the easing mode to be used by layout when animating changes in layout properties.

    Parameters

    • mode: number

      an easing mode, either from #ClutterAnimationMode or a logical id from clutter_alpha_register_func()

    Returns void

  • set_fill(actor: Clutter.Actor, x_fill: boolean, y_fill: boolean): void
  • Sets the horizontal and vertical fill policies for actor inside layout

    Parameters

    • actor: Clutter.Actor

      a #ClutterActor child of layout

    • x_fill: boolean

      whether actor should fill horizontally the allocated space

    • y_fill: boolean

      whether actor should fill vertically the allocated space

    Returns void

  • set_homogeneous(homogeneous: boolean): void
  • Sets whether the size of layout children should be homogeneous

    Parameters

    • homogeneous: boolean

      %TRUE if the layout should be homogeneous

    Returns void

  • set_pack_start(pack_start: boolean): void
  • Sets whether children of layout should be layed out by appending them or by prepending them

    Parameters

    • pack_start: boolean

      %TRUE if the layout should pack children at the beginning of the layout

    Returns void

  • set_property(property_name: string, value?: any): void
  • set_spacing(spacing: number): void
  • Sets the spacing between children of layout

    Parameters

    • spacing: number

      the spacing between children of the layout, in pixels

    Returns void

  • set_use_animations(animate: boolean): void
  • Sets whether layout should animate changes in the layout properties

    The duration of the animations is controlled by clutter_box_layout_set_easing_duration(); the easing mode to be used by the animations is controlled by clutter_box_layout_set_easing_mode().

    Enabling animations will override the easing state of each child of the actor using layout, and will use the #ClutterBoxLayout:easing-mode and #ClutterBoxLayout:easing-duration properties instead.

    Parameters

    • animate: boolean

      %TRUE if the layout should use animations

    Returns void

  • set_vertical(vertical: boolean): void
  • Sets whether layout should arrange its children vertically alongside the Y axis, instead of horizontally alongside the X axis

    Parameters

    • vertical: boolean

      %TRUE if the layout should be vertical

    Returns void

  • steal_data(key?: string): object
  • steal_qdata(quark: number): object
  • This function gets back user data pointers stored via g_object_set_qdata() and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

    void
    object_add_to_user_list (GObject *object,
    const gchar *new_string)
    {
    // the quark, naming the object data
    GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
    // retrieve the old string list
    GList *list = g_object_steal_qdata (object, quark_string_list);

    // prepend new string
    list = g_list_prepend (list, g_strdup (new_string));
    // this changed 'list', so we need to set it again
    g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
    }
    static void
    free_string_list (gpointer data)
    {
    GList *node, *list = data;

    for (node = list; node; node = node->next)
    g_free (node->data);
    g_list_free (list);
    }

    Using g_object_get_qdata() in the above example, instead of g_object_steal_qdata() would have left the destroy function set, and thus the partial string list would have been freed upon g_object_set_qdata_full().

    Parameters

    • quark: number

      A #GQuark, naming the user data pointer

    Returns object

  • thaw_notify(): void
  • Reverts the effect of a previous call to g_object_freeze_notify(). The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

    Duplicate notifications for each property are squashed so that at most one #GObject::notify signal is emitted for each property, in the reverse order in which they have been queued.

    It is an error to call this function when the freeze count is zero.

    Returns void

  • unref(): void
  • Decreases the reference count of object. When its reference count drops to 0, the object is finalized (i.e. its memory is freed).

    If the pointer to the #GObject may be reused in future (for example, if it is an instance variable of another object), it is recommended to clear the pointer to %NULL rather than retain a dangling pointer to a potentially invalid #GObject instance. Use g_clear_object() for this.

    Returns void

  • vfunc_begin_animation(duration: number, mode: number): Alpha
  • Begins an animation of duration milliseconds, using the provided easing mode

    The easing mode can be specified either as a #ClutterAnimationMode or as a logical id returned by clutter_alpha_register_func()

    The result of this function depends on the manager implementation

    virtual

    Parameters

    • duration: number

      the duration of the animation, in milliseconds

    • mode: number

      the easing mode of the animation

    Returns Alpha

  • vfunc_constructed(): void
  • vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: ParamSpec): void
  • vfunc_dispose(): void
  • vfunc_end_animation(): void
  • vfunc_finalize(): void
  • vfunc_get_animation_progress(): number
  • vfunc_get_child_meta_type(): GType<unknown>
  • vfunc_get_preferred_height(container: Clutter.Container, for_width: number): [number, number]
  • vfunc_get_preferred_width(container: Clutter.Container, for_height: number): [number, number]
  • vfunc_get_property(property_id: number, value?: any, pspec?: ParamSpec): void
  • vfunc_layout_changed(): void
  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    virtual

    Parameters

    Returns void

  • vfunc_set_property(property_id: number, value?: any, pspec?: ParamSpec): void
  • watch_closure(closure: TClosure<any, any>): void
  • This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling g_closure_invalidate() on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, g_object_ref() and g_object_unref() are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

    Parameters

    • closure: TClosure<any, any>

      #GClosure to watch

    Returns void

  • compat_control(what: number, data: object): number
  • Find the #GParamSpec with the given name for an interface. Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().

    Parameters

    • g_iface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface

    • property_name: string

      name of a property to look up.

    Returns ParamSpec

  • Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created #GParamSpec, but normally g_object_class_override_property() will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.

    This function is meant to be called from the interface's default vtable initialization function (the class_init member of #GTypeInfo.) It must not be called after after class_init has been called for any object types implementing this interface.

    If pspec is a floating reference, it will be consumed.

    Parameters

    • g_iface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface.

    • pspec: ParamSpec

      the #GParamSpec for the new property

    Returns void

  • Lists the properties of an interface.Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().

    Parameters

    • g_iface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface

    Returns ParamSpec[]

  • Creates a new instance of a #GObject subtype and sets its properties.

    Construction parameters (see %G_PARAM_CONSTRUCT, %G_PARAM_CONSTRUCT_ONLY) which are not explicitly specified are set to their default values.

    Parameters

    • object_type: GType<unknown>

      the type id of the #GObject subtype to instantiate

    • parameters: GObject.Parameter[]

      an array of #GParameter

    Returns GObject.Object

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