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This is the #GObject based object that represents a menu item. It gets created the same on both the client and the server side and libdbusmenu-glib does the work of making this object model appear on both sides of DBus. Simple really, though through updates and people coming on and off the bus it can lead to lots of fun complex scenarios.

Hierarchy

Index

Constructors

Properties

g_type_instance: TypeInstance
id: number
parent: GObject.Object

Parent object

field

Private data

field
$gtype: GType<Menuitem>
name: string

Methods

  • Creates a binding between source_property on source and target_property on target.

    Whenever the source_property is changed the target_property is updated using the same value. For instance:

      g_object_bind_property (action, "active", widget, "sensitive", 0);
    

    Will result in the "sensitive" property of the widget #GObject instance to be updated with the same value of the "active" property of the action #GObject instance.

    If flags contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: if target_property on target changes then the source_property on source will be updated as well.

    The binding will automatically be removed when either the source or the target instances are finalized. To remove the binding without affecting the source and the target you can just call g_object_unref() on the returned #GBinding instance.

    Removing the binding by calling g_object_unref() on it must only be done if the binding, source and target are only used from a single thread and it is clear that both source and target outlive the binding. Especially it is not safe to rely on this if the binding, source or target can be finalized from different threads. Keep another reference to the binding and use g_binding_unbind() instead to be on the safe side.

    A #GObject can have multiple bindings.

    Parameters

    • source_property: string

      the property on source to bind

    • target: GObject.Object

      the target #GObject

    • target_property: string

      the property on target to bind

    • flags: BindingFlags

      flags to pass to #GBinding

    Returns Binding

  • Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

    This function is the language bindings friendly version of g_object_bind_property_full(), using #GClosures instead of function pointers.

    Parameters

    • source_property: string

      the property on source to bind

    • target: GObject.Object

      the target #GObject

    • target_property: string

      the property on target to bind

    • flags: BindingFlags

      flags to pass to #GBinding

    • transform_to: TClosure<any, any>

      a #GClosure wrapping the transformation function from the source to the target, or %NULL to use the default

    • transform_from: TClosure<any, any>

      a #GClosure wrapping the transformation function from the target to the source, or %NULL to use the default

    Returns Binding

  • child_add_position(child: Menuitem, position: number): boolean
  • Puts child in the list of children for mi at the location specified in position. If there is not enough entires available then child will be placed at the end of the list.

    Parameters

    • child: Menuitem

      The #DbusmenuMenuitem to make a child of mi.

    • position: number

      Where in mi object's list of chidren child should be placed.

    Returns boolean

  • This function adds child to the list of children on mi at the end of that list.

    Parameters

    • child: Menuitem

      The #DbusmenMenuitem that will be a child

    Returns boolean

  • This function removes child from the children list of mi. It does not call #g_object_unref on child.

    Parameters

    • child: Menuitem

      The child #DbusmenuMenuitem that you want to no longer be a child of mi.

    Returns boolean

  • Search the children of mi to find one with the ID of id. If it doesn't exist then we return #NULL.

    Parameters

    • id: number

      The ID of the child that we're looking for.

    Returns Menuitem

  • This function adds child to the list of children on mi at the beginning of that list.

    Parameters

    • child: Menuitem

      The #DbusmenMenuitem that will be a child

    Returns boolean

  • child_reorder(child: Menuitem, position: number): boolean
  • This function moves a child on the list of children. It is for a child that is already in the list, but simply needs a new location.

    Parameters

    • child: Menuitem

      The #DbusmenuMenuitem that is a child needing to be moved

    • position: number

      The position in the list to place it in

    Returns boolean

  • disconnect(id: number): void
  • emit(sigName: "about-to-show", ...args: any[]): void
  • emit(sigName: "child-added", arg1: GObject.Object, arg2: number, ...args: any[]): void
  • emit(sigName: "child-moved", arg1: GObject.Object, arg2: number, arg3: number, ...args: any[]): void
  • emit(sigName: "child-removed", arg1: GObject.Object, ...args: any[]): void
  • emit(sigName: "event", arg1: string, arg2: GLib.Variant, arg3: number, ...args: any[]): void
  • emit(sigName: "item-activated", arg1: number, ...args: any[]): void
  • emit(sigName: "property-changed", arg1: string, arg2: GLib.Variant, ...args: any[]): void
  • emit(sigName: "realized", ...args: any[]): void
  • emit(sigName: "show-to-user", arg1: number, ...args: any[]): void
  • emit(sigName: "notify::id", ...args: any[]): void
  • emit(sigName: string, ...args: any[]): void
  • This function searchs the whole tree of children that are attached to mi. This could be quite a few nodes, all the way down the tree. It is a depth first search.

    Parameters

    • id: number

      ID of the #DbusmenuMenuitem to search for

    Returns Menuitem

  • force_floating(): void
  • This function is intended for #GObject implementations to re-enforce a [floating][floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().

    Returns void

  • foreach(func: object, data: object): void
  • This calls the function func on this menu item and all of the children of this item. And their children. And their children. And... you get the point. It will get called on the whole tree.

    Parameters

    • func: object

      Function to call on every node in the tree

    • data: object

      User data to pass to the function

    Returns void

  • freeze_notify(): void
  • Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.

    This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.

    Returns void

  • Returns simply the list of children that this menu item has. The list is valid until another child related function is called, where it might be changed.

    Returns Menuitem[]

  • get_data(key?: string): object
  • Gets a named field from the objects table of associations (see g_object_set_data()).

    Parameters

    • Optional key: string

      name of the key for that association

    Returns object

  • get_id(): number
  • This function returns the position of the menu item mi in the children of parent. It will return zero if the menu item can't be found.

    Parameters

    • parent: Menuitem

      The #DbusmenuMenuitem who's children contain mi

    Returns number

  • get_position_realized(parent: Menuitem): number
  • This function is very similar to #dbusmenu_menuitem_get_position except that it only counts in the children that have been realized.

    Parameters

    • parent: Menuitem

      The #DbusmenuMenuitem who's children contain mi

    Returns number

  • get_property(property_name?: string, value?: any): void
  • Gets a property of an object.

    The value can be:

    • an empty #GValue initialized by %G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
    • a #GValue initialized with the expected type of the property
    • a #GValue initialized with a type to which the expected type of the property can be transformed

    In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling g_value_unset().

    Note that g_object_get_property() is really intended for language bindings, g_object_get() is much more convenient for C programming.

    Parameters

    • Optional property_name: string

      the name of the property to get

    • Optional value: any

      return location for the property value

    Returns void

  • get_qdata(quark: number): object
  • get_root(): boolean
  • getv(names: string[], values: any[]): void
  • Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

    Parameters

    • names: string[]

      the names of each property to get

    • values: any[]

      the values of each property to get

    Returns void

  • handle_event(name: string, variant: GLib.Variant, timestamp: number): void
  • This function is called to create an event. It is likely to be overrided by subclasses. The default menu item will respond to the activate signal and do:

    Emits the #DbusmenuMenuitem::item-activate signal on this menu item. Called by server objects when they get the appropriate DBus signals from the client.

    If you subclass this function you should really think about calling the parent function unless you have a good reason not to.

    Parameters

    • name: string

      The name of the signal

    • variant: GLib.Variant

      A value that could be set for the event

    • timestamp: number

      The timestamp of when the event happened

    Returns void

  • is_floating(): boolean
  • notify(property_name: string): void
  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    Parameters

    • property_name: string

      the name of a property installed on the class of object.

    Returns void

  • Emits a "notify" signal for the property specified by pspec on object.

    This function omits the property name lookup, hence it is faster than g_object_notify().

    One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with g_object_class_install_property() inside a static array, e.g.:

      enum
    {
    PROP_0,
    PROP_FOO,
    PROP_LAST
    };

    static GParamSpec *properties[PROP_LAST];

    static void
    my_object_class_init (MyObjectClass *klass)
    {
    properties[PROP_FOO] = g_param_spec_int ("foo", "Foo", "The foo",
    0, 100,
    50,
    G_PARAM_READWRITE);
    g_object_class_install_property (gobject_class,
    PROP_FOO,
    properties[PROP_FOO]);
    }

    and then notify a change on the "foo" property with:

      g_object_notify_by_pspec (self, properties[PROP_FOO]);
    

    Parameters

    • pspec: ParamSpec

      the #GParamSpec of a property installed on the class of object.

    Returns void

  • properties_copy(): HashTable<string | number | symbol, string | number | boolean>
  • This function takes the properties of a #DbusmenuMenuitem and puts them into a #GHashTable that is referenced by the key of a string and has the value of a string. The hash table may not have any entries if there aren't any or there is an error in processing. It is the caller's responsibility to destroy the created #GHashTable.

    Returns HashTable<string | number | symbol, string | number | boolean>

  • properties_list(): string[]
  • This functiong gets a list of the names of all the properties that are set on this menu item. This data on the list is owned by the menuitem but the list is not and should be freed using g_list_free() when the calling function is done with it.

    Returns string[]

  • property_exist(property: string): boolean
  • Checkes to see if a particular property exists on mi and returns #TRUE if so.

    Parameters

    • property: string

      The property to look for.

    Returns boolean

  • property_get(property: string): string
  • Look up a property on mi and return the value of it if it exits. #NULL will be returned if the property doesn't exist.

    Parameters

    • property: string

      The property to grab.

    Returns string

  • property_get_bool(property: string): boolean
  • Look up a property on mi and return the value of it if it exits. Returns #FALSE if the property doesn't exist.

    Parameters

    • property: string

      The property to grab.

    Returns boolean

  • property_get_byte_array(property: string): Uint8Array
  • Look up a property on mi and return the value of it if it exits. #NULL will be returned if the property doesn't exist.

    Parameters

    • property: string

      The property to grab.

    Returns Uint8Array

  • property_get_int(property: string): number
  • Look up a property on mi and return the value of it if it exits. Returns zero if the property doesn't exist.

    Parameters

    • property: string

      The property to grab.

    Returns number

  • Look up a property on mi and return the value of it if it exits. #NULL will be returned if the property doesn't exist.

    Parameters

    • property: string

      The property to grab.

    Returns GLib.Variant

  • property_remove(property: string): void
  • property_set(property: string, value: string): boolean
  • Takes the pair of property and value and places them as a property on mi. If a property already exists by that name, then the value is set to the new value. If not, the property is added. If the value is changed or the property was previously unset then the signal #DbusmenuMenuitem::prop-changed will be emitted by this function.

    Parameters

    • property: string

      Name of the property to set.

    • value: string

      The value of the property.

    Returns boolean

  • property_set_bool(property: string, value: boolean): boolean
  • Takes a boolean value and sets it on property as a property on mi. If a property already exists by that name, then the value is set to the new value. If not, the property is added. If the value is changed or the property was previously unset then the signal #DbusmenuMenuitem::prop-changed will be emitted by this function.

    Parameters

    • property: string

      Name of the property to set.

    • value: boolean

      The value of the property.

    Returns boolean

  • property_set_byte_array(property: string, value: number, nelements: number): boolean
  • Takes a byte array value and sets it on property as a property on mi. If a property already exists by that name, then the value is set to the new value. If not, the property is added. If the value is changed or the property was previously unset then the signal #DbusmenuMenuitem::prop-changed will be emitted by this function.

    Parameters

    • property: string

      Name of the property to set.

    • value: number

      The byte array.

    • nelements: number

      The number of elements in the byte array.

    Returns boolean

  • property_set_int(property: string, value: number): boolean
  • Takes a boolean value and sets it on property as a property on mi. If a property already exists by that name, then the value is set to the new value. If not, the property is added. If the value is changed or the property was previously unset then the signal #DbusmenuMenuitem::prop-changed will be emitted by this function.

    Parameters

    • property: string

      Name of the property to set.

    • value: number

      The value of the property.

    Returns boolean

  • property_set_variant(property: string, value: GLib.Variant): boolean
  • Takes the pair of property and value and places them as a property on mi. If a property already exists by that name, then the value is set to the new value. If not, the property is added. If the value is changed or the property was previously unset then the signal #DbusmenuMenuitem::prop-changed will be emitted by this function.

    Parameters

    • property: string

      Name of the property to set.

    • value: GLib.Variant

      The value of the property.

    Returns boolean

  • Increases the reference count of object.

    Since GLib 2.56, if GLIB_VERSION_MAX_ALLOWED is 2.56 or greater, the type of object will be propagated to the return type (using the GCC typeof() extension), so any casting the caller needs to do on the return type must be explicit.

    Returns GObject.Object

  • Increase the reference count of object, and possibly remove the [floating][floating-ref] reference, if object has a floating reference.

    In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.

    Since GLib 2.56, the type of object will be propagated to the return type under the same conditions as for g_object_ref().

    Returns GObject.Object

  • run_dispose(): void
  • Releases all references to other objects. This can be used to break reference cycles.

    This function should only be called from object system implementations.

    Returns void

  • send_about_to_show(cb: object, cb_data: object): void
  • This function is used to send the even that the submenu of this item is about to be shown. Callers to this event should delay showing the menu until their callback is called if possible.

    Parameters

    • cb: object

      Callback to call when the call has returned.

    • cb_data: object

      Data to pass to the callback.

    Returns void

  • set_data(key: string, data?: object): void
  • Each object carries around a table of associations from strings to pointers. This function lets you set an association.

    If the object already had an association with that name, the old association will be destroyed.

    Internally, the key is converted to a #GQuark using g_quark_from_string(). This means a copy of key is kept permanently (even after object has been finalized) — so it is recommended to only use a small, bounded set of values for key in your program, to avoid the #GQuark storage growing unbounded.

    Parameters

    • key: string

      name of the key

    • Optional data: object

      data to associate with that key

    Returns void

  • Sets the parent of mi to parent. If mi already has a parent, then this call will fail. The parent will be set automatically when using the usual methods to add a child menuitem, so this function should not normally be called directly

    Parameters

    • parent: Menuitem

      The new parent #DbusmenuMenuitem

    Returns boolean

  • set_property(property_name: string, value?: any): void
  • set_root(root: boolean): void
  • This function sets the internal value of whether this is a root node or not.

    Parameters

    • root: boolean

      Whether mi is a root node or not

    Returns void

  • show_to_user(timestamp: number): void
  • Signals that this menu item should be shown to the user. If this is server side the server will then take it and send it over the bus.

    Parameters

    • timestamp: number

      The time that the user requested it to be shown

    Returns void

  • steal_data(key?: string): object
  • Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

    Parameters

    • Optional key: string

      name of the key

    Returns object

  • steal_qdata(quark: number): object
  • This function gets back user data pointers stored via g_object_set_qdata() and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

    void
    object_add_to_user_list (GObject *object,
    const gchar *new_string)
    {
    // the quark, naming the object data
    GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
    // retrieve the old string list
    GList *list = g_object_steal_qdata (object, quark_string_list);

    // prepend new string
    list = g_list_prepend (list, g_strdup (new_string));
    // this changed 'list', so we need to set it again
    g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
    }
    static void
    free_string_list (gpointer data)
    {
    GList *node, *list = data;

    for (node = list; node; node = node->next)
    g_free (node->data);
    g_list_free (list);
    }

    Using g_object_get_qdata() in the above example, instead of g_object_steal_qdata() would have left the destroy function set, and thus the partial string list would have been freed upon g_object_set_qdata_full().

    Parameters

    • quark: number

      A #GQuark, naming the user data pointer

    Returns object

  • While the name sounds devious that's exactly what this function does. It takes the list of children from the mi and clears the internal list. The calling function is now in charge of the ref's on the children it has taken. A lot of responsibility involved in taking children.

    Returns Menuitem[]

  • thaw_notify(): void
  • Reverts the effect of a previous call to g_object_freeze_notify(). The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

    Duplicate notifications for each property are squashed so that at most one #GObject::notify signal is emitted for each property, in the reverse order in which they have been queued.

    It is an error to call this function when the freeze count is zero.

    Returns void

  • unparent(): boolean
  • Unparents the menu item mi. If mi doesn't have a parent, then this call will fail. The menuitem will be unparented automatically when using the usual methods to delete a child menuitem, so this function should not normally be called directly

    Returns boolean

  • unref(): void
  • Decreases the reference count of object. When its reference count drops to 0, the object is finalized (i.e. its memory is freed).

    If the pointer to the #GObject may be reused in future (for example, if it is an instance variable of another object), it is recommended to clear the pointer to %NULL rather than retain a dangling pointer to a potentially invalid #GObject instance. Use g_clear_object() for this.

    Returns void

  • vfunc_child_added(position: number): void
  • vfunc_child_moved(newpos: number, oldpos: number): void
  • vfunc_child_removed(): void
  • vfunc_constructed(): void
  • vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: ParamSpec): void
  • vfunc_dispose(): void
  • vfunc_finalize(): void
  • vfunc_get_property(property_id: number, value?: any, pspec?: ParamSpec): void
  • vfunc_handle_event(name: string, variant: GLib.Variant, timestamp: number): void
  • This function is called to create an event. It is likely to be overrided by subclasses. The default menu item will respond to the activate signal and do:

    Emits the #DbusmenuMenuitem::item-activate signal on this menu item. Called by server objects when they get the appropriate DBus signals from the client.

    If you subclass this function you should really think about calling the parent function unless you have a good reason not to.

    virtual

    Parameters

    • name: string

      The name of the signal

    • variant: GLib.Variant

      A value that could be set for the event

    • timestamp: number

      The timestamp of when the event happened

    Returns void

  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    virtual

    Parameters

    Returns void

  • vfunc_set_property(property_id: number, value?: any, pspec?: ParamSpec): void
  • vfunc_show_to_user(timestamp: number, cb_data: object): void
  • watch_closure(closure: TClosure<any, any>): void
  • This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling g_closure_invalidate() on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, g_object_ref() and g_object_unref() are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

    Parameters

    • closure: TClosure<any, any>

      #GClosure to watch

    Returns void

  • compat_control(what: number, data: object): number
  • Find the #GParamSpec with the given name for an interface. Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().

    Parameters

    • g_iface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface

    • property_name: string

      name of a property to look up.

    Returns ParamSpec

  • Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created #GParamSpec, but normally g_object_class_override_property() will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.

    This function is meant to be called from the interface's default vtable initialization function (the class_init member of #GTypeInfo.) It must not be called after after class_init has been called for any object types implementing this interface.

    If pspec is a floating reference, it will be consumed.

    Parameters

    • g_iface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface.

    • pspec: ParamSpec

      the #GParamSpec for the new property

    Returns void

  • Lists the properties of an interface.Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().

    Parameters

    • g_iface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface

    Returns ParamSpec[]

  • Creates a new instance of a #GObject subtype and sets its properties.

    Construction parameters (see %G_PARAM_CONSTRUCT, %G_PARAM_CONSTRUCT_ONLY) which are not explicitly specified are set to their default values.

    Parameters

    • object_type: GType<unknown>

      the type id of the #GObject subtype to instantiate

    • parameters: GObject.Parameter[]

      an array of #GParameter

    Returns GObject.Object

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