Creates a binding between source_property
on source
and target_property
on target
.
Whenever the source_property
is changed the target_property
is
updated using the same value. For instance:
g_object_bind_property (action, "active", widget, "sensitive", 0);
Will result in the "sensitive" property of the widget #GObject instance to be updated with the same value of the "active" property of the action #GObject instance.
If flags
contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
if target_property
on target
changes then the source_property
on source
will be updated as well.
The binding will automatically be removed when either the source
or the
target
instances are finalized. To remove the binding without affecting the
source
and the target
you can just call g_object_unref() on the returned
#GBinding instance.
Removing the binding by calling g_object_unref() on it must only be done if
the binding, source
and target
are only used from a single thread and it
is clear that both source
and target
outlive the binding. Especially it
is not safe to rely on this if the binding, source
or target
can be
finalized from different threads. Keep another reference to the binding and
use g_binding_unbind() instead to be on the safe side.
A #GObject can have multiple bindings.
the property on source
to bind
the target #GObject
the property on target
to bind
flags to pass to #GBinding
Creates a binding between source_property
on source
and target_property
on target,
allowing you to set the transformation functions to be used by
the binding.
This function is the language bindings friendly version of g_object_bind_property_full(), using #GClosures instead of function pointers.
the property on source
to bind
the target #GObject
the property on target
to bind
flags to pass to #GBinding
a #GClosure wrapping the transformation function from the source
to the target,
or %NULL to use the default
a #GClosure wrapping the transformation function from the target
to the source,
or %NULL to use the default
This call undoes the effect of gweather_location_serialize(), that
is, it turns a #GVariant into a #GWeatherLocation. The conversion
happens in the context of world
(i.e, for a city or weather station,
the resulting location will be attached to a administrative division,
country and region as appropriate).
Initializes geocode reversing to find place for (lat,
lon)
coordinates.
Calls the callback function passed by user when the result is ready.
The given location must be at most a %GWEATHER_LOCATION_ADM1 location; this restriction may be lifted in a future version.
Latitude, in degrees
Longitude, in degrees
a cancellable instance
callback function
Compares two #GWeatherLocation and sees if they represent the same place. It is only legal to call this for cities, weather stations or detached locations. Note that this function only checks for geographical characteristics, such as coordinates and METAR code. It is still possible that the two locations belong to different worlds (in which case care must be taken when passing them GWeatherLocationEntry and GWeatherInfo), or if one is them is detached it could have a custom name.
Retrieves the weather station identifier by station_code
.
Note that multiple instances of the same weather station can exist in the database, and this function will return any of them, so this not usually what you want.
See [methodGWeather
.Location.deserialize] to recover a stored location.
a 4 letter METAR code
Finds the nearest city to the passed latitude and
longitude, among the descendants of loc
.
The given location must be at most a %GWEATHER_LOCATION_ADM1 location. This restriction may be lifted in a future version.
Note that this function does not check if (lat,
lon)
fall inside
loc,
or are in the same region and time zone as the return value.
Latitude, in degrees
Longitude, in degrees
Finds the nearest city to the passed latitude and
longitude, among the descendants of loc
.
Supports the use of own filter function to filter out locations.
Geocoding should be done on the application side if needed.
loc
must be at most a %GWEATHER_LOCATION_ADM1 location.
This restriction may be lifted in a future version.
Latitude, in degrees
Longitude, in degrees
a function to iterate over the locations; the function must return TRUE
to continue checking for the location, and FALSE
to filter the location out
This function is intended for #GObject implementations to re-enforce a [floating][floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().
Frees the array of timezones returned by gweather_location_get_timezones().
an array of timezones returned by [methodGWeather
.Location.get_timezones]
Increases the freeze count on object
. If the freeze count is
non-zero, the emission of "notify" signals on object
is
stopped. The signals are queued until the freeze count is decreased
to zero. Duplicate notifications are squashed so that at most one
#GObject::notify signal is emitted for each property modified while the
object is frozen.
This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.
Retrieves the city name for the given location.
For a GWEATHER_LOCATION_CITY
or GWEATHER_LOCATION_DETACHED
location,
this method is equivalent to [methodGWeather
.Location.get_name].
For a GWEATHER_LOCATION_WEATHER_STATION
location, this is equivalent to
calling [methodGWeather
.Location.get_name] on the location's parent.
For other locations this method will return NULL
.
Gets the METAR station code associated with a
GWEATHER_LOCATION_WEATHER_STATION
location.
Gets loc'
s coordinates.
You must call [methodGWeather
.Location.has_coords] before calling
this function.
Gets the ISO 3166 country code of the given location.
For GWEATHER_LOCATION_WORLD
and GWEATHER_LOCATION_REGION
, this
function returns NULL
.
Retrieves the country name for the given location.
For a GWEATHER_LOCATION_COUNTRY
location, this is equivalent to
[methodGWeather
.Location.get_name].
For a GWEATHER_LOCATION_REGION
and GWEATHER_LOCATION_WORLD
location,
this method will return NULL
.
For other location levels, this method will find the parent
GWEATHER_LOCATION_COUNTRY
and return its name.
Gets a named field from the objects table of associations (see g_object_set_data()).
name of the key for that association
Gets the location's name.
Gets the location's name, in a representation useful for comparisons.
The "sort name" is the location's name after having g_utf8_normalize()
(with G_NORMALIZE_ALL
) and g_utf8_casefold() called on it. You can
use this to sort locations, or to comparing user input against a
location name.
Gets loc'
s level, from %GWEATHER_LOCATION_WORLD, to
%GWEATHER_LOCATION_WEATHER_STATION.
Gets the location's name, localized into the current language.
Gets a property of an object.
The value
can be:
In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling g_value_unset().
Note that g_object_get_property() is really intended for language bindings, g_object_get() is much more convenient for C programming.
the name of the property to get
return location for the property value
This function gets back user data pointers stored via g_object_set_qdata().
A #GQuark, naming the user data pointer
Gets the location's name, localized into the current language, in a representation useful for comparisons.
The "sort name" is the location's name after having g_utf8_normalize()
(with G_NORMALIZE_ALL
) and g_utf8_casefold() called on it. You can
use this to sort locations, or to comparing user input against a
location name.
Gets the timezone associated with loc,
if known.
Gets the timezone associated with loc,
if known, as a string.
Gets an array of all timezones associated with any location under
loc
.
Use gweather_location_free_timezones() to free this array.
Gets n_properties
properties for an object
.
Obtained properties will be set to values
. All properties must be valid.
Warnings will be emitted and undefined behaviour may result if invalid
properties are passed in.
the names of each property to get
the values of each property to get
Checks if loc
has valid latitude and longitude.
Checks whether the location has a timezone.
Checks whether object
has a [floating][floating-ref] reference.
Allows iterating all children of a location.
Pass NULL
to get the first child, and any child to get the next one.
Note that the reference to child
is taken, meaning iterating all
children is as simple as:
g_autoptr (GWeatherLocation) child = NULL;
while ((child = gweather_location_next_child (location, child)))
{
// Do something with child
}
Emits a "notify" signal for the property property_name
on object
.
When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.
Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.
the name of a property installed on the class of object
.
Emits a "notify" signal for the property specified by pspec
on object
.
This function omits the property name lookup, hence it is faster than g_object_notify().
One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with g_object_class_install_property() inside a static array, e.g.:
enum
{
PROP_0,
PROP_FOO,
PROP_LAST
};
static GParamSpec *properties[PROP_LAST];
static void
my_object_class_init (MyObjectClass *klass)
{
properties[PROP_FOO] = g_param_spec_int ("foo", "Foo", "The foo",
0, 100,
50,
G_PARAM_READWRITE);
g_object_class_install_property (gobject_class,
PROP_FOO,
properties[PROP_FOO]);
}
and then notify a change on the "foo" property with:
g_object_notify_by_pspec (self, properties[PROP_FOO]);
the #GParamSpec of a property installed on the class of object
.
Increase the reference count of object,
and possibly remove the
[floating][floating-ref] reference, if object
has a floating reference.
In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.
Since GLib 2.56, the type of object
will be propagated to the return type
under the same conditions as for g_object_ref().
Releases all references to other objects. This can be used to break reference cycles.
This function should only be called from object system implementations.
Transforms a #GWeatherLocation into a #GVariant, in a way that calling gweather_location_deserialize() will hold an equivalent #GWeatherLocation. The resulting variant can then be stored into GSettings or on disk. This call is only valid for cities, weather stations and detached locations. The format of the resulting #GVariant is private to libgweather, and it is subject to change. You should use the "v" format in GSettings, to ensure maximum compatibility with future versions of the library.
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
If the object already had an association with that name, the old association will be destroyed.
Internally, the key
is converted to a #GQuark using g_quark_from_string().
This means a copy of key
is kept permanently (even after object
has been
finalized) — so it is recommended to only use a small, bounded set of values
for key
in your program, to avoid the #GQuark storage growing unbounded.
name of the key
data to associate with that key
Sets a property on an object.
the name of the property to set
the value
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
name of the key
This function gets back user data pointers stored via
g_object_set_qdata() and removes the data
from object
without invoking its destroy() function (if any was
set).
Usually, calling this function is only required to update
user data pointers with a destroy notifier, for example:
void
object_add_to_user_list (GObject *object,
const gchar *new_string)
{
// the quark, naming the object data
GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
// retrieve the old string list
GList *list = g_object_steal_qdata (object, quark_string_list);
// prepend new string
list = g_list_prepend (list, g_strdup (new_string));
// this changed 'list', so we need to set it again
g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
}
static void
free_string_list (gpointer data)
{
GList *node, *list = data;
for (node = list; node; node = node->next)
g_free (node->data);
g_list_free (list);
}
Using g_object_get_qdata() in the above example, instead of g_object_steal_qdata() would have left the destroy function set, and thus the partial string list would have been freed upon g_object_set_qdata_full().
A #GQuark, naming the user data pointer
Reverts the effect of a previous call to
g_object_freeze_notify(). The freeze count is decreased on object
and when it reaches zero, queued "notify" signals are emitted.
Duplicate notifications for each property are squashed so that at most one #GObject::notify signal is emitted for each property, in the reverse order in which they have been queued.
It is an error to call this function when the freeze count is zero.
Decreases the reference count of object
. When its reference count
drops to 0, the object is finalized (i.e. its memory is freed).
If the pointer to the #GObject may be reused in future (for example, if it is an instance variable of another object), it is recommended to clear the pointer to %NULL rather than retain a dangling pointer to a potentially invalid #GObject instance. Use g_clear_object() for this.
Emits a "notify" signal for the property property_name
on object
.
When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.
Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.
This function essentially limits the life time of the closure
to
the life time of the object. That is, when the object is finalized,
the closure
is invalidated by calling g_closure_invalidate() on
it, in order to prevent invocations of the closure with a finalized
(nonexisting) object. Also, g_object_ref() and g_object_unref() are
added as marshal guards to the closure,
to ensure that an extra
reference count is held on object
during invocation of the
closure
. Usually, this function will be called on closures that
use this object
as closure data.
#GClosure to watch
Fetches the location from result
.
the result of the asynchronous operation
Find the #GParamSpec with the given name for an
interface. Generally, the interface vtable passed in as g_iface
will be the default vtable from g_type_default_interface_ref(), or,
if you know the interface has already been loaded,
g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
name of a property to look up.
Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created #GParamSpec, but normally g_object_class_override_property() will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.
This function is meant to be called from the interface's default
vtable initialization function (the class_init
member of
#GTypeInfo.) It must not be called after after class_init
has
been called for any object types implementing this interface.
If pspec
is a floating reference, it will be consumed.
any interface vtable for the interface, or the default vtable for the interface.
the #GParamSpec for the new property
Lists the properties of an interface.Generally, the interface
vtable passed in as g_iface
will be the default vtable from
g_type_default_interface_ref(), or, if you know the interface has
already been loaded, g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
Construct a new location from the given data, supplementing any missing information from the static database.
the user visible location name
the ICAO code of the location
the latitude of the location
the longitude of the location
Creates a new instance of a #GObject subtype and sets its properties.
Construction parameters (see %G_PARAM_CONSTRUCT, %G_PARAM_CONSTRUCT_ONLY) which are not explicitly specified are set to their default values.
the type id of the #GObject subtype to instantiate
an array of #GParameter
A
GWeatherLocation
represents a "location" of some type known to libgweather; anything from a single weather station to the entire world.See [enum
GWeather
.LocationLevel] for information about how the hierarchy of locations works.