Creates a #GSimpleAsyncResult.
The common convention is to create the #GSimpleAsyncResult in the
function that starts the asynchronous operation and use that same
function as the source_tag
.
If your operation supports cancellation with #GCancellable (which it probably should) then you should provide the user's cancellable to g_simple_async_result_set_check_cancellable() immediately after this function returns.
a #GObject, or %NULL.
a #GAsyncReadyCallback.
the asynchronous function.
Creates a binding between source_property
on source
and target_property
on target
.
Whenever the source_property
is changed the target_property
is
updated using the same value. For instance:
g_object_bind_property (action, "active", widget, "sensitive", 0);
Will result in the "sensitive" property of the widget #GObject instance to be updated with the same value of the "active" property of the action #GObject instance.
If flags
contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
if target_property
on target
changes then the source_property
on source
will be updated as well.
The binding will automatically be removed when either the source
or the
target
instances are finalized. To remove the binding without affecting the
source
and the target
you can just call g_object_unref() on the returned
#GBinding instance.
Removing the binding by calling g_object_unref() on it must only be done if
the binding, source
and target
are only used from a single thread and it
is clear that both source
and target
outlive the binding. Especially it
is not safe to rely on this if the binding, source
or target
can be
finalized from different threads. Keep another reference to the binding and
use g_binding_unbind() instead to be on the safe side.
A #GObject can have multiple bindings.
the property on source
to bind
the target #GObject
the property on target
to bind
flags to pass to #GBinding
Creates a binding between source_property
on source
and target_property
on target,
allowing you to set the transformation functions to be used by
the binding.
This function is the language bindings friendly version of g_object_bind_property_full(), using #GClosures instead of function pointers.
the property on source
to bind
the target #GObject
the property on target
to bind
flags to pass to #GBinding
a #GClosure wrapping the transformation function from the source
to the target,
or %NULL to use the default
a #GClosure wrapping the transformation function from the target
to the source,
or %NULL to use the default
Completes an asynchronous I/O job immediately. Must be called in the thread where the asynchronous result was to be delivered, as it invokes the callback directly. If you are in a different thread use g_simple_async_result_complete_in_idle().
Calling this function takes a reference to simple
for as long as
is needed to complete the call.
Completes an asynchronous function in an idle handler in the
[thread-default main context][g-main-context-push-thread-default]
of the thread that simple
was initially created in
(and re-pushes that context around the invocation of the callback).
Calling this function takes a reference to simple
for as long as
is needed to complete the call.
This function is intended for #GObject implementations to re-enforce a [floating][floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().
Increases the freeze count on object
. If the freeze count is
non-zero, the emission of "notify" signals on object
is
stopped. The signals are queued until the freeze count is decreased
to zero. Duplicate notifications are squashed so that at most one
#GObject::notify signal is emitted for each property modified while the
object is frozen.
This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.
Gets a named field from the objects table of associations (see g_object_set_data()).
name of the key for that association
Gets the operation result boolean from within the asynchronous result.
Gets a gssize from the asynchronous result.
Gets a property of an object.
The value
can be:
In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling g_value_unset().
Note that g_object_get_property() is really intended for language bindings, g_object_get() is much more convenient for C programming.
the name of the property to get
return location for the property value
This function gets back user data pointers stored via g_object_set_qdata().
A #GQuark, naming the user data pointer
Gets the user data from a #GAsyncResult.
Gets n_properties
properties for an object
.
Obtained properties will be set to values
. All properties must be valid.
Warnings will be emitted and undefined behaviour may result if invalid
properties are passed in.
the names of each property to get
the values of each property to get
Checks whether object
has a [floating][floating-ref] reference.
Checks if res
has the given source_tag
(generally a function
pointer indicating the function res
was created by).
an application-defined tag
If res
is a #GSimpleAsyncResult, this is equivalent to
g_simple_async_result_propagate_error(). Otherwise it returns
%FALSE.
This can be used for legacy error handling in async *_finish() wrapper functions that traditionally handled #GSimpleAsyncResult error returns themselves rather than calling into the virtual method. This should not be used in new code; #GAsyncResult errors that are set by virtual methods should also be extracted by virtual methods, to enable subclasses to chain up correctly.
Emits a "notify" signal for the property property_name
on object
.
When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.
Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.
the name of a property installed on the class of object
.
Emits a "notify" signal for the property specified by pspec
on object
.
This function omits the property name lookup, hence it is faster than g_object_notify().
One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with g_object_class_install_property() inside a static array, e.g.:
enum
{
PROP_0,
PROP_FOO,
PROP_LAST
};
static GParamSpec *properties[PROP_LAST];
static void
my_object_class_init (MyObjectClass *klass)
{
properties[PROP_FOO] = g_param_spec_int ("foo", "Foo", "The foo",
0, 100,
50,
G_PARAM_READWRITE);
g_object_class_install_property (gobject_class,
PROP_FOO,
properties[PROP_FOO]);
}
and then notify a change on the "foo" property with:
g_object_notify_by_pspec (self, properties[PROP_FOO]);
the #GParamSpec of a property installed on the class of object
.
Propagates an error from within the simple asynchronous result to a given destination.
If the #GCancellable given to a prior call to
g_simple_async_result_set_check_cancellable() is cancelled then this
function will return %TRUE with dest
set appropriately.
Increase the reference count of object,
and possibly remove the
[floating][floating-ref] reference, if object
has a floating reference.
In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.
Since GLib 2.56, the type of object
will be propagated to the return type
under the same conditions as for g_object_ref().
Releases all references to other objects. This can be used to break reference cycles.
This function should only be called from object system implementations.
Sets a #GCancellable to check before dispatching results.
This function has one very specific purpose: the provided cancellable is checked at the time of g_simple_async_result_propagate_error() If it is cancelled, these functions will return an "Operation was cancelled" error (%G_IO_ERROR_CANCELLED).
Implementors of cancellable asynchronous functions should use this in order to provide a guarantee to their callers that cancelling an async operation will reliably result in an error being returned for that operation (even if a positive result for the operation has already been sent as an idle to the main context to be dispatched).
The checking described above is done regardless of any call to the unrelated g_simple_async_result_set_handle_cancellation() function.
a #GCancellable to check, or %NULL to unset
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
If the object already had an association with that name, the old association will be destroyed.
Internally, the key
is converted to a #GQuark using g_quark_from_string().
This means a copy of key
is kept permanently (even after object
has been
finalized) — so it is recommended to only use a small, bounded set of values
for key
in your program, to avoid the #GQuark storage growing unbounded.
name of the key
data to associate with that key
Sets whether to handle cancellation within the asynchronous operation.
This function has nothing to do with g_simple_async_result_set_check_cancellable(). It only refers to the #GCancellable passed to g_simple_async_result_run_in_thread().
a #gboolean.
Sets the operation result to a boolean within the asynchronous result.
a #gboolean.
Sets the operation result within the asynchronous result to
the given op_res
.
a #gssize.
Sets a property on an object.
the name of the property to set
the value
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
name of the key
This function gets back user data pointers stored via
g_object_set_qdata() and removes the data
from object
without invoking its destroy() function (if any was
set).
Usually, calling this function is only required to update
user data pointers with a destroy notifier, for example:
void
object_add_to_user_list (GObject *object,
const gchar *new_string)
{
// the quark, naming the object data
GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
// retrieve the old string list
GList *list = g_object_steal_qdata (object, quark_string_list);
// prepend new string
list = g_list_prepend (list, g_strdup (new_string));
// this changed 'list', so we need to set it again
g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
}
static void
free_string_list (gpointer data)
{
GList *node, *list = data;
for (node = list; node; node = node->next)
g_free (node->data);
g_list_free (list);
}
Using g_object_get_qdata() in the above example, instead of g_object_steal_qdata() would have left the destroy function set, and thus the partial string list would have been freed upon g_object_set_qdata_full().
A #GQuark, naming the user data pointer
Reverts the effect of a previous call to
g_object_freeze_notify(). The freeze count is decreased on object
and when it reaches zero, queued "notify" signals are emitted.
Duplicate notifications for each property are squashed so that at most one #GObject::notify signal is emitted for each property, in the reverse order in which they have been queued.
It is an error to call this function when the freeze count is zero.
Decreases the reference count of object
. When its reference count
drops to 0, the object is finalized (i.e. its memory is freed).
If the pointer to the #GObject may be reused in future (for example, if it is an instance variable of another object), it is recommended to clear the pointer to %NULL rather than retain a dangling pointer to a potentially invalid #GObject instance. Use g_clear_object() for this.
Gets the user data from a #GAsyncResult.
Checks if res
has the given source_tag
(generally a function
pointer indicating the function res
was created by).
an application-defined tag
Emits a "notify" signal for the property property_name
on object
.
When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.
Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.
This function essentially limits the life time of the closure
to
the life time of the object. That is, when the object is finalized,
the closure
is invalidated by calling g_closure_invalidate() on
it, in order to prevent invocations of the closure with a finalized
(nonexisting) object. Also, g_object_ref() and g_object_unref() are
added as marshal guards to the closure,
to ensure that an extra
reference count is held on object
during invocation of the
closure
. Usually, this function will be called on closures that
use this object
as closure data.
#GClosure to watch
Find the #GParamSpec with the given name for an
interface. Generally, the interface vtable passed in as g_iface
will be the default vtable from g_type_default_interface_ref(), or,
if you know the interface has already been loaded,
g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
name of a property to look up.
Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created #GParamSpec, but normally g_object_class_override_property() will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.
This function is meant to be called from the interface's default
vtable initialization function (the class_init
member of
#GTypeInfo.) It must not be called after after class_init
has
been called for any object types implementing this interface.
If pspec
is a floating reference, it will be consumed.
any interface vtable for the interface, or the default vtable for the interface.
the #GParamSpec for the new property
Lists the properties of an interface.Generally, the interface
vtable passed in as g_iface
will be the default vtable from
g_type_default_interface_ref(), or, if you know the interface has
already been loaded, g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
Ensures that the data passed to the _finish function of an async operation is consistent. Three checks are performed.
First, result
is checked to ensure that it is really a
#GSimpleAsyncResult. Second, source
is checked to ensure that it
matches the source object of result
. Third, source_tag
is
checked to ensure that it is equal to the source_tag
argument given
to g_simple_async_result_new() (which, by convention, is a pointer
to the _async function corresponding to the _finish function from
which this function is called). (Alternatively, if either
source_tag
or result'
s source tag is %NULL, then the source tag
check is skipped.)
the #GAsyncResult passed to the _finish function.
the #GObject passed to the _finish function.
the asynchronous function.
Creates a #GSimpleAsyncResult.
The common convention is to create the #GSimpleAsyncResult in the
function that starts the asynchronous operation and use that same
function as the source_tag
.
If your operation supports cancellation with #GCancellable (which it probably should) then you should provide the user's cancellable to g_simple_async_result_set_check_cancellable() immediately after this function returns.
a #GObject, or %NULL.
a #GAsyncReadyCallback.
the asynchronous function.
Creates a #GSimpleAsyncResult from an error condition.
a #GObject, or %NULL.
a #GAsyncReadyCallback.
a #GError
Creates a new instance of a #GObject subtype and sets its properties.
Construction parameters (see %G_PARAM_CONSTRUCT, %G_PARAM_CONSTRUCT_ONLY) which are not explicitly specified are set to their default values.
the type id of the #GObject subtype to instantiate
an array of #GParameter
As of GLib 2.46, #GSimpleAsyncResult is deprecated in favor of #GTask, which provides a simpler API.
#GSimpleAsyncResult implements #GAsyncResult.
GSimpleAsyncResult handles #GAsyncReadyCallbacks, error reporting, operation cancellation and the final state of an operation, completely transparent to the application. Results can be returned as a pointer e.g. for functions that return data that is collected asynchronously, a boolean value for checking the success or failure of an operation, or a #gssize for operations which return the number of bytes modified by the operation; all of the simple return cases are covered.
Most of the time, an application will not need to know of the details of this API; it is handled transparently, and any necessary operations are handled by #GAsyncResult's interface. However, if implementing a new GIO module, for writing language bindings, or for complex applications that need better control of how asynchronous operations are completed, it is important to understand this functionality.
GSimpleAsyncResults are tagged with the calling function to ensure that asynchronous functions and their finishing functions are used together correctly.
To create a new #GSimpleAsyncResult, call g_simple_async_result_new(). If the result needs to be created for a #GError, use g_simple_async_result_new_from_error() or g_simple_async_result_new_take_error(). If a #GError is not available (e.g. the asynchronous operation's doesn't take a #GError argument), but the result still needs to be created for an error condition, use g_simple_async_result_new_error() (or g_simple_async_result_set_error_va() if your application or binding requires passing a variable argument list directly), and the error can then be propagated through the use of g_simple_async_result_propagate_error().
An asynchronous operation can be made to ignore a cancellation event by calling g_simple_async_result_set_handle_cancellation() with a #GSimpleAsyncResult for the operation and %FALSE. This is useful for operations that are dangerous to cancel, such as close (which would cause a leak if cancelled before being run).
GSimpleAsyncResult can integrate into GLib's event loop, #GMainLoop, or it can use #GThreads. g_simple_async_result_complete() will finish an I/O task directly from the point where it is called. g_simple_async_result_complete_in_idle() will finish it from an idle handler in the [thread-default main context][g-main-context-push-thread-default] where the #GSimpleAsyncResult was created. g_simple_async_result_run_in_thread() will run the job in a separate thread and then use g_simple_async_result_complete_in_idle() to deliver the result.
To set the results of an asynchronous function, g_simple_async_result_set_op_res_gpointer(), g_simple_async_result_set_op_res_gboolean(), and g_simple_async_result_set_op_res_gssize() are provided, setting the operation's result to a gpointer, gboolean, or gssize, respectively.
Likewise, to get the result of an asynchronous function, g_simple_async_result_get_op_res_gpointer(), g_simple_async_result_get_op_res_gboolean(), and g_simple_async_result_get_op_res_gssize() are provided, getting the operation's result as a gpointer, gboolean, and gssize, respectively.
For the details of the requirements implementations must respect, see #GAsyncResult. A typical implementation of an asynchronous operation using GSimpleAsyncResult looks something like this: