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Methods

Constructors

Properties

adaptor: WidgetAdaptor
anarchist: boolean
composite: boolean
g_type_instance: TypeInstance
internal: string
internal_name: string
name: string
object: GObject.Object
parent: Gladeui.Widget
parent_instance: InitiallyUnowned
project: Gladeui.Project
properties: object
reason: number
support_warning: string
template: Gladeui.Widget
template_exact: boolean
toplevel_height: number
toplevel_width: number
visible: boolean
name: string

Methods

  • A convenience function to create a #GladeWidget of the prescribed type for internal widgets.

    Parameters

    • internal_object: GObject.Object

      the #GObject

    • internal_name: string

      a string identifier for this internal widget.

    • parent_name: string

      the generic name of the parent used for fancy child names.

    • anarchist: boolean

      Whether or not this widget is a widget outside of the parent's hierarchy (like a popup window)

    • reason: CreateReason

      The #GladeCreateReason for which this internal widget was created (usually just pass the reason from the post_create function; note also this is used only by the plugin code so pass something useful here).

    Returns Gladeui.Widget

  • Adds child to parent in a generic way for this #GladeWidget parent.

    Parameters

    • child: Gladeui.Widget

      the #GladeWidget to add

    • at_mouse: boolean

      whether the added widget should be added at the current mouse position

    Returns void

  • Adds property to widget 's list of referenced properties.

    Note: this is used to track properties on other objects that refer to this object.

    Parameters

    Returns void

  • add_verify(child: Gladeui.Widget, user_feedback: boolean): boolean
  • Checks whether child can be added to parent.

    If user_feedback is %TRUE and child cannot be added then this shows a notification dialog to the user explaining why.

    Parameters

    • child: Gladeui.Widget

      The child #GladeWidget to add

    • user_feedback: boolean

      whether a notification dialog should be presented in the case that the child cannot not be added.

    Returns boolean

  • Creates a binding between source_property on source and target_property on target.

    Whenever the source_property is changed the target_property is updated using the same value. For instance:

      g_object_bind_property (action, "active", widget, "sensitive", 0);
    

    Will result in the "sensitive" property of the widget #GObject instance to be updated with the same value of the "active" property of the action #GObject instance.

    If flags contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: if target_property on target changes then the source_property on source will be updated as well.

    The binding will automatically be removed when either the source or the target instances are finalized. To remove the binding without affecting the source and the target you can just call g_object_unref() on the returned #GBinding instance.

    Removing the binding by calling g_object_unref() on it must only be done if the binding, source and target are only used from a single thread and it is clear that both source and target outlive the binding. Especially it is not safe to rely on this if the binding, source or target can be finalized from different threads. Keep another reference to the binding and use g_binding_unbind() instead to be on the safe side.

    A #GObject can have multiple bindings.

    Parameters

    • source_property: string

      the property on source to bind

    • target: GObject.Object

      the target #GObject

    • target_property: string

      the property on target to bind

    • flags: BindingFlags

      flags to pass to #GBinding

    Returns Binding

  • Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

    This function is the language bindings friendly version of g_object_bind_property_full(), using #GClosures instead of function pointers.

    Parameters

    • source_property: string

      the property on source to bind

    • target: GObject.Object

      the target #GObject

    • target_property: string

      the property on target to bind

    • flags: BindingFlags

      flags to pass to #GBinding

    • transform_to: TClosure<any, any>

      a #GClosure wrapping the transformation function from the source to the target, or %NULL to use the default

    • transform_from: TClosure<any, any>

      a #GClosure wrapping the transformation function from the target to the source, or %NULL to use the default

    Returns Binding

  • child_get_property(child: Gladeui.Widget, property_name: string, value: any): void
  • Gets child's packing property identified by property_name.

    Parameters

    • child: Gladeui.Widget

      The #GladeWidget child

    • property_name: string

      The id of the property

    • value: any

      The GValue

    Returns void

  • child_set_property(child: Gladeui.Widget, property_name: string, value: any): void
  • Sets child's packing property identified by property_name to value.

    Parameters

    • child: Gladeui.Widget

      The #GladeWidget child

    • property_name: string

      The id of the property

    • value: any

      The GValue

    Returns void

  • copy_properties(template_widget: Gladeui.Widget, copy_parentless: boolean, exact: boolean): void
  • Sets properties in widget based on the values of matching properties in template_widget

    Parameters

    • template_widget: Gladeui.Widget

      a 'src' #GladeWidget

    • copy_parentless: boolean

      whether to copy reffed widgets at all

    • exact: boolean

      whether to copy reffed widgets exactly

    Returns void

  • create_editor_property(property: string, packing: boolean, use_command: boolean): EditorProperty
  • This is a convenience function to create a GladeEditorProperty corresponding to property

    Parameters

    • property: string

      The widget's property

    • packing: boolean

      whether property indicates a packing property or not.

    • use_command: boolean

      Whether the undo/redo stack applies here.

    Returns EditorProperty

  • Determines whether widget is somehow dependent on other, in which case it should be serialized after other.

    A widget is dependent on another widget. It does not take into account for children dependencies.

    Parameters

    Returns boolean

  • disconnect(id: number): void
  • Creates a deep copy of #GladeWidget. if exact is specified, the widget name is preserved and signals are carried over (this is used to maintain names & signals in Cut/Paste context as opposed to Copy/Paste contexts).

    Parameters

    • exact: boolean

      whether or not to creat an exact duplicate

    Returns Gladeui.Widget

  • Copies a list of properties, if as_load is specified, then properties that are not saved to the glade file are ignored.

    Parameters

    • template_props: Gladeui.Property[]

      the #GladeProperty list to copy

    • as_load: boolean

      whether to behave as if loading the project

    • copy_parentless: boolean

      whether to copy reffed widgets at all

    • exact: boolean

      whether to copy reffed widgets exactly

    Returns Gladeui.Property[]

  • emit(sigName: "add-signal-handler", arg1: Gladeui.Signal, ...args: any[]): void
  • emit(sigName: "button-press-event", arg1: Gdk.Event, ...args: any[]): void
  • emit(sigName: "button-release-event", arg1: Gdk.Event, ...args: any[]): void
  • emit(sigName: "change-signal-handler", arg1: Gladeui.Signal, ...args: any[]): void
  • emit(sigName: "motion-notify-event", arg1: Gdk.Event, ...args: any[]): void
  • emit(sigName: "remove-signal-handler", arg1: Gladeui.Signal, ...args: any[]): void
  • emit(sigName: "support-changed", ...args: any[]): void
  • emit(sigName: "notify::adaptor", ...args: any[]): void
  • emit(sigName: "notify::anarchist", ...args: any[]): void
  • emit(sigName: "notify::composite", ...args: any[]): void
  • emit(sigName: "notify::internal", ...args: any[]): void
  • emit(sigName: "notify::internal-name", ...args: any[]): void
  • emit(sigName: "notify::name", ...args: any[]): void
  • emit(sigName: "notify::object", ...args: any[]): void
  • emit(sigName: "notify::parent", ...args: any[]): void
  • emit(sigName: "notify::project", ...args: any[]): void
  • emit(sigName: "notify::properties", ...args: any[]): void
  • emit(sigName: "notify::reason", ...args: any[]): void
  • emit(sigName: "notify::support-warning", ...args: any[]): void
  • emit(sigName: "notify::template", ...args: any[]): void
  • emit(sigName: "notify::template-exact", ...args: any[]): void
  • emit(sigName: "notify::toplevel-height", ...args: any[]): void
  • emit(sigName: "notify::toplevel-width", ...args: any[]): void
  • emit(sigName: "notify::visible", ...args: any[]): void
  • emit(sigName: string, ...args: any[]): void
  • force_floating(): void
  • This function is intended for #GObject implementations to re-enforce a [floating][floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().

    Returns void

  • freeze_notify(): void
  • Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.

    This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.

    Returns void

  • generate_path_name(): string
  • get_data(key?: string): object
  • get_display_name(): string
  • get_internal(): string
  • get_is_composite(): boolean
  • get_name(): string
  • get_property(id_property?: string): Gladeui.Property
  • get_property(property_name?: string, value?: any): void
  • get_property(...args: any[]): any
  • get_property(args_or_property_name?: string | any[], value?: any): any
  • Gets a property of an object.

    The value can be:

    • an empty #GValue initialized by %G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
    • a #GValue initialized with the expected type of the property
    • a #GValue initialized with a type to which the expected type of the property can be transformed

    In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling g_value_unset().

    Note that g_object_get_property() is really intended for language bindings, g_object_get() is much more convenient for C programming.

    Parameters

    • Optional id_property: string

    Returns Gladeui.Property

  • Gets a property of an object.

    The value can be:

    • an empty #GValue initialized by %G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
    • a #GValue initialized with the expected type of the property
    • a #GValue initialized with a type to which the expected type of the property can be transformed

    In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling g_value_unset().

    Note that g_object_get_property() is really intended for language bindings, g_object_get() is much more convenient for C programming.

    Parameters

    • Optional property_name: string

      the name of the property to get

    • Optional value: any

      return location for the property value

    Returns void

  • Parameters

    • Rest ...args: any[]

    Returns any

  • Parameters

    • Optional args_or_property_name: string | any[]
    • Optional value: any

    Returns any

  • get_qdata(quark: number): object
  • getv(names: string[], values: any[]): void
  • Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

    Parameters

    • names: string[]

      the names of each property to get

    • values: any[]

      the values of each property to get

    Returns void

  • has_decendant(type: GType<unknown>): boolean
  • has_name(): boolean
  • has_prop_refs(): boolean
  • hide(): void
  • in_project(): boolean
  • is_floating(): boolean
  • Sets locked to be in a locked up state spoken for by widget, locked widgets cannot be removed from the project until unlocked.

    Parameters

    Returns void

  • notify(property_name: string): void
  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    Parameters

    • property_name: string

      the name of a property installed on the class of object.

    Returns void

  • Emits a "notify" signal for the property specified by pspec on object.

    This function omits the property name lookup, hence it is faster than g_object_notify().

    One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with g_object_class_install_property() inside a static array, e.g.:

      enum
    {
    PROP_0,
    PROP_FOO,
    PROP_LAST
    };

    static GParamSpec *properties[PROP_LAST];

    static void
    my_object_class_init (MyObjectClass *klass)
    {
    properties[PROP_FOO] = g_param_spec_int ("foo", "Foo", "The foo",
    0, 100,
    50,
    G_PARAM_READWRITE);
    g_object_class_install_property (gobject_class,
    PROP_FOO,
    properties[PROP_FOO]);
    }

    and then notify a change on the "foo" property with:

      g_object_notify_by_pspec (self, properties[PROP_FOO]);
    

    Parameters

    • pspec: ParamSpec

      the #GParamSpec of a property installed on the class of object.

    Returns void

  • object_get_property(property_name: string, value: any): void
  • This function retrieves the value of the property property_name on the runtime object of widget and sets it in value.

    Parameters

    • property_name: string

      The property identifier

    • value: any

      The #GValue

    Returns void

  • object_set_property(property_name: string, value: any): void
  • This function applies value to the property property_name on the runtime object of widget.

    Parameters

    • property_name: string

      The property identifier

    • value: any

      The #GValue

    Returns void

  • pack_property_default(id_property: string): boolean
  • pack_property_reset(id_property: string): boolean
  • Resets id_property in widget's packing properties to it's default value

    Parameters

    • id_property: string

      a string naming a #GladeProperty

    Returns boolean

  • pack_property_set_enabled(id_property: string, enabled: boolean): boolean
  • Sets the enabled state of id_property in widget's packing properties; this is used for optional properties.

    Parameters

    • id_property: string

      a string naming a #GladeProperty

    • enabled: boolean

      setting enabled or disabled

    Returns boolean

  • pack_property_set_save_always(id_property: string, setting: boolean): boolean
  • Sets whether id_property in widget should be special cased to always be saved regardless of its default value. (used for some special cases like properties that are assigned initial values in composite widgets or derived widget code).

    Parameters

    • id_property: string

      a string naming a #GladeProperty

    • setting: boolean

      the setting

    Returns boolean

  • pack_property_set_sensitive(id_property: string, sensitive: boolean, reason: string): boolean
  • Sets the sensitivity of id_property in widget's packing properties.

    Parameters

    • id_property: string

      a string naming a #GladeProperty

    • sensitive: boolean

      setting sensitive or insensitive

    • reason: string

      a description of why the user cant edit this property which will be used as a tooltip

    Returns boolean

  • pack_property_string(id_property: string, value: any): string
  • Same as glade_widget_property_string() but for packing properties.

    Parameters

    • id_property: string

      a string naming a #GladeProperty

    • value: any

      the #GValue to print or %NULL

    Returns string

  • Returns whether placeholders should be used in operations concerning this parent & child.

    Currently that criteria is whether parent is a GtkContainer, widget is a GtkWidget and the parent adaptor has been marked to use placeholders.

    Parameters

    Returns boolean

  • property_default(id_property: string): boolean
  • property_original_default(id_property: string): boolean
  • property_reset(id_property: string): boolean
  • Resets id_property in widget to it's default value

    Parameters

    • id_property: string

      a string naming a #GladeProperty

    Returns boolean

  • property_set_enabled(id_property: string, enabled: boolean): boolean
  • Sets the enabled state of id_property in widget; this is used for optional properties.

    Parameters

    • id_property: string

      a string naming a #GladeProperty

    • enabled: boolean

      setting enabled or disabled

    Returns boolean

  • property_set_save_always(id_property: string, setting: boolean): boolean
  • Sets whether id_property in widget should be special cased to always be saved regardless of its default value. (used for some special cases like properties that are assigned initial values in composite widgets or derived widget code).

    Parameters

    • id_property: string

      a string naming a #GladeProperty

    • setting: boolean

      the setting

    Returns boolean

  • property_set_sensitive(id_property: string, sensitive: boolean, reason: string): boolean
  • Sets the sensitivity of id_property in widget

    Parameters

    • id_property: string

      a string naming a #GladeProperty

    • sensitive: boolean

      setting sensitive or insensitive

    • reason: string

      a description of why the user cant edit this property which will be used as a tooltip

    Returns boolean

  • property_string(id_property: string, value: any): string
  • Creates a printable string representing id_property in widget, if value is specified it will be used in place of id_property's real value (this is a convenience function to print/debug properties usually from plugin backends).

    Parameters

    • id_property: string

      a string naming a #GladeProperty

    • value: any

      the #GValue to print or %NULL

    Returns string

  • rebuild(): void
  • Replaces the current widget instance with a new one while preserving all properties children and takes care of reparenting.

    Returns void

  • Increases the reference count of object.

    Since GLib 2.56, if GLIB_VERSION_MAX_ALLOWED is 2.56 or greater, the type of object will be propagated to the return type (using the GCC typeof() extension), so any casting the caller needs to do on the return type must be explicit.

    Returns GObject.Object

  • Increase the reference count of object, and possibly remove the [floating][floating-ref] reference, if object has a floating reference.

    In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.

    Since GLib 2.56, the type of object will be propagated to the return type under the same conditions as for g_object_ref().

    Returns GObject.Object

  • Removes property from widget 's list of referenced properties.

    Note: this is used to track properties on other objects that refer to this object.

    Parameters

    Returns void

  • remove_property(id_property: string): void
  • Removes the #GladeProperty indicated by id_property from widget (this is intended for use in the plugin, to remove properties from composite children that don't make sense to allow the user to specify, notably - properties that are proxied through the composite widget's properties or style properties).

    Parameters

    • id_property: string

      the name of the property

    Returns void

  • Replaces a GObject with another GObject inside a #GladeWidget which behaves as a container.

    Note that both GObjects must be owned by a GladeWidget.

    Parameters

    Returns void

  • run_dispose(): void
  • set_action_sensitive(action_path: string, sensitive: boolean): boolean
  • Sets the sensitivity of action_path in widget

    Parameters

    • action_path: string

      a full action path including groups

    • sensitive: boolean

      setting sensitive or insensitive

    Returns boolean

  • set_action_visible(action_path: string, visible: boolean): boolean
  • Sets the visibility of action_path in widget

    Parameters

    • action_path: string

      a full action path including groups

    • visible: boolean

      setting visible or invisible

    Returns boolean

  • set_data(key: string, data?: object): void
  • Each object carries around a table of associations from strings to pointers. This function lets you set an association.

    If the object already had an association with that name, the old association will be destroyed.

    Internally, the key is converted to a #GQuark using g_quark_from_string(). This means a copy of key is kept permanently (even after object has been finalized) — so it is recommended to only use a small, bounded set of values for key in your program, to avoid the #GQuark storage growing unbounded.

    Parameters

    • key: string

      name of the key

    • Optional data: object

      data to associate with that key

    Returns void

  • set_in_project(in_project: boolean): void
  • set_internal(internal: string): void
  • set_is_composite(composite: boolean): void
  • Set's this widget to be toplevel composite object to be eventually used with gtk_widget_class_set_template()

    Only one widget in a project should be composite.

    Parameters

    • composite: boolean

      whether widget should be a composite template

    Returns void

  • set_name(name: string): void
  • set_pack_action_sensitive(action_path: string, sensitive: boolean): boolean
  • Sets the sensitivity of action_path in widget

    Parameters

    • action_path: string

      a full action path including groups

    • sensitive: boolean

      setting sensitive or insensitive

    Returns boolean

  • set_pack_action_visible(action_path: string, visible: boolean): boolean
  • Sets the visibility of action_path in widget

    Parameters

    • action_path: string

      a full action path including groups

    • visible: boolean

      setting visible or invisible

    Returns boolean

  • Generates the packing_properties list of the widget, given the class of the container we are adding the widget to. If the widget already has packing_properties, but the container has changed, the current list is freed and replaced.

    Parameters

    Returns void

  • set_property(property_name: string, value?: any): void
  • set_support_warning(warning: string): void
  • show(): void
  • steal_data(key?: string): object
  • steal_qdata(quark: number): object
  • This function gets back user data pointers stored via g_object_set_qdata() and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

    void
    object_add_to_user_list (GObject *object,
    const gchar *new_string)
    {
    // the quark, naming the object data
    GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
    // retrieve the old string list
    GList *list = g_object_steal_qdata (object, quark_string_list);

    // prepend new string
    list = g_list_prepend (list, g_strdup (new_string));
    // this changed 'list', so we need to set it again
    g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
    }
    static void
    free_string_list (gpointer data)
    {
    GList *node, *list = data;

    for (node = list; node; node = node->next)
    g_free (node->data);
    g_list_free (list);
    }

    Using g_object_get_qdata() in the above example, instead of g_object_steal_qdata() would have left the destroy function set, and thus the partial string list would have been freed upon g_object_set_qdata_full().

    Parameters

    • quark: number

      A #GQuark, naming the user data pointer

    Returns object

  • support_changed(): void
  • thaw_notify(): void
  • Reverts the effect of a previous call to g_object_freeze_notify(). The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

    Duplicate notifications for each property are squashed so that at most one #GObject::notify signal is emitted for each property, in the reverse order in which they have been queued.

    It is an error to call this function when the freeze count is zero.

    Returns void

  • unlock(): void
  • unref(): void
  • Decreases the reference count of object. When its reference count drops to 0, the object is finalized (i.e. its memory is freed).

    If the pointer to the #GObject may be reused in future (for example, if it is an instance variable of another object), it is recommended to clear the pointer to %NULL rather than retain a dangling pointer to a potentially invalid #GObject instance. Use g_clear_object() for this.

    Returns void

  • verify(): void
  • Verify this widget for deprecation and versioning warnings.

    This function will update the widget's support warning.

    Returns void

  • Adds child to parent in a generic way for this #GladeWidget parent.

    virtual

    Parameters

    • child: Gladeui.Widget

      the #GladeWidget to add

    • at_mouse: boolean

      whether the added widget should be added at the current mouse position

    Returns void

  • vfunc_button_press_event(event: Gdk.Event): number
  • vfunc_button_release_event(event: Gdk.Event): number
  • vfunc_change_signal_handler(new_signal_handler: Gladeui.Signal): void
  • vfunc_constructed(): void
  • vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: ParamSpec): void
  • vfunc_dispose(): void
  • vfunc_finalize(): void
  • vfunc_get_property(property_id: number, value?: any, pspec?: ParamSpec): void
  • vfunc_motion_notify_event(event: Gdk.Event): number
  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    virtual

    Parameters

    Returns void

  • vfunc_remove_signal_handler(signal_handler: Gladeui.Signal): void
  • vfunc_set_property(property_id: number, value?: any, pspec?: ParamSpec): void
  • watch_closure(closure: TClosure<any, any>): void
  • This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling g_closure_invalidate() on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, g_object_ref() and g_object_unref() are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

    Parameters

    • closure: TClosure<any, any>

      #GClosure to watch

    Returns void

  • compat_control(what: number, data: object): number
  • Find the #GParamSpec with the given name for an interface. Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().

    Parameters

    • g_iface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface

    • property_name: string

      name of a property to look up.

    Returns ParamSpec

  • Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created #GParamSpec, but normally g_object_class_override_property() will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.

    This function is meant to be called from the interface's default vtable initialization function (the class_init member of #GTypeInfo.) It must not be called after after class_init has been called for any object types implementing this interface.

    If pspec is a floating reference, it will be consumed.

    Parameters

    • g_iface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface.

    • pspec: ParamSpec

      the #GParamSpec for the new property

    Returns void

  • Lists the properties of an interface.Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().

    Parameters

    • g_iface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface

    Returns ParamSpec[]

  • Creates a new instance of a #GObject subtype and sets its properties.

    Construction parameters (see %G_PARAM_CONSTRUCT, %G_PARAM_CONSTRUCT_ONLY) which are not explicitly specified are set to their default values.

    Parameters

    • object_type: GType<unknown>

      the type id of the #GObject subtype to instantiate

    • parameters: GObject.Parameter[]

      an array of #GParameter

    Returns GObject.Object

  • pop_superuser(): void
  • push_superuser(): void
  • Creates a new #GladeWidget from a XML node.

    If node is a template and its parent class is abstract/non instantiatable, Glade will use a class with the GladeInstantiable prefix instead.

    For example, with a GtkBin template Glade will GladeInstantiableGtkBin class

    Parameters

    Returns Gladeui.Widget

  • superuser(): boolean
  • Checks if we are in superuser mode.

    Superuser mode is when we are

    • Loading a project
    • Dupping a widget recursively
    • Rebuilding an instance for a construct-only property

    In these cases, we must act like a load, this should be checked from the plugin when implementing containers, when undo/redo comes around, the plugin is responsable for maintaining the same container size when widgets are added/removed.

    Returns boolean

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