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The Navigation interface is used for creating and injecting navigation related events such as mouse button presses, cursor motion and key presses. The associated library also provides methods for parsing received events, and for sending and receiving navigation related bus events. One main usecase is DVD menu navigation.

The main parts of the API are:

  • The GstNavigation interface, implemented by elements which provide an application with the ability to create and inject navigation events into the pipeline.

  • GstNavigation event handling API. GstNavigation events are created in response to calls on a GstNavigation interface implementation, and sent in the pipeline. Upstream elements can use the navigation event API functions to parse the contents of received messages.

  • GstNavigation message handling API. GstNavigation messages may be sent on the message bus to inform applications of navigation related changes in the pipeline, such as the mouse moving over a clickable region, or the set of available angles changing.

The GstNavigation message functions provide functions for creating and parsing custom bus messages for signaling GstNavigation changes.

interface

Hierarchy

Index

Constructors

Properties

Methods

Constructors

Properties

g_type_instance: TypeInstance
name: string

Methods

  • Creates a binding between source_property on source and target_property on target.

    Whenever the source_property is changed the target_property is updated using the same value. For instance:

      g_object_bind_property (action, "active", widget, "sensitive", 0);
    

    Will result in the "sensitive" property of the widget #GObject instance to be updated with the same value of the "active" property of the action #GObject instance.

    If flags contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: if target_property on target changes then the source_property on source will be updated as well.

    The binding will automatically be removed when either the source or the target instances are finalized. To remove the binding without affecting the source and the target you can just call g_object_unref() on the returned #GBinding instance.

    Removing the binding by calling g_object_unref() on it must only be done if the binding, source and target are only used from a single thread and it is clear that both source and target outlive the binding. Especially it is not safe to rely on this if the binding, source or target can be finalized from different threads. Keep another reference to the binding and use g_binding_unbind() instead to be on the safe side.

    A #GObject can have multiple bindings.

    Parameters

    • source_property: string

      the property on source to bind

    • target: GObject.Object

      the target #GObject

    • target_property: string

      the property on target to bind

    • flags: BindingFlags

      flags to pass to #GBinding

    Returns Binding

  • Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

    This function is the language bindings friendly version of g_object_bind_property_full(), using #GClosures instead of function pointers.

    Parameters

    • source_property: string

      the property on source to bind

    • target: GObject.Object

      the target #GObject

    • target_property: string

      the property on target to bind

    • flags: BindingFlags

      flags to pass to #GBinding

    • transform_to: TClosure<any, any>

      a #GClosure wrapping the transformation function from the source to the target, or %NULL to use the default

    • transform_from: TClosure<any, any>

      a #GClosure wrapping the transformation function from the target to the source, or %NULL to use the default

    Returns Binding

  • connect(sigName: string, callback: ((...args: any[]) => void)): number
  • connect_after(sigName: string, callback: ((...args: any[]) => void)): number
  • disconnect(id: number): void
  • emit(sigName: string, ...args: any[]): void
  • force_floating(): void
  • This function is intended for #GObject implementations to re-enforce a [floating][floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().

    Returns void

  • freeze_notify(): void
  • Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.

    This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.

    Returns void

  • get_data(key?: string): object
  • Gets a named field from the objects table of associations (see g_object_set_data()).

    Parameters

    • Optional key: string

      name of the key for that association

    Returns object

  • get_property(property_name?: string, value?: any): void
  • Gets a property of an object.

    The value can be:

    • an empty #GValue initialized by %G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
    • a #GValue initialized with the expected type of the property
    • a #GValue initialized with a type to which the expected type of the property can be transformed

    In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling g_value_unset().

    Note that g_object_get_property() is really intended for language bindings, g_object_get() is much more convenient for C programming.

    Parameters

    • Optional property_name: string

      the name of the property to get

    • Optional value: any

      return location for the property value

    Returns void

  • get_qdata(quark: number): object
  • getv(names: string[], values: any[]): void
  • Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

    Parameters

    • names: string[]

      the names of each property to get

    • values: any[]

      the values of each property to get

    Returns void

  • is_floating(): boolean
  • notify(property_name: string): void
  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    Parameters

    • property_name: string

      the name of a property installed on the class of object.

    Returns void

  • Emits a "notify" signal for the property specified by pspec on object.

    This function omits the property name lookup, hence it is faster than g_object_notify().

    One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with g_object_class_install_property() inside a static array, e.g.:

      enum
    {
    PROP_0,
    PROP_FOO,
    PROP_LAST
    };

    static GParamSpec *properties[PROP_LAST];

    static void
    my_object_class_init (MyObjectClass *klass)
    {
    properties[PROP_FOO] = g_param_spec_int ("foo", "Foo", "The foo",
    0, 100,
    50,
    G_PARAM_READWRITE);
    g_object_class_install_property (gobject_class,
    PROP_FOO,
    properties[PROP_FOO]);
    }

    and then notify a change on the "foo" property with:

      g_object_notify_by_pspec (self, properties[PROP_FOO]);
    

    Parameters

    • pspec: ParamSpec

      the #GParamSpec of a property installed on the class of object.

    Returns void

  • Increases the reference count of object.

    Since GLib 2.56, if GLIB_VERSION_MAX_ALLOWED is 2.56 or greater, the type of object will be propagated to the return type (using the GCC typeof() extension), so any casting the caller needs to do on the return type must be explicit.

    Returns GObject.Object

  • Increase the reference count of object, and possibly remove the [floating][floating-ref] reference, if object has a floating reference.

    In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.

    Since GLib 2.56, the type of object will be propagated to the return type under the same conditions as for g_object_ref().

    Returns GObject.Object

  • run_dispose(): void
  • Releases all references to other objects. This can be used to break reference cycles.

    This function should only be called from object system implementations.

    Returns void

  • send_event_simple(event: Gst.Event): void
  • send_key_event(event: string, key: string): void
  • send_mouse_event(event: string, button: number, x: number, y: number): void
  • Sends a mouse event to the navigation interface. Mouse event coordinates are sent relative to the display space of the related output area. This is usually the size in pixels of the window associated with the element implementing the #GstNavigation interface.

    Parameters

    • event: string

      The type of mouse event, as a text string. Recognised values are "mouse-button-press", "mouse-button-release" and "mouse-move".

    • button: number

      The button number of the button being pressed or released. Pass 0 for mouse-move events.

    • x: number

      The x coordinate of the mouse event.

    • y: number

      The y coordinate of the mouse event.

    Returns void

  • send_mouse_scroll_event(x: number, y: number, delta_x: number, delta_y: number): void
  • Sends a mouse scroll event to the navigation interface. Mouse event coordinates are sent relative to the display space of the related output area. This is usually the size in pixels of the window associated with the element implementing the #GstNavigation interface.

    Parameters

    • x: number

      The x coordinate of the mouse event.

    • y: number

      The y coordinate of the mouse event.

    • delta_x: number

      The delta_x coordinate of the mouse event.

    • delta_y: number

      The delta_y coordinate of the mouse event.

    Returns void

  • set_data(key: string, data?: object): void
  • Each object carries around a table of associations from strings to pointers. This function lets you set an association.

    If the object already had an association with that name, the old association will be destroyed.

    Internally, the key is converted to a #GQuark using g_quark_from_string(). This means a copy of key is kept permanently (even after object has been finalized) — so it is recommended to only use a small, bounded set of values for key in your program, to avoid the #GQuark storage growing unbounded.

    Parameters

    • key: string

      name of the key

    • Optional data: object

      data to associate with that key

    Returns void

  • set_property(property_name: string, value?: any): void
  • steal_data(key?: string): object
  • Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

    Parameters

    • Optional key: string

      name of the key

    Returns object

  • steal_qdata(quark: number): object
  • This function gets back user data pointers stored via g_object_set_qdata() and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

    void
    object_add_to_user_list (GObject *object,
    const gchar *new_string)
    {
    // the quark, naming the object data
    GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
    // retrieve the old string list
    GList *list = g_object_steal_qdata (object, quark_string_list);

    // prepend new string
    list = g_list_prepend (list, g_strdup (new_string));
    // this changed 'list', so we need to set it again
    g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
    }
    static void
    free_string_list (gpointer data)
    {
    GList *node, *list = data;

    for (node = list; node; node = node->next)
    g_free (node->data);
    g_list_free (list);
    }

    Using g_object_get_qdata() in the above example, instead of g_object_steal_qdata() would have left the destroy function set, and thus the partial string list would have been freed upon g_object_set_qdata_full().

    Parameters

    • quark: number

      A #GQuark, naming the user data pointer

    Returns object

  • thaw_notify(): void
  • Reverts the effect of a previous call to g_object_freeze_notify(). The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

    Duplicate notifications for each property are squashed so that at most one #GObject::notify signal is emitted for each property, in the reverse order in which they have been queued.

    It is an error to call this function when the freeze count is zero.

    Returns void

  • unref(): void
  • Decreases the reference count of object. When its reference count drops to 0, the object is finalized (i.e. its memory is freed).

    If the pointer to the #GObject may be reused in future (for example, if it is an instance variable of another object), it is recommended to clear the pointer to %NULL rather than retain a dangling pointer to a potentially invalid #GObject instance. Use g_clear_object() for this.

    Returns void

  • vfunc_constructed(): void
  • vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: ParamSpec): void
  • vfunc_dispose(): void
  • vfunc_finalize(): void
  • vfunc_get_property(property_id: number, value?: any, pspec?: ParamSpec): void
  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    virtual

    Parameters

    Returns void

  • vfunc_send_event_simple(event: Gst.Event): void
  • vfunc_set_property(property_id: number, value?: any, pspec?: ParamSpec): void
  • watch_closure(closure: TClosure<any, any>): void
  • This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling g_closure_invalidate() on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, g_object_ref() and g_object_unref() are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

    Parameters

    • closure: TClosure<any, any>

      #GClosure to watch

    Returns void

  • compat_control(what: number, data: object): number
  • event_get_coordinates(event: Gst.Event): [boolean, number, number]
  • Create a new navigation event for the given key mouse button press.

    Parameters

    • button: number

      The number of the pressed mouse button.

    • x: number

      The x coordinate of the mouse cursor.

    • y: number

      The y coordinate of the mouse cursor.

    • state: NavigationModifierType

      a bit-mask representing the state of the modifier keys (e.g. Control, Shift and Alt).

    Returns Gst.Event

  • Create a new navigation event for the given key mouse button release.

    Parameters

    • button: number

      The number of the released mouse button.

    • x: number

      The x coordinate of the mouse cursor.

    • y: number

      The y coordinate of the mouse cursor.

    • state: NavigationModifierType

      a bit-mask representing the state of the modifier keys (e.g. Control, Shift and Alt).

    Returns Gst.Event

  • Create a new navigation event for the new mouse location.

    Parameters

    • x: number

      The x coordinate of the mouse cursor.

    • y: number

      The y coordinate of the mouse cursor.

    • state: NavigationModifierType

      a bit-mask representing the state of the modifier keys (e.g. Control, Shift and Alt).

    Returns Gst.Event

  • Create a new navigation event for the mouse scroll.

    Parameters

    • x: number

      The x coordinate of the mouse cursor.

    • y: number

      The y coordinate of the mouse cursor.

    • delta_x: number

      The x component of the scroll movement.

    • delta_y: number

      The y component of the scroll movement.

    • state: NavigationModifierType

      a bit-mask representing the state of the modifier keys (e.g. Control, Shift and Alt).

    Returns Gst.Event

  • Create a new navigation event signalling that all currently active touch points are cancelled and should be discarded. For example, under Wayland this event might be sent when a swipe passes the threshold to be recognized as a gesture by the compositor.

    Parameters

    • state: NavigationModifierType

      a bit-mask representing the state of the modifier keys (e.g. Control, Shift and Alt).

    Returns Gst.Event

  • Create a new navigation event for an added touch point.

    Parameters

    • identifier: number

      A number uniquely identifying this touch point. It must stay unique to this touch point at least until an up event is sent for the same identifier, or all touch points are cancelled.

    • x: number

      The x coordinate of the new touch point.

    • y: number

      The y coordinate of the new touch point.

    • pressure: number

      Pressure data of the touch point, from 0.0 to 1.0, or NaN if no data is available.

    • state: NavigationModifierType

      a bit-mask representing the state of the modifier keys (e.g. Control, Shift and Alt).

    Returns Gst.Event

  • Create a new navigation event signalling the end of a touch frame. Touch frames signal that all previous down, motion and up events not followed by another touch frame event already should be considered simultaneous.

    Parameters

    • state: NavigationModifierType

      a bit-mask representing the state of the modifier keys (e.g. Control, Shift and Alt).

    Returns Gst.Event

  • Create a new navigation event for a moved touch point.

    Parameters

    • identifier: number

      A number uniquely identifying this touch point. It must correlate to exactly one previous touch_start event.

    • x: number

      The x coordinate of the touch point.

    • y: number

      The y coordinate of the touch point.

    • pressure: number

      Pressure data of the touch point, from 0.0 to 1.0, or NaN if no data is available.

    • state: NavigationModifierType

      a bit-mask representing the state of the modifier keys (e.g. Control, Shift and Alt).

    Returns Gst.Event

  • Create a new navigation event for a removed touch point.

    Parameters

    • identifier: number

      A number uniquely identifying this touch point. It must correlate to exactly one previous down event, but can be reused after sending this event.

    • x: number

      The x coordinate of the touch point.

    • y: number

      The y coordinate of the touch point.

    • state: NavigationModifierType

      a bit-mask representing the state of the modifier keys (e.g. Control, Shift and Alt).

    Returns Gst.Event

  • event_parse_key_event(event: Gst.Event): [boolean, string]
  • Note: Modifier keys (as defined in #GstNavigationModifierType) press and release events are generated even if those states are present on all other related events

    Parameters

    • event: Gst.Event

      A #GstEvent to inspect.

    Returns [boolean, string]

  • event_parse_mouse_button_event(event: Gst.Event): [boolean, number, number, number]
  • Retrieve the details of either a #GstNavigation mouse button press event or a mouse button release event. Determine which type the event is using gst_navigation_event_get_type() to retrieve the #GstNavigationEventType.

    Parameters

    • event: Gst.Event

      A #GstEvent to inspect.

    Returns [boolean, number, number, number]

  • event_parse_mouse_move_event(event: Gst.Event): [boolean, number, number]
  • Inspect a #GstNavigation mouse movement event and extract the coordinates of the event.

    Parameters

    • event: Gst.Event

      A #GstEvent to inspect.

    Returns [boolean, number, number]

  • event_parse_mouse_scroll_event(event: Gst.Event): [boolean, number, number, number, number]
  • Inspect a #GstNavigation mouse scroll event and extract the coordinates of the event.

    Parameters

    • event: Gst.Event

      A #GstEvent to inspect.

    Returns [boolean, number, number, number, number]

  • event_parse_touch_event(event: Gst.Event): [boolean, number, number, number, number]
  • Retrieve the details of a #GstNavigation touch-down or touch-motion event. Determine which type the event is using gst_navigation_event_get_type() to retrieve the #GstNavigationEventType.

    Parameters

    • event: Gst.Event

      A #GstEvent to inspect.

    Returns [boolean, number, number, number, number]

  • event_parse_touch_up_event(event: Gst.Event): [boolean, number, number, number]
  • event_set_coordinates(event: Gst.Event, x: number, y: number): boolean
  • Try to set x and y coordinates on a #GstNavigation event. The event must be writable.

    Parameters

    • event: Gst.Event

      The #GstEvent to modify.

    • x: number

      The x coordinate to set.

    • y: number

      The y coordinate to set.

    Returns boolean

  • Find the #GParamSpec with the given name for an interface. Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().

    Parameters

    • g_iface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface

    • property_name: string

      name of a property to look up.

    Returns ParamSpec

  • Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created #GParamSpec, but normally g_object_class_override_property() will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.

    This function is meant to be called from the interface's default vtable initialization function (the class_init member of #GTypeInfo.) It must not be called after after class_init has been called for any object types implementing this interface.

    If pspec is a floating reference, it will be consumed.

    Parameters

    • g_iface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface.

    • pspec: ParamSpec

      the #GParamSpec for the new property

    Returns void

  • Lists the properties of an interface.Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().

    Parameters

    • g_iface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface

    Returns ParamSpec[]

  • Creates a new #GstNavigation message with type #GST_NAVIGATION_MESSAGE_ANGLES_CHANGED for notifying an application that the current angle, or current number of angles available in a multiangle video has changed.

    Parameters

    • src: Gst.Object

      A #GstObject to set as source of the new message.

    • cur_angle: number

      The currently selected angle.

    • n_angles: number

      The number of viewing angles now available.

    Returns Gst.Message

  • Creates a new #GstNavigation message with type #GST_NAVIGATION_MESSAGE_MOUSE_OVER.

    Parameters

    • src: Gst.Object

      A #GstObject to set as source of the new message.

    • active: boolean

      %TRUE if the mouse has entered a clickable area of the display. %FALSE if it over a non-clickable area.

    Returns Gst.Message

  • message_parse_angles_changed(message: Gst.Message): [boolean, number, number]
  • Parse a #GstNavigation message of type GST_NAVIGATION_MESSAGE_ANGLES_CHANGED and extract the cur_angle and n_angles parameters.

    Parameters

    Returns [boolean, number, number]

  • Parse a #GstNavigation message of type #GST_NAVIGATION_MESSAGE_EVENT and extract contained #GstEvent. The caller must unref the event when done with it.

    Parameters

    Returns [boolean, Gst.Event]

  • message_parse_mouse_over(message: Gst.Message): [boolean, boolean]
  • Parse a #GstNavigation message of type #GST_NAVIGATION_MESSAGE_MOUSE_OVER and extract the active/inactive flag. If the mouse over event is marked active, it indicates that the mouse is over a clickable area.

    Parameters

    Returns [boolean, boolean]

  • Creates a new instance of a #GObject subtype and sets its properties.

    Construction parameters (see %G_PARAM_CONSTRUCT, %G_PARAM_CONSTRUCT_ONLY) which are not explicitly specified are set to their default values.

    Parameters

    • object_type: GType<unknown>

      the type id of the #GObject subtype to instantiate

    • parameters: GObject.Parameter[]

      an array of #GParameter

    Returns GObject.Object

  • Create a new #GstNavigation angles query. When executed, it will query the pipeline for the set of currently available angles, which may be greater than one in a multiangle video.

    Returns Gst.Query

  • query_parse_angles(query: Gst.Query): [boolean, number, number]
  • Parse the current angle number in the #GstNavigation angles query into the #guint pointed to by the cur_angle variable, and the number of available angles into the #guint pointed to by the n_angles variable.

    Parameters

    Returns [boolean, number, number]

  • query_parse_commands_length(query: Gst.Query): [boolean, number]
  • Parse the #GstNavigation command query and retrieve the nth command from it into cmd. If the list contains less elements than nth, cmd will be set to #GST_NAVIGATION_COMMAND_INVALID.

    Parameters

    • query: Gst.Query

      a #GstQuery

    • nth: number

      the nth command to retrieve.

    Returns [boolean, GstVideo.NavigationCommand]

  • query_set_angles(query: Gst.Query, cur_angle: number, n_angles: number): void
  • Set the #GstNavigation angles query result field in query.

    Parameters

    • query: Gst.Query

      a #GstQuery

    • cur_angle: number

      the current viewing angle to set.

    • n_angles: number

      the number of viewing angles to set.

    Returns void

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