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The #GstVideoOverlay interface is used for 2 main purposes :

  • To get a grab on the Window where the video sink element is going to render. This is achieved by either being informed about the Window identifier that the video sink element generated, or by forcing the video sink element to use a specific Window identifier for rendering.
  • To force a redrawing of the latest video frame the video sink element displayed on the Window. Indeed if the #GstPipeline is in #GST_STATE_PAUSED state, moving the Window around will damage its content. Application developers will want to handle the Expose events themselves and force the video sink element to refresh the Window's content.

Using the Window created by the video sink is probably the simplest scenario, in some cases, though, it might not be flexible enough for application developers if they need to catch events such as mouse moves and button clicks.

Setting a specific Window identifier on the video sink element is the most flexible solution but it has some issues. Indeed the application needs to set its Window identifier at the right time to avoid internal Window creation from the video sink element. To solve this issue a #GstMessage is posted on the bus to inform the application that it should set the Window identifier immediately. Here is an example on how to do that correctly: |[ static GstBusSyncReply create_window (GstBus * bus, GstMessage * message, GstPipeline * pipeline) { // ignore anything but 'prepare-window-handle' element messages if (!gst_is_video_overlay_prepare_window_handle_message (message)) return GST_BUS_PASS;

win = XCreateSimpleWindow (disp, root, 0, 0, 320, 240, 0, 0, 0);

XSetWindowBackgroundPixmap (disp, win, None);

XMapRaised (disp, win);

XSync (disp, FALSE);

gst_video_overlay_set_window_handle (GST_VIDEO_OVERLAY (GST_MESSAGE_SRC (message)), win);

gst_message_unref (message);

return GST_BUS_DROP; } ... int main (int argc, char **argv) { ... bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline)); gst_bus_set_sync_handler (bus, (GstBusSyncHandler) create_window, pipeline, NULL); ... }



## Two basic usage scenarios

There are two basic usage scenarios: in the simplest case, the application
uses #playbin or #playsink or knows exactly what particular element is used
for video output, which is usually the case when the application creates
the videosink to use (e.g. #xvimagesink, #ximagesink, etc.) itself; in this
case, the application can just create the videosink element, create and
realize the window to render the video on and then
call gst_video_overlay_set_window_handle() directly with the XID or native
window handle, before starting up the pipeline.
As #playbin and #playsink implement the video overlay interface and proxy
it transparently to the actual video sink even if it is created later, this
case also applies when using these elements.

In the other and more common case, the application does not know in advance
what GStreamer video sink element will be used for video output. This is
usually the case when an element such as #autovideosink is used.
In this case, the video sink element itself is created
asynchronously from a GStreamer streaming thread some time after the
pipeline has been started up. When that happens, however, the video sink
will need to know right then whether to render onto an already existing
application window or whether to create its own window. This is when it
posts a prepare-window-handle message, and that is also why this message needs
to be handled in a sync bus handler which will be called from the streaming
thread directly (because the video sink will need an answer right then).

As response to the prepare-window-handle element message in the bus sync
handler, the application may use gst_video_overlay_set_window_handle() to tell
the video sink to render onto an existing window surface. At this point the
application should already have obtained the window handle / XID, so it
just needs to set it. It is generally not advisable to call any GUI toolkit
functions or window system functions from the streaming thread in which the
prepare-window-handle message is handled, because most GUI toolkits and
windowing systems are not thread-safe at all and a lot of care would be
required to co-ordinate the toolkit and window system calls of the
different threads (Gtk+ users please note: prior to Gtk+ 2.18
`GDK_WINDOW_XID` was just a simple structure access, so generally fine to do
within the bus sync handler; this macro was changed to a function call in
Gtk+ 2.18 and later, which is likely to cause problems when called from a
sync handler; see below for a better approach without `GDK_WINDOW_XID`
used in the callback).

## GstVideoOverlay and Gtk+

|[
#include <gst/video/videooverlay.h>
#include <gtk/gtk.h>
#ifdef GDK_WINDOWING_X11
#include <gdk/gdkx.h> // for GDK_WINDOW_XID
#endif
#ifdef GDK_WINDOWING_WIN32
#include <gdk/gdkwin32.h> // for GDK_WINDOW_HWND
#endif
...
static guintptr video_window_handle = 0;
...
static GstBusSyncReply
bus_sync_handler (GstBus * bus, GstMessage * message, gpointer user_data)
{
// ignore anything but 'prepare-window-handle' element messages
if (!gst_is_video_overlay_prepare_window_handle_message (message))
return GST_BUS_PASS;

if (video_window_handle != 0) {
GstVideoOverlay *overlay;

// GST_MESSAGE_SRC (message) will be the video sink element
overlay = GST_VIDEO_OVERLAY (GST_MESSAGE_SRC (message));
gst_video_overlay_set_window_handle (overlay, video_window_handle);
} else {
g_warning ("Should have obtained video_window_handle by now!");
}

gst_message_unref (message);
return GST_BUS_DROP;
}
...
static void
video_widget_realize_cb (GtkWidget * widget, gpointer data)
{
#if GTK_CHECK_VERSION(2,18,0)
// Tell Gtk+/Gdk to create a native window for this widget instead of
// drawing onto the parent widget.
// This is here just for pedagogical purposes, GDK_WINDOW_XID will call
// it as well in newer Gtk versions
if (!gdk_window_ensure_native (widget->window))
g_error ("Couldn't create native window needed for GstVideoOverlay!");
#endif

#ifdef GDK_WINDOWING_X11
{
gulong xid = GDK_WINDOW_XID (gtk_widget_get_window (video_window));
video_window_handle = xid;
}
#endif
#ifdef GDK_WINDOWING_WIN32
{
HWND wnd = GDK_WINDOW_HWND (gtk_widget_get_window (video_window));
video_window_handle = (guintptr) wnd;
}
#endif
}
...
int
main (int argc, char **argv)
{
GtkWidget *video_window;
GtkWidget *app_window;
...
app_window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
...
video_window = gtk_drawing_area_new ();
g_signal_connect (video_window, "realize",
G_CALLBACK (video_widget_realize_cb), NULL);
gtk_widget_set_double_buffered (video_window, FALSE);
...
// usually the video_window will not be directly embedded into the
// application window like this, but there will be many other widgets
// and the video window will be embedded in one of them instead
gtk_container_add (GTK_CONTAINER (ap_window), video_window);
...
// show the GUI
gtk_widget_show_all (app_window);

// realize window now so that the video window gets created and we can
// obtain its XID/HWND before the pipeline is started up and the videosink
// asks for the XID/HWND of the window to render onto
gtk_widget_realize (video_window);

// we should have the XID/HWND now
g_assert (video_window_handle != 0);
...
// set up sync handler for setting the xid once the pipeline is started
bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline));
gst_bus_set_sync_handler (bus, (GstBusSyncHandler) bus_sync_handler, NULL,
NULL);
gst_object_unref (bus);
...
gst_element_set_state (pipeline, GST_STATE_PLAYING);
...
}

GstVideoOverlay and Qt

|[ #include <glib.h>; #include <gst/gst.h>; #include <gst/video/videooverlay.h>;

#include ; #include ; #include ;

int main(int argc, char *argv[]) { if (!g_thread_supported ()) g_thread_init (NULL);

gst_init (&argc, &argv); QApplication app(argc, argv); app.connect(&app, SIGNAL(lastWindowClosed()), &app, SLOT(quit ()));

// prepare the pipeline

GstElement *pipeline = gst_pipeline_new ("xvoverlay"); GstElement *src = gst_element_factory_make ("videotestsrc", NULL); GstElement *sink = gst_element_factory_make ("xvimagesink", NULL); gst_bin_add_many (GST_BIN (pipeline), src, sink, NULL); gst_element_link (src, sink);

// prepare the ui

QWidget window; window.resize(320, 240); window.show();

WId xwinid = window.winId(); gst_video_overlay_set_window_handle (GST_VIDEO_OVERLAY (sink), xwinid);

// run the pipeline

GstStateChangeReturn sret = gst_element_set_state (pipeline, GST_STATE_PLAYING); if (sret == GST_STATE_CHANGE_FAILURE) { gst_element_set_state (pipeline, GST_STATE_NULL); gst_object_unref (pipeline); // Exit application QTimer::singleShot(0, QApplication::activeWindow(), SLOT(quit())); }

int ret = app.exec();

window.hide(); gst_element_set_state (pipeline, GST_STATE_NULL); gst_object_unref (pipeline);

return ret; }


@interface

Hierarchy

Index

Constructors

Properties

g_type_instance: TypeInstance
name: string

Methods

  • Creates a binding between source_property on source and target_property on target.

    Whenever the source_property is changed the target_property is updated using the same value. For instance:

      g_object_bind_property (action, "active", widget, "sensitive", 0);
    

    Will result in the "sensitive" property of the widget #GObject instance to be updated with the same value of the "active" property of the action #GObject instance.

    If flags contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: if target_property on target changes then the source_property on source will be updated as well.

    The binding will automatically be removed when either the source or the target instances are finalized. To remove the binding without affecting the source and the target you can just call g_object_unref() on the returned #GBinding instance.

    Removing the binding by calling g_object_unref() on it must only be done if the binding, source and target are only used from a single thread and it is clear that both source and target outlive the binding. Especially it is not safe to rely on this if the binding, source or target can be finalized from different threads. Keep another reference to the binding and use g_binding_unbind() instead to be on the safe side.

    A #GObject can have multiple bindings.

    Parameters

    • source_property: string

      the property on source to bind

    • target: GObject.Object

      the target #GObject

    • target_property: string

      the property on target to bind

    • flags: BindingFlags

      flags to pass to #GBinding

    Returns Binding

  • Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

    This function is the language bindings friendly version of g_object_bind_property_full(), using #GClosures instead of function pointers.

    Parameters

    • source_property: string

      the property on source to bind

    • target: GObject.Object

      the target #GObject

    • target_property: string

      the property on target to bind

    • flags: BindingFlags

      flags to pass to #GBinding

    • transform_to: TClosure<any, any>

      a #GClosure wrapping the transformation function from the source to the target, or %NULL to use the default

    • transform_from: TClosure<any, any>

      a #GClosure wrapping the transformation function from the target to the source, or %NULL to use the default

    Returns Binding

  • connect(sigName: string, callback: ((...args: any[]) => void)): number
  • connect_after(sigName: string, callback: ((...args: any[]) => void)): number
  • disconnect(id: number): void
  • emit(sigName: string, ...args: any[]): void
  • expose(): void
  • Tell an overlay that it has been exposed. This will redraw the current frame in the drawable even if the pipeline is PAUSED.

    Returns void

  • force_floating(): void
  • This function is intended for #GObject implementations to re-enforce a [floating][floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().

    Returns void

  • freeze_notify(): void
  • Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.

    This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.

    Returns void

  • get_data(key?: string): object
  • Gets a named field from the objects table of associations (see g_object_set_data()).

    Parameters

    • Optional key: string

      name of the key for that association

    Returns object

  • get_property(property_name?: string, value?: any): void
  • Gets a property of an object.

    The value can be:

    • an empty #GValue initialized by %G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
    • a #GValue initialized with the expected type of the property
    • a #GValue initialized with a type to which the expected type of the property can be transformed

    In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling g_value_unset().

    Note that g_object_get_property() is really intended for language bindings, g_object_get() is much more convenient for C programming.

    Parameters

    • Optional property_name: string

      the name of the property to get

    • Optional value: any

      return location for the property value

    Returns void

  • get_qdata(quark: number): object
  • getv(names: string[], values: any[]): void
  • Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

    Parameters

    • names: string[]

      the names of each property to get

    • values: any[]

      the values of each property to get

    Returns void

  • got_window_handle(handle: number): void
  • This will post a "have-window-handle" element message on the bus.

    This function should only be used by video overlay plugin developers.

    Parameters

    • handle: number

      a platform-specific handle referencing the window

    Returns void

  • handle_events(handle_events: boolean): void
  • Tell an overlay that it should handle events from the window system. These events are forwarded upstream as navigation events. In some window system, events are not propagated in the window hierarchy if a client is listening for them. This method allows you to disable events handling completely from the #GstVideoOverlay.

    Parameters

    • handle_events: boolean

      a #gboolean indicating if events should be handled or not.

    Returns void

  • is_floating(): boolean
  • notify(property_name: string): void
  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    Parameters

    • property_name: string

      the name of a property installed on the class of object.

    Returns void

  • Emits a "notify" signal for the property specified by pspec on object.

    This function omits the property name lookup, hence it is faster than g_object_notify().

    One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with g_object_class_install_property() inside a static array, e.g.:

      enum
    {
    PROP_0,
    PROP_FOO,
    PROP_LAST
    };

    static GParamSpec *properties[PROP_LAST];

    static void
    my_object_class_init (MyObjectClass *klass)
    {
    properties[PROP_FOO] = g_param_spec_int ("foo", "Foo", "The foo",
    0, 100,
    50,
    G_PARAM_READWRITE);
    g_object_class_install_property (gobject_class,
    PROP_FOO,
    properties[PROP_FOO]);
    }

    and then notify a change on the "foo" property with:

      g_object_notify_by_pspec (self, properties[PROP_FOO]);
    

    Parameters

    • pspec: ParamSpec

      the #GParamSpec of a property installed on the class of object.

    Returns void

  • prepare_window_handle(): void
  • This will post a "prepare-window-handle" element message on the bus to give applications an opportunity to call gst_video_overlay_set_window_handle() before a plugin creates its own window.

    This function should only be used by video overlay plugin developers.

    Returns void

  • Increases the reference count of object.

    Since GLib 2.56, if GLIB_VERSION_MAX_ALLOWED is 2.56 or greater, the type of object will be propagated to the return type (using the GCC typeof() extension), so any casting the caller needs to do on the return type must be explicit.

    Returns GObject.Object

  • Increase the reference count of object, and possibly remove the [floating][floating-ref] reference, if object has a floating reference.

    In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.

    Since GLib 2.56, the type of object will be propagated to the return type under the same conditions as for g_object_ref().

    Returns GObject.Object

  • run_dispose(): void
  • Releases all references to other objects. This can be used to break reference cycles.

    This function should only be called from object system implementations.

    Returns void

  • set_data(key: string, data?: object): void
  • Each object carries around a table of associations from strings to pointers. This function lets you set an association.

    If the object already had an association with that name, the old association will be destroyed.

    Internally, the key is converted to a #GQuark using g_quark_from_string(). This means a copy of key is kept permanently (even after object has been finalized) — so it is recommended to only use a small, bounded set of values for key in your program, to avoid the #GQuark storage growing unbounded.

    Parameters

    • key: string

      name of the key

    • Optional data: object

      data to associate with that key

    Returns void

  • set_property(property_name: string, value?: any): void
  • set_render_rectangle(x: number, y: number, width: number, height: number): boolean
  • Configure a subregion as a video target within the window set by gst_video_overlay_set_window_handle(). If this is not used or not supported the video will fill the area of the window set as the overlay to 100%. By specifying the rectangle, the video can be overlayed to a specific region of that window only. After setting the new rectangle one should call gst_video_overlay_expose() to force a redraw. To unset the region pass -1 for the width and height parameters.

    This method is needed for non fullscreen video overlay in UI toolkits that do not support subwindows.

    Parameters

    • x: number

      the horizontal offset of the render area inside the window

    • y: number

      the vertical offset of the render area inside the window

    • width: number

      the width of the render area inside the window

    • height: number

      the height of the render area inside the window

    Returns boolean

  • set_window_handle(handle: number): void
  • This will call the video overlay's set_window_handle method. You should use this method to tell to an overlay to display video output to a specific window (e.g. an XWindow on X11). Passing 0 as the handle will tell the overlay to stop using that window and create an internal one.

    Parameters

    • handle: number

      a handle referencing the window.

    Returns void

  • steal_data(key?: string): object
  • Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

    Parameters

    • Optional key: string

      name of the key

    Returns object

  • steal_qdata(quark: number): object
  • This function gets back user data pointers stored via g_object_set_qdata() and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

    void
    object_add_to_user_list (GObject *object,
    const gchar *new_string)
    {
    // the quark, naming the object data
    GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
    // retrieve the old string list
    GList *list = g_object_steal_qdata (object, quark_string_list);

    // prepend new string
    list = g_list_prepend (list, g_strdup (new_string));
    // this changed 'list', so we need to set it again
    g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
    }
    static void
    free_string_list (gpointer data)
    {
    GList *node, *list = data;

    for (node = list; node; node = node->next)
    g_free (node->data);
    g_list_free (list);
    }

    Using g_object_get_qdata() in the above example, instead of g_object_steal_qdata() would have left the destroy function set, and thus the partial string list would have been freed upon g_object_set_qdata_full().

    Parameters

    • quark: number

      A #GQuark, naming the user data pointer

    Returns object

  • thaw_notify(): void
  • Reverts the effect of a previous call to g_object_freeze_notify(). The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

    Duplicate notifications for each property are squashed so that at most one #GObject::notify signal is emitted for each property, in the reverse order in which they have been queued.

    It is an error to call this function when the freeze count is zero.

    Returns void

  • unref(): void
  • Decreases the reference count of object. When its reference count drops to 0, the object is finalized (i.e. its memory is freed).

    If the pointer to the #GObject may be reused in future (for example, if it is an instance variable of another object), it is recommended to clear the pointer to %NULL rather than retain a dangling pointer to a potentially invalid #GObject instance. Use g_clear_object() for this.

    Returns void

  • vfunc_constructed(): void
  • vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: ParamSpec): void
  • vfunc_dispose(): void
  • vfunc_expose(): void
  • Tell an overlay that it has been exposed. This will redraw the current frame in the drawable even if the pipeline is PAUSED.

    virtual

    Returns void

  • vfunc_finalize(): void
  • vfunc_get_property(property_id: number, value?: any, pspec?: ParamSpec): void
  • vfunc_handle_events(handle_events: boolean): void
  • Tell an overlay that it should handle events from the window system. These events are forwarded upstream as navigation events. In some window system, events are not propagated in the window hierarchy if a client is listening for them. This method allows you to disable events handling completely from the #GstVideoOverlay.

    virtual

    Parameters

    • handle_events: boolean

      a #gboolean indicating if events should be handled or not.

    Returns void

  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    virtual

    Parameters

    Returns void

  • vfunc_set_property(property_id: number, value?: any, pspec?: ParamSpec): void
  • vfunc_set_render_rectangle(x: number, y: number, width: number, height: number): void
  • vfunc_set_window_handle(handle: number): void
  • This will call the video overlay's set_window_handle method. You should use this method to tell to an overlay to display video output to a specific window (e.g. an XWindow on X11). Passing 0 as the handle will tell the overlay to stop using that window and create an internal one.

    virtual

    Parameters

    • handle: number

      a handle referencing the window.

    Returns void

  • watch_closure(closure: TClosure<any, any>): void
  • This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling g_closure_invalidate() on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, g_object_ref() and g_object_unref() are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

    Parameters

    • closure: TClosure<any, any>

      #GClosure to watch

    Returns void

  • compat_control(what: number, data: object): number
  • This helper shall be used by classes implementing the #GstVideoOverlay interface that want the render rectangle to be controllable using properties. This helper will install "render-rectangle" property into the class.

    Parameters

    • oclass: GObject.ObjectClass

      The class on which the properties will be installed

    • last_prop_id: number

      The first free property ID to use

    Returns void

  • Find the #GParamSpec with the given name for an interface. Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().

    Parameters

    • g_iface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface

    • property_name: string

      name of a property to look up.

    Returns ParamSpec

  • Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created #GParamSpec, but normally g_object_class_override_property() will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.

    This function is meant to be called from the interface's default vtable initialization function (the class_init member of #GTypeInfo.) It must not be called after after class_init has been called for any object types implementing this interface.

    If pspec is a floating reference, it will be consumed.

    Parameters

    • g_iface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface.

    • pspec: ParamSpec

      the #GParamSpec for the new property

    Returns void

  • Lists the properties of an interface.Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().

    Parameters

    • g_iface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface

    Returns ParamSpec[]

  • Creates a new instance of a #GObject subtype and sets its properties.

    Construction parameters (see %G_PARAM_CONSTRUCT, %G_PARAM_CONSTRUCT_ONLY) which are not explicitly specified are set to their default values.

    Parameters

    • object_type: GType<unknown>

      the type id of the #GObject subtype to instantiate

    • parameters: GObject.Parameter[]

      an array of #GParameter

    Returns GObject.Object

  • set_property(object: GObject.Object, last_prop_id: number, property_id: number, value: any): boolean
  • This helper shall be used by classes implementing the #GstVideoOverlay interface that want the render rectangle to be controllable using properties. This helper will parse and set the render rectangle calling gst_video_overlay_set_render_rectangle().

    Parameters

    • object: GObject.Object

      The instance on which the property is set

    • last_prop_id: number

      The highest property ID.

    • property_id: number

      The property ID

    • value: any

      The #GValue to be set

    Returns boolean

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  • Type alias with type parameter
  • Enumeration
  • Enumeration member
  • Property
  • Method
  • Interface
  • Interface with type parameter
  • Constructor
  • Property
  • Method
  • Index signature
  • Class
  • Class with type parameter
  • Constructor
  • Property
  • Method
  • Accessor
  • Index signature
  • Inherited constructor
  • Inherited property
  • Inherited method
  • Inherited accessor
  • Protected property
  • Protected method
  • Protected accessor
  • Private property
  • Private method
  • Private accessor
  • Static property
  • Static method