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Element interface that allows setting of the TOC.

Elements that support some kind of chapters or editions (or tracks like in the FLAC cue sheet) will implement this interface.

If you just want to retrieve the TOC in your application then all you need to do is watch for TOC messages on your pipeline's bus (or you can perform TOC query). This interface is only for setting TOC data, not for extracting it. To set TOC from the application, find proper tocsetter element and set TOC using gst_toc_setter_set_toc().

Elements implementing the #GstTocSetter interface can extend existing TOC by getting extend UID for that (you can use gst_toc_find_entry() to retrieve it) with any TOC entries received from downstream.

interface

Hierarchy

Index

Constructors

Properties

Methods

Constructors

Properties

base_time: number

the time of the clock right before the element is set to PLAYING. Subtracting base_time from the current clock time in the PLAYING state will yield the running_time against the clock.

field
bus: Gst.Bus

the bus of the element. This bus is provided to the element by the parent element or the application. A #GstPipeline has a bus of its own.

field
clock: Gst.Clock

the clock of the element. This clock is usually provided to the element by the toplevel #GstPipeline.

field
contexts: Gst.Context[]

list of contexts

field
current_state: Gst.State

the current state of an element

field
flags: number

flags for this object

field
g_type_instance: TypeInstance
last_return: Gst.StateChangeReturn

the last return value of an element state change

field
name: string

The name of the object

field
next_state: Gst.State

the next state of an element, can be #GST_STATE_VOID_PENDING if the element is in the correct state.

field
numpads: number

number of pads of the element, includes both source and sink pads.

field
numsinkpads: number

number of sink pads of the element.

field
numsrcpads: number

number of source pads of the element.

field
object: any
pads: Gst.Pad[]

list of pads

field
pads_cookie: number

updated whenever the a pad is added or removed

field
parent: Gst.Object

this object's parent, weak ref

field
pending_state: Gst.State

the final state the element should go to, can be #GST_STATE_VOID_PENDING if the element is in the correct state

field
sinkpads: Gst.Pad[]

list of sink pads

field
srcpads: Gst.Pad[]

list of source pads

field
start_time: number

the running_time of the last PAUSED state

field
state_cond: Cond

Used to signal completion of a state change

field
state_cookie: number

Used to detect concurrent execution of gst_element_set_state() and gst_element_get_state()

field
state_lock: RecMutex

Used to serialize execution of gst_element_set_state()

field
target_state: Gst.State

the target state of an element as set by the application

field
$gtype: GType<TocSetter>
name: string

Methods

  • abort_state(): void
  • Abort the state change of the element. This function is used by elements that do asynchronous state changes and find out something is wrong.

    This function should be called with the STATE_LOCK held.

    MT safe.

    Returns void

  • Attach the #GstControlBinding to the object. If there already was a #GstControlBinding for this property it will be replaced.

    The object's reference count will be incremented, and any floating reference will be removed (see gst_object_ref_sink())

    Parameters

    Returns boolean

  • add_pad(pad: Gst.Pad): boolean
  • Adds a pad (link point) to element. pad's parent will be set to element; see gst_object_set_parent() for refcounting information.

    Pads are automatically activated when added in the PAUSED or PLAYING state.

    The pad and the element should be unlocked when calling this function.

    This function will emit the #GstElement::pad-added signal on the element.

    Parameters

    • pad: Gst.Pad

      the #GstPad to add to the element.

    Returns boolean

  • add_property_deep_notify_watch(property_name: string, include_value: boolean): number
  • add_property_notify_watch(property_name: string, include_value: boolean): number
  • Creates a binding between source_property on source and target_property on target.

    Whenever the source_property is changed the target_property is updated using the same value. For instance:

      g_object_bind_property (action, "active", widget, "sensitive", 0);
    

    Will result in the "sensitive" property of the widget #GObject instance to be updated with the same value of the "active" property of the action #GObject instance.

    If flags contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: if target_property on target changes then the source_property on source will be updated as well.

    The binding will automatically be removed when either the source or the target instances are finalized. To remove the binding without affecting the source and the target you can just call g_object_unref() on the returned #GBinding instance.

    Removing the binding by calling g_object_unref() on it must only be done if the binding, source and target are only used from a single thread and it is clear that both source and target outlive the binding. Especially it is not safe to rely on this if the binding, source or target can be finalized from different threads. Keep another reference to the binding and use g_binding_unbind() instead to be on the safe side.

    A #GObject can have multiple bindings.

    Parameters

    • source_property: string

      the property on source to bind

    • target: GObject.Object

      the target #GObject

    • target_property: string

      the property on target to bind

    • flags: BindingFlags

      flags to pass to #GBinding

    Returns Binding

  • Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

    This function is the language bindings friendly version of g_object_bind_property_full(), using #GClosures instead of function pointers.

    Parameters

    • source_property: string

      the property on source to bind

    • target: GObject.Object

      the target #GObject

    • target_property: string

      the property on target to bind

    • flags: BindingFlags

      flags to pass to #GBinding

    • transform_to: TClosure<any, any>

      a #GClosure wrapping the transformation function from the source to the target, or %NULL to use the default

    • transform_from: TClosure<any, any>

      a #GClosure wrapping the transformation function from the target to the source, or %NULL to use the default

    Returns Binding

  • Calls func from another thread and passes user_data to it. This is to be used for cases when a state change has to be performed from a streaming thread, directly via gst_element_set_state() or indirectly e.g. via SEEK events.

    Calling those functions directly from the streaming thread will cause deadlocks in many situations, as they might involve waiting for the streaming thread to shut down from this very streaming thread.

    MT safe.

    Parameters

    Returns void

  • connect(sigName: string, callback: ((...args: any[]) => void)): number
  • connect_after(sigName: string, callback: ((...args: any[]) => void)): number
  • Commit the state change of the element and proceed to the next pending state if any. This function is used by elements that do asynchronous state changes. The core will normally call this method automatically when an element returned %GST_STATE_CHANGE_SUCCESS from the state change function.

    If after calling this method the element still has not reached the pending state, the next state change is performed.

    This method is used internally and should normally not be called by plugins or applications.

    This function must be called with STATE_LOCK held.

    Parameters

    Returns Gst.StateChangeReturn

  • create_all_pads(): void
  • default_error(error: GLib.Error, debug: string): void
  • A default error function that uses g_printerr() to display the error message and the optional debug string..

    The default handler will simply print the error string using g_print.

    Parameters

    • error: GLib.Error

      the GError.

    • debug: string

      an additional debug information string, or %NULL

    Returns void

  • disconnect(id: number): void
  • emit(sigName: string, ...args: any[]): void
  • force_floating(): void
  • This function is intended for #GObject implementations to re-enforce a [floating][floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().

    Returns void

  • Call func with user_data for each of element's pads. func will be called exactly once for each pad that exists at the time of this call, unless one of the calls to func returns %FALSE in which case we will stop iterating pads and return early. If new pads are added or pads are removed while pads are being iterated, this will not be taken into account until next time this function is used.

    Parameters

    Returns boolean

  • Call func with user_data for each of element's sink pads. func will be called exactly once for each sink pad that exists at the time of this call, unless one of the calls to func returns %FALSE in which case we will stop iterating pads and return early. If new sink pads are added or sink pads are removed while the sink pads are being iterated, this will not be taken into account until next time this function is used.

    Parameters

    Returns boolean

  • Call func with user_data for each of element's source pads. func will be called exactly once for each source pad that exists at the time of this call, unless one of the calls to func returns %FALSE in which case we will stop iterating pads and return early. If new source pads are added or source pads are removed while the source pads are being iterated, this will not be taken into account until next time this function is used.

    Parameters

    Returns boolean

  • freeze_notify(): void
  • Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.

    This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.

    Returns void

  • get_base_time(): number
  • Returns the base time of the element. The base time is the absolute time of the clock when this element was last put to PLAYING. Subtracting the base time from the clock time gives the running time of the element.

    Returns number

  • Gets the currently configured clock of the element. This is the clock as was last set with gst_element_set_clock().

    Elements in a pipeline will only have their clock set when the pipeline is in the PLAYING state.

    Returns Gst.Clock

  • Looks for an unlinked pad to which the given pad can link. It is not guaranteed that linking the pads will work, though it should work in most cases.

    This function will first attempt to find a compatible unlinked ALWAYS pad, and if none can be found, it will request a compatible REQUEST pad by looking at the templates of element.

    Parameters

    • pad: Gst.Pad

      the #GstPad to find a compatible one for.

    • caps: Gst.Caps

      the #GstCaps to use as a filter.

    Returns Gst.Pad

  • get_context_unlocked(context_type: string): Gst.Context
  • get_control_rate(): number
  • Obtain the control-rate for this object. Audio processing #GstElement objects will use this rate to sub-divide their processing loop and call gst_object_sync_values() in between. The length of the processing segment should be up to control-rate nanoseconds.

    If the object is not under property control, this will return %GST_CLOCK_TIME_NONE. This allows the element to avoid the sub-dividing.

    The control-rate is not expected to change if the element is in %GST_STATE_PAUSED or %GST_STATE_PLAYING.

    Returns number

  • get_current_clock_time(): number
  • get_current_running_time(): number
  • Returns the running time of the element. The running time is the element's clock time minus its base time. Will return GST_CLOCK_TIME_NONE if the element has no clock, or if its base time has not been set.

    Returns number

  • get_data(key?: string): object
  • Gets a named field from the objects table of associations (see g_object_set_data()).

    Parameters

    • Optional key: string

      name of the key for that association

    Returns object

  • get_g_value_array(property_name: string, timestamp?: number, interval?: number, values?: any[]): boolean
  • Gets a number of #GValues for the given controlled property starting at the requested time. The array values need to hold enough space for n_values of #GValue.

    This function is useful if one wants to e.g. draw a graph of the control curve or apply a control curve sample by sample.

    Parameters

    • property_name: string

      the name of the property to get

    • Optional timestamp: number

      the time that should be processed

    • Optional interval: number

      the time spacing between subsequent values

    • Optional values: any[]

      array to put control-values in

    Returns boolean

  • get_metadata(key: string): string
  • get_name(): string
  • Returns a copy of the name of object. Caller should g_free() the return value after usage. For a nameless object, this returns %NULL, which you can safely g_free() as well.

    Free-function: g_free

    Returns string

  • get_path_string(): string
  • get_property(property_name?: string, value?: any): void
  • Gets a property of an object.

    The value can be:

    • an empty #GValue initialized by %G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
    • a #GValue initialized with the expected type of the property
    • a #GValue initialized with a type to which the expected type of the property can be transformed

    In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling g_value_unset().

    Note that g_object_get_property() is really intended for language bindings, g_object_get() is much more convenient for C programming.

    Parameters

    • Optional property_name: string

      the name of the property to get

    • Optional value: any

      return location for the property value

    Returns void

  • get_qdata(quark: number): object
  • get_request_pad(name: string): Gst.Pad
  • The name of this function is confusing to people learning GStreamer. gst_element_request_pad_simple() aims at making it more explicit it is a simplified gst_element_request_pad().

    Parameters

    • name: string

      the name of the request #GstPad to retrieve.

    Returns Gst.Pad

  • get_start_time(): number
  • Returns the start time of the element. The start time is the running time of the clock when this element was last put to PAUSED.

    Usually the start_time is managed by a toplevel element such as #GstPipeline.

    MT safe.

    Returns number

  • Gets the state of the element.

    For elements that performed an ASYNC state change, as reported by gst_element_set_state(), this function will block up to the specified timeout value for the state change to complete. If the element completes the state change or goes into an error, this function returns immediately with a return value of %GST_STATE_CHANGE_SUCCESS or %GST_STATE_CHANGE_FAILURE respectively.

    For elements that did not return %GST_STATE_CHANGE_ASYNC, this function returns the current and pending state immediately.

    This function returns %GST_STATE_CHANGE_NO_PREROLL if the element successfully changed its state but is not able to provide data yet. This mostly happens for live sources that only produce data in %GST_STATE_PLAYING. While the state change return is equivalent to %GST_STATE_CHANGE_SUCCESS, it is returned to the application to signal that some sink elements might not be able to complete their state change because an element is not producing data to complete the preroll. When setting the element to playing, the preroll will complete and playback will start.

    Parameters

    • timeout: number

      a #GstClockTime to specify the timeout for an async state change or %GST_CLOCK_TIME_NONE for infinite timeout.

    Returns [Gst.StateChangeReturn, Gst.State, Gst.State]

  • get_static_pad(name: string): Gst.Pad
  • get_value(property_name: string, timestamp?: number): any
  • Gets the value for the given controlled property at the requested time.

    Parameters

    • property_name: string

      the name of the property to get

    • Optional timestamp: number

      the time the control-change should be read from

    Returns any

  • getv(names: string[], values: any[]): void
  • Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

    Parameters

    • names: string[]

      the names of each property to get

    • values: any[]

      the values of each property to get

    Returns void

  • has_active_control_bindings(): boolean
  • Check if object has an ancestor ancestor somewhere up in the hierarchy. One can e.g. check if a #GstElement is inside a #GstPipeline.

    Parameters

    • ancestor: Gst.Object

      a #GstObject to check as ancestor

    Returns boolean

  • has_as_ancestor(ancestor: Gst.Object): boolean
  • is_floating(): boolean
  • is_locked_state(): boolean
  • Checks if the state of an element is locked. If the state of an element is locked, state changes of the parent don't affect the element. This way you can leave currently unused elements inside bins. Just lock their state before changing the state from #GST_STATE_NULL.

    MT safe.

    Returns boolean

  • Retrieves an iterator of element's pads. The iterator should be freed after usage. Also more specialized iterators exists such as gst_element_iterate_src_pads() or gst_element_iterate_sink_pads().

    The order of pads returned by the iterator will be the order in which the pads were added to the element.

    Returns Gst.Iterator

  • Links src to dest. The link must be from source to destination; the other direction will not be tried. The function looks for existing pads that aren't linked yet. It will request new pads if necessary. Such pads need to be released manually when unlinking. If multiple links are possible, only one is established.

    Make sure you have added your elements to a bin or pipeline with gst_bin_add() before trying to link them.

    Parameters

    • dest: Gst.Element

      the #GstElement containing the destination pad.

    Returns boolean

  • Links src to dest using the given caps as filtercaps. The link must be from source to destination; the other direction will not be tried. The function looks for existing pads that aren't linked yet. It will request new pads if necessary. If multiple links are possible, only one is established.

    Make sure you have added your elements to a bin or pipeline with gst_bin_add() before trying to link them.

    Parameters

    • dest: Gst.Element

      the #GstElement containing the destination pad.

    • filter: Gst.Caps

      the #GstCaps to filter the link, or %NULL for no filter.

    Returns boolean

  • link_pads(srcpadname: string, dest: Gst.Element, destpadname: string): boolean
  • Links the two named pads of the source and destination elements. Side effect is that if one of the pads has no parent, it becomes a child of the parent of the other element. If they have different parents, the link fails.

    Parameters

    • srcpadname: string

      the name of the #GstPad in source element or %NULL for any pad.

    • dest: Gst.Element

      the #GstElement containing the destination pad.

    • destpadname: string

      the name of the #GstPad in destination element, or %NULL for any pad.

    Returns boolean

  • link_pads_filtered(srcpadname: string, dest: Gst.Element, destpadname: string, filter: Gst.Caps): boolean
  • Links the two named pads of the source and destination elements. Side effect is that if one of the pads has no parent, it becomes a child of the parent of the other element. If they have different parents, the link fails. If caps is not %NULL, makes sure that the caps of the link is a subset of caps.

    Parameters

    • srcpadname: string

      the name of the #GstPad in source element or %NULL for any pad.

    • dest: Gst.Element

      the #GstElement containing the destination pad.

    • destpadname: string

      the name of the #GstPad in destination element or %NULL for any pad.

    • filter: Gst.Caps

      the #GstCaps to filter the link, or %NULL for no filter.

    Returns boolean

  • Links the two named pads of the source and destination elements. Side effect is that if one of the pads has no parent, it becomes a child of the parent of the other element. If they have different parents, the link fails.

    Calling gst_element_link_pads_full() with flags == %GST_PAD_LINK_CHECK_DEFAULT is the same as calling gst_element_link_pads() and the recommended way of linking pads with safety checks applied.

    This is a convenience function for gst_pad_link_full().

    Parameters

    • srcpadname: string

      the name of the #GstPad in source element or %NULL for any pad.

    • dest: Gst.Element

      the #GstElement containing the destination pad.

    • destpadname: string

      the name of the #GstPad in destination element, or %NULL for any pad.

    • flags: Gst.PadLinkCheck

      the #GstPadLinkCheck to be performed when linking pads.

    Returns boolean

  • lost_state(): void
  • Brings the element to the lost state. The current state of the element is copied to the pending state so that any call to gst_element_get_state() will return %GST_STATE_CHANGE_ASYNC.

    An ASYNC_START message is posted. If the element was PLAYING, it will go to PAUSED. The element will be restored to its PLAYING state by the parent pipeline when it prerolls again.

    This is mostly used for elements that lost their preroll buffer in the %GST_STATE_PAUSED or %GST_STATE_PLAYING state after a flush, they will go to their pending state again when a new preroll buffer is queued. This function can only be called when the element is currently not in error or an async state change.

    This function is used internally and should normally not be called from plugins or applications.

    Returns void

  • message_full(type: Gst.MessageType, domain: number, code: number, text: string, debug: string, file: string, function_: string, line: number): void
  • Post an error, warning or info message on the bus from inside an element.

    type must be of #GST_MESSAGE_ERROR, #GST_MESSAGE_WARNING or #GST_MESSAGE_INFO.

    MT safe.

    Parameters

    • type: Gst.MessageType

      the #GstMessageType

    • domain: number

      the GStreamer GError domain this message belongs to

    • code: number

      the GError code belonging to the domain

    • text: string

      an allocated text string to be used as a replacement for the default message connected to code, or %NULL

    • debug: string

      an allocated debug message to be used as a replacement for the default debugging information, or %NULL

    • file: string

      the source code file where the error was generated

    • function_: string

      the source code function where the error was generated

    • line: number

      the source code line where the error was generated

    Returns void

  • message_full_with_details(type: Gst.MessageType, domain: number, code: number, text: string, debug: string, file: string, function_: string, line: number, structure: Gst.Structure): void
  • Post an error, warning or info message on the bus from inside an element.

    type must be of #GST_MESSAGE_ERROR, #GST_MESSAGE_WARNING or #GST_MESSAGE_INFO.

    Parameters

    • type: Gst.MessageType

      the #GstMessageType

    • domain: number

      the GStreamer GError domain this message belongs to

    • code: number

      the GError code belonging to the domain

    • text: string

      an allocated text string to be used as a replacement for the default message connected to code, or %NULL

    • debug: string

      an allocated debug message to be used as a replacement for the default debugging information, or %NULL

    • file: string

      the source code file where the error was generated

    • function_: string

      the source code function where the error was generated

    • line: number

      the source code line where the error was generated

    • structure: Gst.Structure

      optional details structure

    Returns void

  • no_more_pads(): void
  • Use this function to signal that the element does not expect any more pads to show up in the current pipeline. This function should be called whenever pads have been added by the element itself. Elements with #GST_PAD_SOMETIMES pad templates use this in combination with autopluggers to figure out that the element is done initializing its pads.

    This function emits the #GstElement::no-more-pads signal.

    MT safe.

    Returns void

  • notify(property_name: string): void
  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    Parameters

    • property_name: string

      the name of a property installed on the class of object.

    Returns void

  • Emits a "notify" signal for the property specified by pspec on object.

    This function omits the property name lookup, hence it is faster than g_object_notify().

    One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with g_object_class_install_property() inside a static array, e.g.:

      enum
    {
    PROP_0,
    PROP_FOO,
    PROP_LAST
    };

    static GParamSpec *properties[PROP_LAST];

    static void
    my_object_class_init (MyObjectClass *klass)
    {
    properties[PROP_FOO] = g_param_spec_int ("foo", "Foo", "The foo",
    0, 100,
    50,
    G_PARAM_READWRITE);
    g_object_class_install_property (gobject_class,
    PROP_FOO,
    properties[PROP_FOO]);
    }

    and then notify a change on the "foo" property with:

      g_object_notify_by_pspec (self, properties[PROP_FOO]);
    

    Parameters

    • pspec: ParamSpec

      the #GParamSpec of a property installed on the class of object.

    Returns void

  • Post a message on the element's #GstBus. This function takes ownership of the message; if you want to access the message after this call, you should add an additional reference before calling.

    Parameters

    Returns boolean

  • Performs a query on the given element.

    For elements that don't implement a query handler, this function forwards the query to a random srcpad or to the peer of a random linked sinkpad of this element.

    Please note that some queries might need a running pipeline to work.

    Parameters

    Returns boolean

  • query_convert(src_format: Gst.Format, src_val: number, dest_format: Gst.Format): [boolean, number]
  • query_duration(format: Gst.Format): [boolean, number]
  • Queries an element (usually top-level pipeline or playbin element) for the total stream duration in nanoseconds. This query will only work once the pipeline is prerolled (i.e. reached PAUSED or PLAYING state). The application will receive an ASYNC_DONE message on the pipeline bus when that is the case.

    If the duration changes for some reason, you will get a DURATION_CHANGED message on the pipeline bus, in which case you should re-query the duration using this function.

    Parameters

    Returns [boolean, number]

  • query_position(format: Gst.Format): [boolean, number]
  • Queries an element (usually top-level pipeline or playbin element) for the stream position in nanoseconds. This will be a value between 0 and the stream duration (if the stream duration is known). This query will usually only work once the pipeline is prerolled (i.e. reached PAUSED or PLAYING state). The application will receive an ASYNC_DONE message on the pipeline bus when that is the case.

    If one repeatedly calls this function one can also create a query and reuse it in gst_element_query().

    Parameters

    Returns [boolean, number]

  • ref(...args: any[]): any
  • Increments the reference count on object. This function does not take the lock on object because it relies on atomic refcounting.

    This object returns the input parameter to ease writing constructs like : result = gst_object_ref (object->parent);

    Parameters

    • Rest ...args: any[]

    Returns any

  • Increase the reference count of object, and possibly remove the [floating][floating-ref] reference, if object has a floating reference.

    In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.

    Since GLib 2.56, the type of object will be propagated to the return type under the same conditions as for g_object_ref().

    Returns GObject.Object

  • release_request_pad(pad: Gst.Pad): void
  • Makes the element free the previously requested pad as obtained with gst_element_request_pad().

    This does not unref the pad. If the pad was created by using gst_element_request_pad(), gst_element_release_request_pad() needs to be followed by gst_object_unref() to free the pad.

    MT safe.

    Parameters

    • pad: Gst.Pad

      the #GstPad to release.

    Returns void

  • remove_pad(pad: Gst.Pad): boolean
  • Removes pad from element. pad will be destroyed if it has not been referenced elsewhere using gst_object_unparent().

    This function is used by plugin developers and should not be used by applications. Pads that were dynamically requested from elements with gst_element_request_pad() should be released with the gst_element_release_request_pad() function instead.

    Pads are not automatically deactivated so elements should perform the needed steps to deactivate the pad in case this pad is removed in the PAUSED or PLAYING state. See gst_pad_set_active() for more information about deactivating pads.

    The pad and the element should be unlocked when calling this function.

    This function will emit the #GstElement::pad-removed signal on the element.

    Parameters

    • pad: Gst.Pad

      the #GstPad to remove from the element.

    Returns boolean

  • remove_property_notify_watch(watch_id: number): void
  • Retrieves a request pad from the element according to the provided template. Pad templates can be looked up using gst_element_factory_get_static_pad_templates().

    The pad should be released with gst_element_release_request_pad().

    Parameters

    • templ: Gst.PadTemplate

      a #GstPadTemplate of which we want a pad of.

    • name: string

      the name of the request #GstPad to retrieve. Can be %NULL.

    • caps: Gst.Caps

      the caps of the pad we want to request. Can be %NULL.

    Returns Gst.Pad

  • request_pad_simple(name: string): Gst.Pad
  • Retrieves a pad from the element by name (e.g. "src_%d"). This version only retrieves request pads. The pad should be released with gst_element_release_request_pad().

    This method is slower than manually getting the pad template and calling gst_element_request_pad() if the pads should have a specific name (e.g. name is "src_1" instead of "src_%u").

    Note that this function was introduced in GStreamer 1.20 in order to provide a better name to gst_element_get_request_pad(). Prior to 1.20, users should use gst_element_get_request_pad() which provides the same functionality.

    Parameters

    • name: string

      the name of the request #GstPad to retrieve.

    Returns Gst.Pad

  • reset(): void
  • Reset the internal TOC. Elements should call this from within the state-change handler.

    Returns void

  • run_dispose(): void
  • Releases all references to other objects. This can be used to break reference cycles.

    This function should only be called from object system implementations.

    Returns void

  • Sends a seek event to an element. See gst_event_new_seek() for the details of the parameters. The seek event is sent to the element using gst_element_send_event().

    MT safe.

    Parameters

    • rate: number

      The new playback rate

    • format: Gst.Format

      The format of the seek values

    • flags: Gst.SeekFlags

      The optional seek flags.

    • start_type: Gst.SeekType

      The type and flags for the new start position

    • start: number

      The value of the new start position

    • stop_type: Gst.SeekType

      The type and flags for the new stop position

    • stop: number

      The value of the new stop position

    Returns boolean

  • Simple API to perform a seek on the given element, meaning it just seeks to the given position relative to the start of the stream. For more complex operations like segment seeks (e.g. for looping) or changing the playback rate or seeking relative to the last configured playback segment you should use gst_element_seek().

    In a completely prerolled PAUSED or PLAYING pipeline, seeking is always guaranteed to return %TRUE on a seekable media type or %FALSE when the media type is certainly not seekable (such as a live stream).

    Some elements allow for seeking in the READY state, in this case they will store the seek event and execute it when they are put to PAUSED. If the element supports seek in READY, it will always return %TRUE when it receives the event in the READY state.

    Parameters

    • format: Gst.Format

      a #GstFormat to execute the seek in, such as #GST_FORMAT_TIME

    • seek_flags: Gst.SeekFlags

      seek options; playback applications will usually want to use GST_SEEK_FLAG_FLUSH | GST_SEEK_FLAG_KEY_UNIT here

    • seek_pos: number

      position to seek to (relative to the start); if you are doing a seek in #GST_FORMAT_TIME this value is in nanoseconds - multiply with #GST_SECOND to convert seconds to nanoseconds or with #GST_MSECOND to convert milliseconds to nanoseconds.

    Returns boolean

  • Sends an event to an element. If the element doesn't implement an event handler, the event will be pushed on a random linked sink pad for downstream events or a random linked source pad for upstream events.

    This function takes ownership of the provided event so you should gst_event_ref() it if you want to reuse the event after this call.

    MT safe.

    Parameters

    • event: Gst.Event

      the #GstEvent to send to the element.

    Returns boolean

  • set_base_time(time: number): void
  • Sets the bus of the element. Increases the refcount on the bus. For internal use only, unless you're testing elements.

    MT safe.

    Parameters

    • bus: Gst.Bus

      the #GstBus to set.

    Returns void

  • Sets the clock for the element. This function increases the refcount on the clock. Any previously set clock on the object is unreffed.

    Parameters

    • clock: Gst.Clock

      the #GstClock to set for the element.

    Returns boolean

  • set_control_binding_disabled(property_name: string, disabled: boolean): void
  • This function is used to disable the control bindings on a property for some time, i.e. gst_object_sync_values() will do nothing for the property.

    Parameters

    • property_name: string

      property to disable

    • disabled: boolean

      boolean that specifies whether to disable the controller or not.

    Returns void

  • set_control_bindings_disabled(disabled: boolean): void
  • This function is used to disable all controlled properties of the object for some time, i.e. gst_object_sync_values() will do nothing.

    Parameters

    • disabled: boolean

      boolean that specifies whether to disable the controller or not.

    Returns void

  • set_control_rate(control_rate: number): void
  • Change the control-rate for this object. Audio processing #GstElement objects will use this rate to sub-divide their processing loop and call gst_object_sync_values() in between. The length of the processing segment should be up to control-rate nanoseconds.

    The control-rate should not change if the element is in %GST_STATE_PAUSED or %GST_STATE_PLAYING.

    Parameters

    • control_rate: number

      the new control-rate in nanoseconds.

    Returns void

  • set_data(key: string, data?: object): void
  • Each object carries around a table of associations from strings to pointers. This function lets you set an association.

    If the object already had an association with that name, the old association will be destroyed.

    Internally, the key is converted to a #GQuark using g_quark_from_string(). This means a copy of key is kept permanently (even after object has been finalized) — so it is recommended to only use a small, bounded set of values for key in your program, to avoid the #GQuark storage growing unbounded.

    Parameters

    • key: string

      name of the key

    • Optional data: object

      data to associate with that key

    Returns void

  • set_locked_state(locked_state: boolean): boolean
  • Locks the state of an element, so state changes of the parent don't affect this element anymore.

    Note that this is racy if the state lock of the parent bin is not taken. The parent bin might've just checked the flag in another thread and as the next step proceed to change the child element's state.

    MT safe.

    Parameters

    • locked_state: boolean

      %TRUE to lock the element's state

    Returns boolean

  • set_name(name: string): boolean
  • Sets the name of object, or gives object a guaranteed unique name (if name is %NULL). This function makes a copy of the provided name, so the caller retains ownership of the name it sent.

    Parameters

    • name: string

      new name of object

    Returns boolean

  • Sets the parent of object to parent. The object's reference count will be incremented, and any floating reference will be removed (see gst_object_ref_sink()).

    Parameters

    Returns boolean

  • set_property(property_name: string, value?: any): void
  • set_start_time(time: number): void
  • Set the start time of an element. The start time of the element is the running time of the element when it last went to the PAUSED state. In READY or after a flushing seek, it is set to 0.

    Toplevel elements like #GstPipeline will manage the start_time and base_time on its children. Setting the start_time to #GST_CLOCK_TIME_NONE on such a toplevel element will disable the distribution of the base_time to the children and can be useful if the application manages the base_time itself, for example if you want to synchronize capture from multiple pipelines, and you can also ensure that the pipelines have the same clock.

    MT safe.

    Parameters

    • time: number

      the base time to set.

    Returns void

  • Sets the state of the element. This function will try to set the requested state by going through all the intermediary states and calling the class's state change function for each.

    This function can return #GST_STATE_CHANGE_ASYNC, in which case the element will perform the remainder of the state change asynchronously in another thread. An application can use gst_element_get_state() to wait for the completion of the state change or it can wait for a %GST_MESSAGE_ASYNC_DONE or %GST_MESSAGE_STATE_CHANGED on the bus.

    State changes to %GST_STATE_READY or %GST_STATE_NULL never return #GST_STATE_CHANGE_ASYNC.

    Parameters

    • state: Gst.State

      the element's new #GstState.

    Returns Gst.StateChangeReturn

  • set_toc(toc: Toc): void
  • Set the given TOC on the setter. Previously set TOC will be unreffed before setting a new one.

    Parameters

    • toc: Toc

      a #GstToc to set.

    Returns void

  • steal_data(key?: string): object
  • Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

    Parameters

    • Optional key: string

      name of the key

    Returns object

  • steal_qdata(quark: number): object
  • This function gets back user data pointers stored via g_object_set_qdata() and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

    void
    object_add_to_user_list (GObject *object,
    const gchar *new_string)
    {
    // the quark, naming the object data
    GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
    // retrieve the old string list
    GList *list = g_object_steal_qdata (object, quark_string_list);

    // prepend new string
    list = g_list_prepend (list, g_strdup (new_string));
    // this changed 'list', so we need to set it again
    g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
    }
    static void
    free_string_list (gpointer data)
    {
    GList *node, *list = data;

    for (node = list; node; node = node->next)
    g_free (node->data);
    g_list_free (list);
    }

    Using g_object_get_qdata() in the above example, instead of g_object_steal_qdata() would have left the destroy function set, and thus the partial string list would have been freed upon g_object_set_qdata_full().

    Parameters

    • quark: number

      A #GQuark, naming the user data pointer

    Returns object

  • suggest_next_sync(): number
  • sync_state_with_parent(): boolean
  • sync_values(timestamp: number): boolean
  • Sets the properties of the object, according to the #GstControlSources that (maybe) handle them and for the given timestamp.

    If this function fails, it is most likely the application developers fault. Most probably the control sources are not setup correctly.

    Parameters

    • timestamp: number

      the time that should be processed

    Returns boolean

  • thaw_notify(): void
  • Reverts the effect of a previous call to g_object_freeze_notify(). The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

    Duplicate notifications for each property are squashed so that at most one #GObject::notify signal is emitted for each property, in the reverse order in which they have been queued.

    It is an error to call this function when the freeze count is zero.

    Returns void

  • Unlinks all source pads of the source element with all sink pads of the sink element to which they are linked.

    If the link has been made using gst_element_link(), it could have created an requestpad, which has to be released using gst_element_release_request_pad().

    Parameters

    • dest: Gst.Element

      the sink #GstElement to unlink.

    Returns void

  • unlink_pads(srcpadname: string, dest: Gst.Element, destpadname: string): void
  • Unlinks the two named pads of the source and destination elements.

    This is a convenience function for gst_pad_unlink().

    Parameters

    • srcpadname: string

      the name of the #GstPad in source element.

    • dest: Gst.Element

      a #GstElement containing the destination pad.

    • destpadname: string

      the name of the #GstPad in destination element.

    Returns void

  • unparent(): void
  • Clear the parent of object, removing the associated reference. This function decreases the refcount of object.

    MT safe. Grabs and releases object's lock.

    Returns void

  • unref(): void
  • Decreases the reference count of object. When its reference count drops to 0, the object is finalized (i.e. its memory is freed).

    If the pointer to the #GObject may be reused in future (for example, if it is an instance variable of another object), it is recommended to clear the pointer to %NULL rather than retain a dangling pointer to a potentially invalid #GObject instance. Use g_clear_object() for this.

    Returns void

  • vfunc_constructed(): void
  • vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: ParamSpec): void
  • vfunc_dispose(): void
  • vfunc_finalize(): void
  • vfunc_get_property(property_id: number, value?: any, pspec?: ParamSpec): void
  • Gets the state of the element.

    For elements that performed an ASYNC state change, as reported by gst_element_set_state(), this function will block up to the specified timeout value for the state change to complete. If the element completes the state change or goes into an error, this function returns immediately with a return value of %GST_STATE_CHANGE_SUCCESS or %GST_STATE_CHANGE_FAILURE respectively.

    For elements that did not return %GST_STATE_CHANGE_ASYNC, this function returns the current and pending state immediately.

    This function returns %GST_STATE_CHANGE_NO_PREROLL if the element successfully changed its state but is not able to provide data yet. This mostly happens for live sources that only produce data in %GST_STATE_PLAYING. While the state change return is equivalent to %GST_STATE_CHANGE_SUCCESS, it is returned to the application to signal that some sink elements might not be able to complete their state change because an element is not producing data to complete the preroll. When setting the element to playing, the preroll will complete and playback will start.

    virtual

    Parameters

    • timeout: number

      a #GstClockTime to specify the timeout for an async state change or %GST_CLOCK_TIME_NONE for infinite timeout.

    Returns [Gst.StateChangeReturn, Gst.State, Gst.State]

  • vfunc_no_more_pads(): void
  • Use this function to signal that the element does not expect any more pads to show up in the current pipeline. This function should be called whenever pads have been added by the element itself. Elements with #GST_PAD_SOMETIMES pad templates use this in combination with autopluggers to figure out that the element is done initializing its pads.

    This function emits the #GstElement::no-more-pads signal.

    MT safe.

    virtual

    Returns void

  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    virtual

    Parameters

    Returns void

  • vfunc_pad_added(pad: Gst.Pad): void
  • vfunc_pad_removed(pad: Gst.Pad): void
  • Post a message on the element's #GstBus. This function takes ownership of the message; if you want to access the message after this call, you should add an additional reference before calling.

    virtual

    Parameters

    Returns boolean

  • Performs a query on the given element.

    For elements that don't implement a query handler, this function forwards the query to a random srcpad or to the peer of a random linked sinkpad of this element.

    Please note that some queries might need a running pipeline to work.

    virtual

    Parameters

    Returns boolean

  • vfunc_release_pad(pad: Gst.Pad): void
  • Retrieves a request pad from the element according to the provided template. Pad templates can be looked up using gst_element_factory_get_static_pad_templates().

    The pad should be released with gst_element_release_request_pad().

    virtual

    Parameters

    • templ: Gst.PadTemplate

      a #GstPadTemplate of which we want a pad of.

    • name: string

      the name of the request #GstPad to retrieve. Can be %NULL.

    • caps: Gst.Caps

      the caps of the pad we want to request. Can be %NULL.

    Returns Gst.Pad

  • vfunc_send_event(event: Gst.Event): boolean
  • Sends an event to an element. If the element doesn't implement an event handler, the event will be pushed on a random linked sink pad for downstream events or a random linked source pad for upstream events.

    This function takes ownership of the provided event so you should gst_event_ref() it if you want to reuse the event after this call.

    MT safe.

    virtual

    Parameters

    • event: Gst.Event

      the #GstEvent to send to the element.

    Returns boolean

  • vfunc_set_bus(bus: Gst.Bus): void
  • vfunc_set_clock(clock: Gst.Clock): boolean
  • Sets the clock for the element. This function increases the refcount on the clock. Any previously set clock on the object is unreffed.

    virtual

    Parameters

    • clock: Gst.Clock

      the #GstClock to set for the element.

    Returns boolean

  • vfunc_set_property(property_id: number, value?: any, pspec?: ParamSpec): void
  • Sets the state of the element. This function will try to set the requested state by going through all the intermediary states and calling the class's state change function for each.

    This function can return #GST_STATE_CHANGE_ASYNC, in which case the element will perform the remainder of the state change asynchronously in another thread. An application can use gst_element_get_state() to wait for the completion of the state change or it can wait for a %GST_MESSAGE_ASYNC_DONE or %GST_MESSAGE_STATE_CHANGED on the bus.

    State changes to %GST_STATE_READY or %GST_STATE_NULL never return #GST_STATE_CHANGE_ASYNC.

    virtual

    Parameters

    • state: Gst.State

      the element's new #GstState.

    Returns Gst.StateChangeReturn

  • watch_closure(closure: TClosure<any, any>): void
  • This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling g_closure_invalidate() on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, g_object_ref() and g_object_unref() are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

    Parameters

    • closure: TClosure<any, any>

      #GClosure to watch

    Returns void

  • compat_control(what: number, data: object): number
  • Find the #GParamSpec with the given name for an interface. Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().

    Parameters

    • g_iface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface

    • property_name: string

      name of a property to look up.

    Returns ParamSpec

  • Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created #GParamSpec, but normally g_object_class_override_property() will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.

    This function is meant to be called from the interface's default vtable initialization function (the class_init member of #GTypeInfo.) It must not be called after after class_init has been called for any object types implementing this interface.

    If pspec is a floating reference, it will be consumed.

    Parameters

    • g_iface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface.

    • pspec: ParamSpec

      the #GParamSpec for the new property

    Returns void

  • Lists the properties of an interface.Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().

    Parameters

    • g_iface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface

    Returns ParamSpec[]

  • Creates a new instance of a #GObject subtype and sets its properties.

    Construction parameters (see %G_PARAM_CONSTRUCT, %G_PARAM_CONSTRUCT_ONLY) which are not explicitly specified are set to their default values.

    Parameters

    • object_type: GType<unknown>

      the type id of the #GObject subtype to instantiate

    • parameters: GObject.Parameter[]

      an array of #GParameter

    Returns GObject.Object

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