Creates a new #GtkGestureStylus.
Mouse button number to listen to, or 0 to listen for any button.
Whether the gesture is exclusive. Exclusive gestures only listen to pointer and pointer emulated events.
The number of touch points that trigger recognition on this gesture,
The propagation phase at which this controller will handle events.
Whether the gesture handles only touch events.
The widget receiving the #GdkEvents that the controller will handle.
If non-%NULL, the gesture will only listen for events that happen on this #GdkWindow, or a child of it.
Creates a binding between source_property
on source
and target_property
on target
.
Whenever the source_property
is changed the target_property
is
updated using the same value. For instance:
g_object_bind_property (action, "active", widget, "sensitive", 0);
Will result in the "sensitive" property of the widget #GObject instance to be updated with the same value of the "active" property of the action #GObject instance.
If flags
contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
if target_property
on target
changes then the source_property
on source
will be updated as well.
The binding will automatically be removed when either the source
or the
target
instances are finalized. To remove the binding without affecting the
source
and the target
you can just call g_object_unref() on the returned
#GBinding instance.
Removing the binding by calling g_object_unref() on it must only be done if
the binding, source
and target
are only used from a single thread and it
is clear that both source
and target
outlive the binding. Especially it
is not safe to rely on this if the binding, source
or target
can be
finalized from different threads. Keep another reference to the binding and
use g_binding_unbind() instead to be on the safe side.
A #GObject can have multiple bindings.
the property on source
to bind
the target #GObject
the property on target
to bind
flags to pass to #GBinding
Creates a binding between source_property
on source
and target_property
on target,
allowing you to set the transformation functions to be used by
the binding.
This function is the language bindings friendly version of g_object_bind_property_full(), using #GClosures instead of function pointers.
the property on source
to bind
the target #GObject
the property on target
to bind
flags to pass to #GBinding
a #GClosure wrapping the transformation function from the source
to the target,
or %NULL to use the default
a #GClosure wrapping the transformation function from the target
to the source,
or %NULL to use the default
This function is intended for #GObject implementations to re-enforce a [floating][floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().
Increases the freeze count on object
. If the freeze count is
non-zero, the emission of "notify" signals on object
is
stopped. The signals are queued until the freeze count is decreased
to zero. Duplicate notifications are squashed so that at most one
#GObject::notify signal is emitted for each property modified while the
object is frozen.
This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.
Returns the current values for the requested axes
. This function
must be called from either the #GtkGestureStylus:down,
#GtkGestureStylus:motion, #GtkGestureStylus:up or #GtkGestureStylus:proximity
signals.
If there are touch sequences being currently handled by gesture,
this function returns %TRUE and fills in rect
with the bounding
box containing all active touches. Otherwise, %FALSE will be
returned.
Note: This function will yield unexpected results on touchpad
gestures. Since there is no correlation between physical and
pixel distances, these will look as if constrained in an
infinitely small area, rect
width and height will thus be 0
regardless of the number of touchpoints.
If there are touch sequences being currently handled by gesture,
this function returns %TRUE and fills in x
and y
with the center
of the bounding box containing all active touches. Otherwise, %FALSE
will be returned.
Returns the button number gesture
listens for, or 0 if gesture
reacts to any button press.
Returns the button number currently interacting with gesture,
or 0 if there
is none.
Returns the event sequence currently interacting with gesture
.
This is only meaningful if gtk_gesture_is_active() returns %TRUE.
Gets a named field from the objects table of associations (see g_object_set_data()).
name of the key for that association
Returns the #GdkDeviceTool currently driving input through this gesture. This function must be called from either the #GtkGestureStylus::down, #GtkGestureStylus::motion, #GtkGestureStylus::up or #GtkGestureStylus::proximity signal handlers.
Gets whether a gesture is exclusive. For more information, see gtk_gesture_single_set_exclusive().
Returns the last event that was processed for sequence
.
Note that the returned pointer is only valid as long as the sequence
is still interpreted by the gesture
. If in doubt, you should make
a copy of the event.
a #GdkEventSequence
Returns the #GdkEventSequence that was last updated on gesture
.
If sequence
is currently being interpreted by gesture,
this
function returns %TRUE and fills in x
and y
with the last coordinates
stored for that event sequence. The coordinates are always relative to the
widget allocation.
a #GdkEventSequence, or %NULL for pointer events
Gets the propagation phase at which controller
handles events.
Gets a property of an object.
The value
can be:
In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling g_value_unset().
Note that g_object_get_property() is really intended for language bindings, g_object_get() is much more convenient for C programming.
the name of the property to get
return location for the property value
This function gets back user data pointers stored via g_object_set_qdata().
A #GQuark, naming the user data pointer
Returns the sequence
state, as seen by gesture
.
a #GdkEventSequence
Returns the list of #GdkEventSequences currently being interpreted
by gesture
.
Returns %TRUE if the gesture is only triggered by touch events.
Gets n_properties
properties for an object
.
Obtained properties will be set to values
. All properties must be valid.
Warnings will be emitted and undefined behaviour may result if invalid
properties are passed in.
the names of each property to get
the values of each property to get
Adds gesture
to the same group than group_gesture
. Gestures
are by default isolated in their own groups.
When gestures are grouped, the state of #GdkEventSequences is kept in sync for all of those, so calling gtk_gesture_set_sequence_state(), on one will transfer the same value to the others.
Groups also perform an "implicit grabbing" of sequences, if a #GdkEventSequence state is set to #GTK_EVENT_SEQUENCE_CLAIMED on one group, every other gesture group attached to the same #GtkWidget will switch the state for that sequence to #GTK_EVENT_SEQUENCE_DENIED.
Returns %TRUE if gesture
is currently handling events corresponding to
sequence
.
a #GdkEventSequence or %NULL
Returns %TRUE if the gesture is currently active. A gesture is active meanwhile there are touch sequences interacting with it.
Checks whether object
has a [floating][floating-ref] reference.
Returns %TRUE if the gesture is currently recognized.
A gesture is recognized if there are as many interacting
touch sequences as required by gesture,
and #GtkGesture::check
returned %TRUE for the sequences being currently interpreted.
Emits a "notify" signal for the property property_name
on object
.
When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.
Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.
the name of a property installed on the class of object
.
Emits a "notify" signal for the property specified by pspec
on object
.
This function omits the property name lookup, hence it is faster than g_object_notify().
One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with g_object_class_install_property() inside a static array, e.g.:
enum
{
PROP_0,
PROP_FOO,
PROP_LAST
};
static GParamSpec *properties[PROP_LAST];
static void
my_object_class_init (MyObjectClass *klass)
{
properties[PROP_FOO] = g_param_spec_int ("foo", "Foo", "The foo",
0, 100,
50,
G_PARAM_READWRITE);
g_object_class_install_property (gobject_class,
PROP_FOO,
properties[PROP_FOO]);
}
and then notify a change on the "foo" property with:
g_object_notify_by_pspec (self, properties[PROP_FOO]);
the #GParamSpec of a property installed on the class of object
.
Increase the reference count of object,
and possibly remove the
[floating][floating-ref] reference, if object
has a floating reference.
In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.
Since GLib 2.56, the type of object
will be propagated to the return type
under the same conditions as for g_object_ref().
Resets the controller
to a clean state. Every interaction
the controller did through #GtkEventController::handle-event
will be dropped at this point.
Releases all references to other objects. This can be used to break reference cycles.
This function should only be called from object system implementations.
Sets the button number gesture
listens to. If non-0, every
button press from a different button number will be ignored.
Touch events implicitly match with button 1.
button number to listen to, or 0 for any button
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
If the object already had an association with that name, the old association will be destroyed.
Internally, the key
is converted to a #GQuark using g_quark_from_string().
This means a copy of key
is kept permanently (even after object
has been
finalized) — so it is recommended to only use a small, bounded set of values
for key
in your program, to avoid the #GQuark storage growing unbounded.
name of the key
data to associate with that key
Sets whether gesture
is exclusive. An exclusive gesture will
only handle pointer and "pointer emulated" touch events, so at
any given time, there is only one sequence able to interact with
those.
%TRUE to make gesture
exclusive
Sets the propagation phase at which a controller handles events.
If phase
is %GTK_PHASE_NONE, no automatic event handling will be
performed, but other additional gesture maintenance will. In that phase,
the events can be managed by calling gtk_event_controller_handle_event().
a propagation phase
Sets a property on an object.
the name of the property to set
the value
Sets the state of sequence
in gesture
. Sequences start
in state #GTK_EVENT_SEQUENCE_NONE, and whenever they change
state, they can never go back to that state. Likewise,
sequences in state #GTK_EVENT_SEQUENCE_DENIED cannot turn
back to a not denied state. With these rules, the lifetime
of an event sequence is constrained to the next four:
Note: Due to event handling ordering, it may be unsafe to set the state on another gesture within a #GtkGesture::begin signal handler, as the callback might be executed before the other gesture knows about the sequence. A safe way to perform this could be:
|[ static void first_gesture_begin_cb (GtkGesture *first_gesture, GdkEventSequence *sequence, gpointer user_data) { gtk_gesture_set_sequence_state (first_gesture, sequence, GTK_EVENT_SEQUENCE_CLAIMED); gtk_gesture_set_sequence_state (second_gesture, sequence, GTK_EVENT_SEQUENCE_DENIED); }
static void second_gesture_begin_cb (GtkGesture *second_gesture, GdkEventSequence *sequence, gpointer user_data) { if (gtk_gesture_get_sequence_state (first_gesture, sequence) == GTK_EVENT_SEQUENCE_CLAIMED) gtk_gesture_set_sequence_state (second_gesture, sequence, GTK_EVENT_SEQUENCE_DENIED); }
If both gestures are in the same group, just set the state on
the gesture emitting the event, the sequence will be already
be initialized to the group's global state when the second
gesture processes the event.
@param sequence a #GdkEventSequence
@param state the sequence state
Sets the state of all sequences that gesture
is currently
interacting with. See gtk_gesture_set_sequence_state()
for more details on sequence states.
the sequence state
If touch_only
is %TRUE, gesture
will only handle events of type
#GDK_TOUCH_BEGIN, #GDK_TOUCH_UPDATE or #GDK_TOUCH_END. If %FALSE,
mouse events will be handled too.
whether gesture
handles only touch events
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
name of the key
This function gets back user data pointers stored via
g_object_set_qdata() and removes the data
from object
without invoking its destroy() function (if any was
set).
Usually, calling this function is only required to update
user data pointers with a destroy notifier, for example:
void
object_add_to_user_list (GObject *object,
const gchar *new_string)
{
// the quark, naming the object data
GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
// retrieve the old string list
GList *list = g_object_steal_qdata (object, quark_string_list);
// prepend new string
list = g_list_prepend (list, g_strdup (new_string));
// this changed 'list', so we need to set it again
g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
}
static void
free_string_list (gpointer data)
{
GList *node, *list = data;
for (node = list; node; node = node->next)
g_free (node->data);
g_list_free (list);
}
Using g_object_get_qdata() in the above example, instead of g_object_steal_qdata() would have left the destroy function set, and thus the partial string list would have been freed upon g_object_set_qdata_full().
A #GQuark, naming the user data pointer
Reverts the effect of a previous call to
g_object_freeze_notify(). The freeze count is decreased on object
and when it reaches zero, queued "notify" signals are emitted.
Duplicate notifications for each property are squashed so that at most one #GObject::notify signal is emitted for each property, in the reverse order in which they have been queued.
It is an error to call this function when the freeze count is zero.
Separates gesture
into an isolated group.
Decreases the reference count of object
. When its reference count
drops to 0, the object is finalized (i.e. its memory is freed).
If the pointer to the #GObject may be reused in future (for example, if it is an instance variable of another object), it is recommended to clear the pointer to %NULL rather than retain a dangling pointer to a potentially invalid #GObject instance. Use g_clear_object() for this.
Emits a "notify" signal for the property property_name
on object
.
When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.
Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.
This function essentially limits the life time of the closure
to
the life time of the object. That is, when the object is finalized,
the closure
is invalidated by calling g_closure_invalidate() on
it, in order to prevent invocations of the closure with a finalized
(nonexisting) object. Also, g_object_ref() and g_object_unref() are
added as marshal guards to the closure,
to ensure that an extra
reference count is held on object
during invocation of the
closure
. Usually, this function will be called on closures that
use this object
as closure data.
#GClosure to watch
Find the #GParamSpec with the given name for an
interface. Generally, the interface vtable passed in as g_iface
will be the default vtable from g_type_default_interface_ref(), or,
if you know the interface has already been loaded,
g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
name of a property to look up.
Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created #GParamSpec, but normally g_object_class_override_property() will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.
This function is meant to be called from the interface's default
vtable initialization function (the class_init
member of
#GTypeInfo.) It must not be called after after class_init
has
been called for any object types implementing this interface.
If pspec
is a floating reference, it will be consumed.
any interface vtable for the interface, or the default vtable for the interface.
the #GParamSpec for the new property
Lists the properties of an interface.Generally, the interface
vtable passed in as g_iface
will be the default vtable from
g_type_default_interface_ref(), or, if you know the interface has
already been loaded, g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
Creates a new #GtkGestureStylus.
Creates a new instance of a #GObject subtype and sets its properties.
Construction parameters (see %G_PARAM_CONSTRUCT, %G_PARAM_CONSTRUCT_ONLY) which are not explicitly specified are set to their default values.
the type id of the #GObject subtype to instantiate
an array of #GParameter
#GtkGestureStylus is a #GtkGesture implementation specific to stylus input. The provided signals just provide the basic information