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Generic representation of an input device. The actual contents of this structure depend on the backend used.

Hierarchy

Index

Constructors

Properties

backend: Clutter.Backend

The #ClutterBackend that created the device.

device_manager: Clutter.DeviceManager

The #ClutterDeviceManager instance which owns the device

device_mode: Clutter.InputMode
device_type: InputDeviceType

The type of the device

enabled: boolean

Whether the device is enabled.

A device with the #ClutterInputDevice:device-mode property set to %CLUTTER_INPUT_MODE_MASTER cannot be disabled.

A device must be enabled in order to receive events from it.

g_type_instance: TypeInstance
has_cursor: boolean

Whether the device has an on screen cursor following its movement.

id: number

The unique identifier of the device

n_axes: number

The number of axes of the device.

name: string

The name of the device

product_id: string

Product ID of this device.

vendor_id: string

Vendor ID of this device.

name: string

Methods

  • Creates a binding between source_property on source and target_property on target.

    Whenever the source_property is changed the target_property is updated using the same value. For instance:

      g_object_bind_property (action, "active", widget, "sensitive", 0);
    

    Will result in the "sensitive" property of the widget #GObject instance to be updated with the same value of the "active" property of the action #GObject instance.

    If flags contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: if target_property on target changes then the source_property on source will be updated as well.

    The binding will automatically be removed when either the source or the target instances are finalized. To remove the binding without affecting the source and the target you can just call g_object_unref() on the returned #GBinding instance.

    Removing the binding by calling g_object_unref() on it must only be done if the binding, source and target are only used from a single thread and it is clear that both source and target outlive the binding. Especially it is not safe to rely on this if the binding, source or target can be finalized from different threads. Keep another reference to the binding and use g_binding_unbind() instead to be on the safe side.

    A #GObject can have multiple bindings.

    Parameters

    • source_property: string

      the property on source to bind

    • target: GObject.Object

      the target #GObject

    • target_property: string

      the property on target to bind

    • flags: BindingFlags

      flags to pass to #GBinding

    Returns Binding

  • Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

    This function is the language bindings friendly version of g_object_bind_property_full(), using #GClosures instead of function pointers.

    Parameters

    • source_property: string

      the property on source to bind

    • target: GObject.Object

      the target #GObject

    • target_property: string

      the property on target to bind

    • flags: BindingFlags

      flags to pass to #GBinding

    • transform_to: TClosure<any, any>

      a #GClosure wrapping the transformation function from the source to the target, or %NULL to use the default

    • transform_from: TClosure<any, any>

      a #GClosure wrapping the transformation function from the target to the source, or %NULL to use the default

    Returns Binding

  • connect(sigName: "notify::backend", callback: (($obj: InputDevice, pspec: ParamSpec) => void)): number
  • connect(sigName: "notify::device-manager", callback: (($obj: InputDevice, pspec: ParamSpec) => void)): number
  • connect(sigName: "notify::device-mode", callback: (($obj: InputDevice, pspec: ParamSpec) => void)): number
  • connect(sigName: "notify::device-type", callback: (($obj: InputDevice, pspec: ParamSpec) => void)): number
  • connect(sigName: "notify::enabled", callback: (($obj: InputDevice, pspec: ParamSpec) => void)): number
  • connect(sigName: "notify::has-cursor", callback: (($obj: InputDevice, pspec: ParamSpec) => void)): number
  • connect(sigName: "notify::id", callback: (($obj: InputDevice, pspec: ParamSpec) => void)): number
  • connect(sigName: "notify::n-axes", callback: (($obj: InputDevice, pspec: ParamSpec) => void)): number
  • connect(sigName: "notify::name", callback: (($obj: InputDevice, pspec: ParamSpec) => void)): number
  • connect(sigName: "notify::product-id", callback: (($obj: InputDevice, pspec: ParamSpec) => void)): number
  • connect(sigName: "notify::vendor-id", callback: (($obj: InputDevice, pspec: ParamSpec) => void)): number
  • connect(sigName: string, callback: ((...args: any[]) => void)): number
  • connect_after(sigName: "notify::backend", callback: (($obj: InputDevice, pspec: ParamSpec) => void)): number
  • connect_after(sigName: "notify::device-manager", callback: (($obj: InputDevice, pspec: ParamSpec) => void)): number
  • connect_after(sigName: "notify::device-mode", callback: (($obj: InputDevice, pspec: ParamSpec) => void)): number
  • connect_after(sigName: "notify::device-type", callback: (($obj: InputDevice, pspec: ParamSpec) => void)): number
  • connect_after(sigName: "notify::enabled", callback: (($obj: InputDevice, pspec: ParamSpec) => void)): number
  • connect_after(sigName: "notify::has-cursor", callback: (($obj: InputDevice, pspec: ParamSpec) => void)): number
  • connect_after(sigName: "notify::id", callback: (($obj: InputDevice, pspec: ParamSpec) => void)): number
  • connect_after(sigName: "notify::n-axes", callback: (($obj: InputDevice, pspec: ParamSpec) => void)): number
  • connect_after(sigName: "notify::name", callback: (($obj: InputDevice, pspec: ParamSpec) => void)): number
  • connect_after(sigName: "notify::product-id", callback: (($obj: InputDevice, pspec: ParamSpec) => void)): number
  • connect_after(sigName: "notify::vendor-id", callback: (($obj: InputDevice, pspec: ParamSpec) => void)): number
  • connect_after(sigName: string, callback: ((...args: any[]) => void)): number
  • disconnect(id: number): void
  • emit(sigName: "notify::backend", ...args: any[]): void
  • emit(sigName: "notify::device-manager", ...args: any[]): void
  • emit(sigName: "notify::device-mode", ...args: any[]): void
  • emit(sigName: "notify::device-type", ...args: any[]): void
  • emit(sigName: "notify::enabled", ...args: any[]): void
  • emit(sigName: "notify::has-cursor", ...args: any[]): void
  • emit(sigName: "notify::id", ...args: any[]): void
  • emit(sigName: "notify::n-axes", ...args: any[]): void
  • emit(sigName: "notify::name", ...args: any[]): void
  • emit(sigName: "notify::product-id", ...args: any[]): void
  • emit(sigName: "notify::vendor-id", ...args: any[]): void
  • emit(sigName: string, ...args: any[]): void
  • force_floating(): void
  • This function is intended for #GObject implementations to re-enforce a [floating][floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().

    Returns void

  • freeze_notify(): void
  • Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.

    This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.

    Returns void

  • Retrieves a pointer to the #ClutterInputDevice that has been associated to device.

    If the #ClutterInputDevice:device-mode property of device is set to %CLUTTER_INPUT_MODE_MASTER, this function will return %NULL.

    Returns InputDevice

  • get_axis_value(axes: number[], axis: InputAxis): [boolean, number]
  • Extracts the value of the given axis of a #ClutterInputDevice from an array of axis values.

    An example of typical usage for this function is:

    |[ ClutterInputDevice *device = clutter_event_get_device (event); gdouble *axes = clutter_event_get_axes (event, NULL); gdouble pressure_value = 0;

    clutter_input_device_get_axis_value (device, axes, CLUTTER_INPUT_AXIS_PRESSURE, &pressure_value);


    @param axes an array of axes values, typically coming from clutter_event_get_axes()
    @param axis the axis to extract

    Parameters

    Returns [boolean, number]

  • get_data(key?: string): object
  • Gets a named field from the objects table of associations (see g_object_set_data()).

    Parameters

    • Optional key: string

      name of the key for that association

    Returns object

  • get_device_coords(): [number, number]
  • get_device_id(): number
  • get_device_name(): string
  • get_enabled(): boolean
  • get_has_cursor(): boolean
  • get_n_axes(): number
  • get_n_keys(): number
  • get_product_id(): string
  • get_property(property_name?: string, value?: any): void
  • Gets a property of an object.

    The value can be:

    • an empty #GValue initialized by %G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
    • a #GValue initialized with the expected type of the property
    • a #GValue initialized with a type to which the expected type of the property can be transformed

    In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling g_value_unset().

    Note that g_object_get_property() is really intended for language bindings, g_object_get() is much more convenient for C programming.

    Parameters

    • Optional property_name: string

      the name of the property to get

    • Optional value: any

      return location for the property value

    Returns void

  • get_qdata(quark: number): object
  • get_vendor_id(): string
  • getv(names: string[], values: any[]): void
  • Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

    Parameters

    • names: string[]

      the names of each property to get

    • values: any[]

      the values of each property to get

    Returns void

  • Acquires a grab on actor for the given device.

    Any event coming from device will be delivered to actor, bypassing the usual event delivery mechanism, until the grab is released by calling clutter_input_device_ungrab().

    The grab is client-side: even if the windowing system used by the Clutter backend has the concept of "device grabs", Clutter will not use them.

    Only #ClutterInputDevice of types %CLUTTER_POINTER_DEVICE and %CLUTTER_KEYBOARD_DEVICE can hold a grab.

    Parameters

    Returns void

  • is_floating(): boolean
  • keycode_to_evdev(hardware_keycode: number, evdev_keycode: number): boolean
  • Translates a hardware keycode from a #ClutterKeyEvent to the equivalent evdev keycode. Note that depending on the input backend used by Clutter this function can fail if there is no obvious mapping between the key codes. The hardware keycode can be taken from the #ClutterKeyEvent.hardware_keycode member of #ClutterKeyEvent.

    Parameters

    • hardware_keycode: number

      The hardware keycode from a #ClutterKeyEvent

    • evdev_keycode: number

      The return location for the evdev keycode

    Returns boolean

  • notify(property_name: string): void
  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    Parameters

    • property_name: string

      the name of a property installed on the class of object.

    Returns void

  • Emits a "notify" signal for the property specified by pspec on object.

    This function omits the property name lookup, hence it is faster than g_object_notify().

    One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with g_object_class_install_property() inside a static array, e.g.:

      enum
    {
    PROP_0,
    PROP_FOO,
    PROP_LAST
    };

    static GParamSpec *properties[PROP_LAST];

    static void
    my_object_class_init (MyObjectClass *klass)
    {
    properties[PROP_FOO] = g_param_spec_int ("foo", "Foo", "The foo",
    0, 100,
    50,
    G_PARAM_READWRITE);
    g_object_class_install_property (gobject_class,
    PROP_FOO,
    properties[PROP_FOO]);
    }

    and then notify a change on the "foo" property with:

      g_object_notify_by_pspec (self, properties[PROP_FOO]);
    

    Parameters

    • pspec: ParamSpec

      the #GParamSpec of a property installed on the class of object.

    Returns void

  • Increases the reference count of object.

    Since GLib 2.56, if GLIB_VERSION_MAX_ALLOWED is 2.56 or greater, the type of object will be propagated to the return type (using the GCC typeof() extension), so any casting the caller needs to do on the return type must be explicit.

    Returns GObject.Object

  • Increase the reference count of object, and possibly remove the [floating][floating-ref] reference, if object has a floating reference.

    In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.

    Since GLib 2.56, the type of object will be propagated to the return type under the same conditions as for g_object_ref().

    Returns GObject.Object

  • run_dispose(): void
  • Releases all references to other objects. This can be used to break reference cycles.

    This function should only be called from object system implementations.

    Returns void

  • Acquires a grab on actor for the given device and the given touch sequence.

    Any touch event coming from device and from sequence will be delivered to actor, bypassing the usual event delivery mechanism, until the grab is released by calling clutter_input_device_sequence_ungrab().

    The grab is client-side: even if the windowing system used by the Clutter backend has the concept of "device grabs", Clutter will not use them.

    Parameters

    Returns void

  • set_data(key: string, data?: object): void
  • Each object carries around a table of associations from strings to pointers. This function lets you set an association.

    If the object already had an association with that name, the old association will be destroyed.

    Internally, the key is converted to a #GQuark using g_quark_from_string(). This means a copy of key is kept permanently (even after object has been finalized) — so it is recommended to only use a small, bounded set of values for key in your program, to avoid the #GQuark storage growing unbounded.

    Parameters

    • key: string

      name of the key

    • Optional data: object

      data to associate with that key

    Returns void

  • set_enabled(enabled: boolean): void
  • Enables or disables a #ClutterInputDevice.

    Only devices with a #ClutterInputDevice:device-mode property set to %CLUTTER_INPUT_MODE_SLAVE or %CLUTTER_INPUT_MODE_FLOATING can be disabled.

    Parameters

    • enabled: boolean

      %TRUE to enable the device

    Returns void

  • Sets the keyval and modifiers at the given index_ for device.

    Clutter will use the keyval and modifiers set when filling out an event coming from the same input device.

    Parameters

    • index_: number

      the index of the key

    • keyval: number

      the keyval

    • modifiers: Clutter.ModifierType

      a bitmask of modifiers

    Returns void

  • set_property(property_name: string, value?: any): void
  • steal_data(key?: string): object
  • Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

    Parameters

    • Optional key: string

      name of the key

    Returns object

  • steal_qdata(quark: number): object
  • This function gets back user data pointers stored via g_object_set_qdata() and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

    void
    object_add_to_user_list (GObject *object,
    const gchar *new_string)
    {
    // the quark, naming the object data
    GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
    // retrieve the old string list
    GList *list = g_object_steal_qdata (object, quark_string_list);

    // prepend new string
    list = g_list_prepend (list, g_strdup (new_string));
    // this changed 'list', so we need to set it again
    g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
    }
    static void
    free_string_list (gpointer data)
    {
    GList *node, *list = data;

    for (node = list; node; node = node->next)
    g_free (node->data);
    g_list_free (list);
    }

    Using g_object_get_qdata() in the above example, instead of g_object_steal_qdata() would have left the destroy function set, and thus the partial string list would have been freed upon g_object_set_qdata_full().

    Parameters

    • quark: number

      A #GQuark, naming the user data pointer

    Returns object

  • thaw_notify(): void
  • Reverts the effect of a previous call to g_object_freeze_notify(). The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

    Duplicate notifications for each property are squashed so that at most one #GObject::notify signal is emitted for each property, in the reverse order in which they have been queued.

    It is an error to call this function when the freeze count is zero.

    Returns void

  • ungrab(): void
  • unref(): void
  • Decreases the reference count of object. When its reference count drops to 0, the object is finalized (i.e. its memory is freed).

    If the pointer to the #GObject may be reused in future (for example, if it is an instance variable of another object), it is recommended to clear the pointer to %NULL rather than retain a dangling pointer to a potentially invalid #GObject instance. Use g_clear_object() for this.

    Returns void

  • update_from_event(event: Clutter.Event, update_stage: boolean): void
  • Forcibly updates the state of the device using a #ClutterEvent

    This function should never be used by applications: it is meant for integration with embedding toolkits, like clutter-gtk

    Embedding toolkits that disable the event collection inside Clutter need to use this function to update the state of input devices depending on a #ClutterEvent that they are going to submit to the event handling code in Clutter though clutter_do_event(). Since the input devices hold the state that is going to be used to fill in fields like the #ClutterButtonEvent click count, or to emit synthesized events like %CLUTTER_ENTER and %CLUTTER_LEAVE, it is necessary for embedding toolkits to also be responsible of updating the input device state.

    For instance, this might be the code to translate an embedding toolkit native motion notification into a Clutter #ClutterMotionEvent and ask Clutter to process it:

    |[ ClutterEvent c_event;

    translate_native_event_to_clutter (native_event, &c_event);

    clutter_do_event (&c_event);



    Before letting clutter_do_event() process the event, it is necessary to call
    clutter_input_device_update_from_event():

    |[
    ClutterEvent c_event;
    ClutterDeviceManager *manager;
    ClutterInputDevice *device;

    translate_native_event_to_clutter (native_event, &c_event);

    // get the device manager
    manager = clutter_device_manager_get_default ();

    // use the default Core Pointer that Clutter backends register by default
    device = clutter_device_manager_get_core_device (manager, %CLUTTER_POINTER_DEVICE);

    // update the state of the input device
    clutter_input_device_update_from_event (device, &c_event, FALSE);

    clutter_do_event (&c_event);

    The update_stage boolean argument should be used when the input device enters and leaves a #ClutterStage; it will use the #ClutterStage field of the passed event to update the stage associated to the input device.

    Parameters

    • event: Clutter.Event

      a #ClutterEvent

    • update_stage: boolean

      whether to update the #ClutterStage of the device using the stage of the event

    Returns void

  • vfunc_constructed(): void
  • vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: ParamSpec): void
  • vfunc_dispose(): void
  • vfunc_finalize(): void
  • vfunc_get_property(property_id: number, value?: any, pspec?: ParamSpec): void
  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    virtual

    Parameters

    Returns void

  • vfunc_set_property(property_id: number, value?: any, pspec?: ParamSpec): void
  • watch_closure(closure: TClosure<any, any>): void
  • This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling g_closure_invalidate() on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, g_object_ref() and g_object_unref() are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

    Parameters

    • closure: TClosure<any, any>

      #GClosure to watch

    Returns void

  • compat_control(what: number, data: object): number
  • Find the #GParamSpec with the given name for an interface. Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().

    Parameters

    • g_iface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface

    • property_name: string

      name of a property to look up.

    Returns ParamSpec

  • Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created #GParamSpec, but normally g_object_class_override_property() will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.

    This function is meant to be called from the interface's default vtable initialization function (the class_init member of #GTypeInfo.) It must not be called after after class_init has been called for any object types implementing this interface.

    If pspec is a floating reference, it will be consumed.

    Parameters

    • g_iface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface.

    • pspec: ParamSpec

      the #GParamSpec for the new property

    Returns void

  • Lists the properties of an interface.Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().

    Parameters

    • g_iface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface

    Returns ParamSpec[]

  • Creates a new instance of a #GObject subtype and sets its properties.

    Construction parameters (see %G_PARAM_CONSTRUCT, %G_PARAM_CONSTRUCT_ONLY) which are not explicitly specified are set to their default values.

    Parameters

    • object_type: GType<unknown>

      the type id of the #GObject subtype to instantiate

    • parameters: GObject.Parameter[]

      an array of #GParameter

    Returns GObject.Object

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