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GdkGLContext is an object representing a platform-specific OpenGL draw context.

GdkGLContexts are created for a surface using [methodGdk.Surface.create_gl_context], and the context will match the characteristics of the surface.

A GdkGLContext is not tied to any particular normal framebuffer. For instance, it cannot draw to the surface back buffer. The GDK repaint system is in full control of the painting to that. Instead, you can create render buffers or textures and use [funccairo_draw_from_gl] in the draw function of your widget to draw them. Then GDK will handle the integration of your rendering with that of other widgets.

Support for GdkGLContext is platform-specific and context creation can fail, returning %NULL context.

A GdkGLContext has to be made "current" in order to start using it, otherwise any OpenGL call will be ignored.

Creating a new OpenGL context

In order to create a new GdkGLContext instance you need a GdkSurface, which you typically get during the realize call of a widget.

A GdkGLContext is not realized until either [methodGdk.GLContext.make_current] or [methodGdk.GLContext.realize] is called. It is possible to specify details of the GL context like the OpenGL version to be used, or whether the GL context should have extra state validation enabled after calling [methodGdk.Surface.create_gl_context] by calling [methodGdk.GLContext.realize]. If the realization fails you have the option to change the settings of the GdkGLContext and try again.

Using a GdkGLContext

You will need to make the GdkGLContext the current context before issuing OpenGL calls; the system sends OpenGL commands to whichever context is current. It is possible to have multiple contexts, so you always need to ensure that the one which you want to draw with is the current one before issuing commands:

gdk_gl_context_make_current (context);

You can now perform your drawing using OpenGL commands.

You can check which GdkGLContext is the current one by using [funcGdk.GLContext.get_current]; you can also unset any GdkGLContext that is currently set by calling [funcGdk.GLContext.clear_current].

Hierarchy

Index

Constructors

Properties

allowed_apis: Gdk.GLAPI

The allowed APIs.

api: Gdk.GLAPI

The API currently in use.

display: Gdk.Display

The GdkDisplay used to create the GdkDrawContext.

g_type_instance: TypeInstance
shared_context: Gdk.GLContext

Always %NULL

As many contexts can share data now and no single shared context exists anymore, this function has been deprecated and now always returns %NULL.

surface: Gdk.Surface

The GdkSurface the context is bound to.

name: string

Methods

  • Indicates that you are beginning the process of redrawing region on the context's surface.

    Calling this function begins a drawing operation using context on the surface that context was created from. The actual requirements and guarantees for the drawing operation vary for different implementations of drawing, so a [classGdk.CairoContext] and a [classGdk.GLContext] need to be treated differently.

    A call to this function is a requirement for drawing and must be followed by a call to [methodGdk.DrawContext.end_frame], which will complete the drawing operation and ensure the contents become visible on screen.

    Note that the region passed to this function is the minimum region that needs to be drawn and depending on implementation, windowing system and hardware in use, it might be necessary to draw a larger region. Drawing implementation must use [methodGdk.DrawContext.get_frame_region] to query the region that must be drawn.

    When using GTK, the widget system automatically places calls to gdk_draw_context_begin_frame() and gdk_draw_context_end_frame() via the use of [classGsk.Renderer]s, so application code does not need to call these functions explicitly.

    Parameters

    • region: cairo.Region

      minimum region that should be drawn

    Returns void

  • Creates a binding between source_property on source and target_property on target.

    Whenever the source_property is changed the target_property is updated using the same value. For instance:

      g_object_bind_property (action, "active", widget, "sensitive", 0);
    

    Will result in the "sensitive" property of the widget #GObject instance to be updated with the same value of the "active" property of the action #GObject instance.

    If flags contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual: if target_property on target changes then the source_property on source will be updated as well.

    The binding will automatically be removed when either the source or the target instances are finalized. To remove the binding without affecting the source and the target you can just call g_object_unref() on the returned #GBinding instance.

    Removing the binding by calling g_object_unref() on it must only be done if the binding, source and target are only used from a single thread and it is clear that both source and target outlive the binding. Especially it is not safe to rely on this if the binding, source or target can be finalized from different threads. Keep another reference to the binding and use g_binding_unbind() instead to be on the safe side.

    A #GObject can have multiple bindings.

    Parameters

    • source_property: string

      the property on source to bind

    • target: GObject.Object

      the target #GObject

    • target_property: string

      the property on target to bind

    • flags: BindingFlags

      flags to pass to #GBinding

    Returns Binding

  • Creates a binding between source_property on source and target_property on target, allowing you to set the transformation functions to be used by the binding.

    This function is the language bindings friendly version of g_object_bind_property_full(), using #GClosures instead of function pointers.

    Parameters

    • source_property: string

      the property on source to bind

    • target: GObject.Object

      the target #GObject

    • target_property: string

      the property on target to bind

    • flags: BindingFlags

      flags to pass to #GBinding

    • transform_to: TClosure<any, any>

      a #GClosure wrapping the transformation function from the source to the target, or %NULL to use the default

    • transform_from: TClosure<any, any>

      a #GClosure wrapping the transformation function from the target to the source, or %NULL to use the default

    Returns Binding

  • connect(sigName: "notify::allowed-apis", callback: (($obj: Gdk.GLContext, pspec: ParamSpec) => void)): number
  • connect(sigName: "notify::api", callback: (($obj: Gdk.GLContext, pspec: ParamSpec) => void)): number
  • connect(sigName: "notify::shared-context", callback: (($obj: Gdk.GLContext, pspec: ParamSpec) => void)): number
  • connect(sigName: "notify::display", callback: (($obj: Gdk.GLContext, pspec: ParamSpec) => void)): number
  • connect(sigName: "notify::surface", callback: (($obj: Gdk.GLContext, pspec: ParamSpec) => void)): number
  • connect(sigName: string, callback: ((...args: any[]) => void)): number
  • connect_after(sigName: "notify::allowed-apis", callback: (($obj: Gdk.GLContext, pspec: ParamSpec) => void)): number
  • connect_after(sigName: "notify::api", callback: (($obj: Gdk.GLContext, pspec: ParamSpec) => void)): number
  • connect_after(sigName: "notify::shared-context", callback: (($obj: Gdk.GLContext, pspec: ParamSpec) => void)): number
  • connect_after(sigName: "notify::display", callback: (($obj: Gdk.GLContext, pspec: ParamSpec) => void)): number
  • connect_after(sigName: "notify::surface", callback: (($obj: Gdk.GLContext, pspec: ParamSpec) => void)): number
  • connect_after(sigName: string, callback: ((...args: any[]) => void)): number
  • disconnect(id: number): void
  • emit(sigName: "notify::allowed-apis", ...args: any[]): void
  • emit(sigName: "notify::api", ...args: any[]): void
  • emit(sigName: "notify::shared-context", ...args: any[]): void
  • emit(sigName: "notify::display", ...args: any[]): void
  • emit(sigName: "notify::surface", ...args: any[]): void
  • emit(sigName: string, ...args: any[]): void
  • end_frame(): void
  • Ends a drawing operation started with gdk_draw_context_begin_frame().

    This makes the drawing available on screen. See [methodGdk.DrawContext.begin_frame] for more details about drawing.

    When using a [classGdk.GLContext], this function may call glFlush() implicitly before returning; it is not recommended to call glFlush() explicitly before calling this function.

    Returns void

  • force_floating(): void
  • This function is intended for #GObject implementations to re-enforce a [floating][floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().

    Returns void

  • freeze_notify(): void
  • Increases the freeze count on object. If the freeze count is non-zero, the emission of "notify" signals on object is stopped. The signals are queued until the freeze count is decreased to zero. Duplicate notifications are squashed so that at most one #GObject::notify signal is emitted for each property modified while the object is frozen.

    This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.

    Returns void

  • get_data(key?: string): object
  • get_debug_enabled(): boolean
  • Retrieves whether the context is doing extra validations and runtime checking.

    See [methodGdk.GLContext.set_debug_enabled].

    Returns boolean

  • get_forward_compatible(): boolean
  • Retrieves whether the context is forward-compatible.

    See [methodGdk.GLContext.set_forward_compatible].

    Returns boolean

  • Retrieves the region that is currently being repainted.

    After a call to [methodGdk.DrawContext.begin_frame] this function will return a union of the region passed to that function and the area of the surface that the context determined needs to be repainted.

    If context is not in between calls to [methodGdk.DrawContext.begin_frame] and [methodGdk.DrawContext.end_frame], %NULL will be returned.

    Returns cairo.Region

  • get_property(property_name?: string, value?: any): void
  • Gets a property of an object.

    The value can be:

    • an empty #GValue initialized by %G_VALUE_INIT, which will be automatically initialized with the expected type of the property (since GLib 2.60)
    • a #GValue initialized with the expected type of the property
    • a #GValue initialized with a type to which the expected type of the property can be transformed

    In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling g_value_unset().

    Note that g_object_get_property() is really intended for language bindings, g_object_get() is much more convenient for C programming.

    Parameters

    • Optional property_name: string

      the name of the property to get

    • Optional value: any

      return location for the property value

    Returns void

  • get_qdata(quark: number): object
  • get_required_version(): [number, number]
  • Retrieves required OpenGL version.

    See [methodGdk.GLContext.set_required_version].

    Returns [number, number]

  • Used to retrieves the GdkGLContext that this context share data with.

    As many contexts can share data now and no single shared context exists anymore, this function has been deprecated and now always returns %NULL.

    Returns Gdk.GLContext

  • get_use_es(): boolean
  • get_version(): [number, number]
  • Retrieves the OpenGL version of the context.

    The context must be realized prior to calling this function.

    Returns [number, number]

  • getv(names: string[], values: any[]): void
  • Gets n_properties properties for an object. Obtained properties will be set to values. All properties must be valid. Warnings will be emitted and undefined behaviour may result if invalid properties are passed in.

    Parameters

    • names: string[]

      the names of each property to get

    • values: any[]

      the values of each property to get

    Returns void

  • is_floating(): boolean
  • is_in_frame(): boolean
  • Returns %TRUE if context is in the process of drawing to its surface.

    This is the case between calls to [methodGdk.DrawContext.begin_frame] and [methodGdk.DrawContext.end_frame]. In this situation, drawing commands may be effecting the contents of the context's surface.

    Returns boolean

  • is_legacy(): boolean
  • Whether the GdkGLContext is in legacy mode or not.

    The GdkGLContext must be realized before calling this function.

    When realizing a GL context, GDK will try to use the OpenGL 3.2 core profile; this profile removes all the OpenGL API that was deprecated prior to the 3.2 version of the specification. If the realization is successful, this function will return %FALSE.

    If the underlying OpenGL implementation does not support core profiles, GDK will fall back to a pre-3.2 compatibility profile, and this function will return %TRUE.

    You can use the value returned by this function to decide which kind of OpenGL API to use, or whether to do extension discovery, or what kind of shader programs to load.

    Returns boolean

  • Checks if the two GL contexts can share resources.

    When they can, the texture IDs from other can be used in self. This is particularly useful when passing GdkGLTexture objects between different contexts.

    Contexts created for the same display with the same properties will always be compatible, even if they are created for different surfaces. For other contexts it depends on the GL backend.

    Both contexts must be realized for this check to succeed. If either one is not, this function will return %FALSE.

    Parameters

    • other: Gdk.GLContext

      the GdkGLContext that should be compatible with self

    Returns boolean

  • make_current(): void
  • notify(property_name: string): void
  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    Parameters

    • property_name: string

      the name of a property installed on the class of object.

    Returns void

  • Emits a "notify" signal for the property specified by pspec on object.

    This function omits the property name lookup, hence it is faster than g_object_notify().

    One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with g_object_class_install_property() inside a static array, e.g.:

      enum
    {
    PROP_0,
    PROP_FOO,
    PROP_LAST
    };

    static GParamSpec *properties[PROP_LAST];

    static void
    my_object_class_init (MyObjectClass *klass)
    {
    properties[PROP_FOO] = g_param_spec_int ("foo", "Foo", "The foo",
    0, 100,
    50,
    G_PARAM_READWRITE);
    g_object_class_install_property (gobject_class,
    PROP_FOO,
    properties[PROP_FOO]);
    }

    and then notify a change on the "foo" property with:

      g_object_notify_by_pspec (self, properties[PROP_FOO]);
    

    Parameters

    • pspec: ParamSpec

      the #GParamSpec of a property installed on the class of object.

    Returns void

  • realize(): boolean
  • Realizes the given GdkGLContext.

    It is safe to call this function on a realized GdkGLContext.

    Returns boolean

  • Increases the reference count of object.

    Since GLib 2.56, if GLIB_VERSION_MAX_ALLOWED is 2.56 or greater, the type of object will be propagated to the return type (using the GCC typeof() extension), so any casting the caller needs to do on the return type must be explicit.

    Returns GObject.Object

  • Increase the reference count of object, and possibly remove the [floating][floating-ref] reference, if object has a floating reference.

    In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.

    Since GLib 2.56, the type of object will be propagated to the return type under the same conditions as for g_object_ref().

    Returns GObject.Object

  • run_dispose(): void
  • Sets the allowed APIs. When gdk_gl_context_realize() is called, only the allowed APIs will be tried. If you set this to 0, realizing will always fail.

    If you set it on a realized context, the property will not have any effect. It is only relevant during gdk_gl_context_realize().

    By default, all APIs are allowed.

    Parameters

    Returns void

  • set_data(key: string, data?: object): void
  • Each object carries around a table of associations from strings to pointers. This function lets you set an association.

    If the object already had an association with that name, the old association will be destroyed.

    Internally, the key is converted to a #GQuark using g_quark_from_string(). This means a copy of key is kept permanently (even after object has been finalized) — so it is recommended to only use a small, bounded set of values for key in your program, to avoid the #GQuark storage growing unbounded.

    Parameters

    • key: string

      name of the key

    • Optional data: object

      data to associate with that key

    Returns void

  • set_debug_enabled(enabled: boolean): void
  • Sets whether the GdkGLContext should perform extra validations and runtime checking.

    This is useful during development, but has additional overhead.

    The GdkGLContext must not be realized or made current prior to calling this function.

    Parameters

    • enabled: boolean

      whether to enable debugging in the context

    Returns void

  • set_forward_compatible(compatible: boolean): void
  • Sets whether the GdkGLContext should be forward-compatible.

    Forward-compatible contexts must not support OpenGL functionality that has been marked as deprecated in the requested version; non-forward compatible contexts, on the other hand, must support both deprecated and non deprecated functionality.

    The GdkGLContext must not be realized or made current prior to calling this function.

    Parameters

    • compatible: boolean

      whether the context should be forward-compatible

    Returns void

  • set_property(property_name: string, value?: any): void
  • set_required_version(major: number, minor: number): void
  • Sets the major and minor version of OpenGL to request.

    Setting major and minor to zero will use the default values.

    The GdkGLContext must not be realized or made current prior to calling this function.

    Parameters

    • major: number

      the major version to request

    • minor: number

      the minor version to request

    Returns void

  • set_use_es(use_es: number): void
  • Requests that GDK create an OpenGL ES context instead of an OpenGL one.

    Not all platforms support OpenGL ES.

    The context must not have been realized.

    By default, GDK will attempt to automatically detect whether the underlying GL implementation is OpenGL or OpenGL ES once the context is realized.

    You should check the return value of [methodGdk.GLContext.get_use_es] after calling [methodGdk.GLContext.realize] to decide whether to use the OpenGL or OpenGL ES API, extensions, or shaders.

    Parameters

    • use_es: number

      whether the context should use OpenGL ES instead of OpenGL, or -1 to allow auto-detection

    Returns void

  • steal_data(key?: string): object
  • steal_qdata(quark: number): object
  • This function gets back user data pointers stored via g_object_set_qdata() and removes the data from object without invoking its destroy() function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

    void
    object_add_to_user_list (GObject *object,
    const gchar *new_string)
    {
    // the quark, naming the object data
    GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
    // retrieve the old string list
    GList *list = g_object_steal_qdata (object, quark_string_list);

    // prepend new string
    list = g_list_prepend (list, g_strdup (new_string));
    // this changed 'list', so we need to set it again
    g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
    }
    static void
    free_string_list (gpointer data)
    {
    GList *node, *list = data;

    for (node = list; node; node = node->next)
    g_free (node->data);
    g_list_free (list);
    }

    Using g_object_get_qdata() in the above example, instead of g_object_steal_qdata() would have left the destroy function set, and thus the partial string list would have been freed upon g_object_set_qdata_full().

    Parameters

    • quark: number

      A #GQuark, naming the user data pointer

    Returns object

  • thaw_notify(): void
  • Reverts the effect of a previous call to g_object_freeze_notify(). The freeze count is decreased on object and when it reaches zero, queued "notify" signals are emitted.

    Duplicate notifications for each property are squashed so that at most one #GObject::notify signal is emitted for each property, in the reverse order in which they have been queued.

    It is an error to call this function when the freeze count is zero.

    Returns void

  • unref(): void
  • Decreases the reference count of object. When its reference count drops to 0, the object is finalized (i.e. its memory is freed).

    If the pointer to the #GObject may be reused in future (for example, if it is an instance variable of another object), it is recommended to clear the pointer to %NULL rather than retain a dangling pointer to a potentially invalid #GObject instance. Use g_clear_object() for this.

    Returns void

  • vfunc_constructed(): void
  • vfunc_dispatch_properties_changed(n_pspecs: number, pspecs: ParamSpec): void
  • vfunc_dispose(): void
  • vfunc_finalize(): void
  • vfunc_get_property(property_id: number, value?: any, pspec?: ParamSpec): void
  • Emits a "notify" signal for the property property_name on object.

    When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.

    Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.

    virtual

    Parameters

    Returns void

  • vfunc_set_property(property_id: number, value?: any, pspec?: ParamSpec): void
  • watch_closure(closure: TClosure<any, any>): void
  • This function essentially limits the life time of the closure to the life time of the object. That is, when the object is finalized, the closure is invalidated by calling g_closure_invalidate() on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, g_object_ref() and g_object_unref() are added as marshal guards to the closure, to ensure that an extra reference count is held on object during invocation of the closure. Usually, this function will be called on closures that use this object as closure data.

    Parameters

    • closure: TClosure<any, any>

      #GClosure to watch

    Returns void

  • clear_current(): void
  • Clears the current GdkGLContext.

    Any OpenGL call after this function returns will be ignored until [methodGdk.GLContext.make_current] is called.

    Returns void

  • compat_control(what: number, data: object): number
  • Find the #GParamSpec with the given name for an interface. Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().

    Parameters

    • g_iface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface

    • property_name: string

      name of a property to look up.

    Returns ParamSpec

  • Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created #GParamSpec, but normally g_object_class_override_property() will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.

    This function is meant to be called from the interface's default vtable initialization function (the class_init member of #GTypeInfo.) It must not be called after after class_init has been called for any object types implementing this interface.

    If pspec is a floating reference, it will be consumed.

    Parameters

    • g_iface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface.

    • pspec: ParamSpec

      the #GParamSpec for the new property

    Returns void

  • Lists the properties of an interface.Generally, the interface vtable passed in as g_iface will be the default vtable from g_type_default_interface_ref(), or, if you know the interface has already been loaded, g_type_default_interface_peek().

    Parameters

    • g_iface: TypeInterface

      any interface vtable for the interface, or the default vtable for the interface

    Returns ParamSpec[]

  • Creates a new instance of a #GObject subtype and sets its properties.

    Construction parameters (see %G_PARAM_CONSTRUCT, %G_PARAM_CONSTRUCT_ONLY) which are not explicitly specified are set to their default values.

    Parameters

    • object_type: GType<unknown>

      the type id of the #GObject subtype to instantiate

    • parameters: GObject.Parameter[]

      an array of #GParameter

    Returns GObject.Object

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