The allowed APIs.
The API currently in use.
The GdkDisplay
used to create the GdkDrawContext
.
Always %NULL
As many contexts can share data now and no single shared context exists anymore, this function has been deprecated and now always returns %NULL.
The GdkSurface
the context is bound to.
Indicates that you are beginning the process of redrawing region
on the context'
s surface.
Calling this function begins a drawing operation using context
on the
surface that context
was created from. The actual requirements and
guarantees for the drawing operation vary for different implementations
of drawing, so a [classGdk
.CairoContext] and a [classGdk
.GLContext]
need to be treated differently.
A call to this function is a requirement for drawing and must be
followed by a call to [methodGdk
.DrawContext.end_frame], which will
complete the drawing operation and ensure the contents become visible
on screen.
Note that the region
passed to this function is the minimum region that
needs to be drawn and depending on implementation, windowing system and
hardware in use, it might be necessary to draw a larger region. Drawing
implementation must use [methodGdk
.DrawContext.get_frame_region] to
query the region that must be drawn.
When using GTK, the widget system automatically places calls to
gdk_draw_context_begin_frame() and gdk_draw_context_end_frame() via the
use of [classGsk
.Renderer]s, so application code does not need to call
these functions explicitly.
Creates a binding between source_property
on source
and target_property
on target
.
Whenever the source_property
is changed the target_property
is
updated using the same value. For instance:
g_object_bind_property (action, "active", widget, "sensitive", 0);
Will result in the "sensitive" property of the widget #GObject instance to be updated with the same value of the "active" property of the action #GObject instance.
If flags
contains %G_BINDING_BIDIRECTIONAL then the binding will be mutual:
if target_property
on target
changes then the source_property
on source
will be updated as well.
The binding will automatically be removed when either the source
or the
target
instances are finalized. To remove the binding without affecting the
source
and the target
you can just call g_object_unref() on the returned
#GBinding instance.
Removing the binding by calling g_object_unref() on it must only be done if
the binding, source
and target
are only used from a single thread and it
is clear that both source
and target
outlive the binding. Especially it
is not safe to rely on this if the binding, source
or target
can be
finalized from different threads. Keep another reference to the binding and
use g_binding_unbind() instead to be on the safe side.
A #GObject can have multiple bindings.
the property on source
to bind
the target #GObject
the property on target
to bind
flags to pass to #GBinding
Creates a binding between source_property
on source
and target_property
on target,
allowing you to set the transformation functions to be used by
the binding.
This function is the language bindings friendly version of g_object_bind_property_full(), using #GClosures instead of function pointers.
the property on source
to bind
the target #GObject
the property on target
to bind
flags to pass to #GBinding
a #GClosure wrapping the transformation function from the source
to the target,
or %NULL to use the default
a #GClosure wrapping the transformation function from the target
to the source,
or %NULL to use the default
Ends a drawing operation started with gdk_draw_context_begin_frame().
This makes the drawing available on screen.
See [methodGdk
.DrawContext.begin_frame] for more details about drawing.
When using a [classGdk
.GLContext], this function may call glFlush()
implicitly before returning; it is not recommended to call glFlush()
explicitly before calling this function.
This function is intended for #GObject implementations to re-enforce a [floating][floating-ref] object reference. Doing this is seldom required: all #GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling g_object_ref_sink().
Increases the freeze count on object
. If the freeze count is
non-zero, the emission of "notify" signals on object
is
stopped. The signals are queued until the freeze count is decreased
to zero. Duplicate notifications are squashed so that at most one
#GObject::notify signal is emitted for each property modified while the
object is frozen.
This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.
Gets a named field from the objects table of associations (see g_object_set_data()).
name of the key for that association
Retrieves whether the context is doing extra validations and runtime checking.
See [methodGdk
.GLContext.set_debug_enabled].
Retrieves whether the context is forward-compatible.
See [methodGdk
.GLContext.set_forward_compatible].
Retrieves the region that is currently being repainted.
After a call to [methodGdk
.DrawContext.begin_frame] this function will
return a union of the region passed to that function and the area of the
surface that the context
determined needs to be repainted.
If context
is not in between calls to [methodGdk
.DrawContext.begin_frame]
and [methodGdk
.DrawContext.end_frame], %NULL will be returned.
Gets a property of an object.
The value
can be:
In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling g_value_unset().
Note that g_object_get_property() is really intended for language bindings, g_object_get() is much more convenient for C programming.
the name of the property to get
return location for the property value
This function gets back user data pointers stored via g_object_set_qdata().
A #GQuark, naming the user data pointer
Retrieves required OpenGL version.
See [methodGdk
.GLContext.set_required_version].
Checks whether the context
is using an OpenGL or OpenGL ES profile.
Retrieves the OpenGL version of the context
.
The context
must be realized prior to calling this function.
Gets n_properties
properties for an object
.
Obtained properties will be set to values
. All properties must be valid.
Warnings will be emitted and undefined behaviour may result if invalid
properties are passed in.
the names of each property to get
the values of each property to get
Checks whether object
has a [floating][floating-ref] reference.
Returns %TRUE if context
is in the process of drawing to its surface.
This is the case between calls to [methodGdk
.DrawContext.begin_frame]
and [methodGdk
.DrawContext.end_frame]. In this situation, drawing commands
may be effecting the contents of the context'
s surface.
Whether the GdkGLContext
is in legacy mode or not.
The GdkGLContext
must be realized before calling this function.
When realizing a GL context, GDK will try to use the OpenGL 3.2 core profile; this profile removes all the OpenGL API that was deprecated prior to the 3.2 version of the specification. If the realization is successful, this function will return %FALSE.
If the underlying OpenGL implementation does not support core profiles, GDK will fall back to a pre-3.2 compatibility profile, and this function will return %TRUE.
You can use the value returned by this function to decide which kind of OpenGL API to use, or whether to do extension discovery, or what kind of shader programs to load.
Checks if the two GL contexts can share resources.
When they can, the texture IDs from other
can be used in self
. This
is particularly useful when passing GdkGLTexture
objects between
different contexts.
Contexts created for the same display with the same properties will always be compatible, even if they are created for different surfaces. For other contexts it depends on the GL backend.
Both contexts must be realized for this check to succeed. If either one is not, this function will return %FALSE.
Makes the context
the current one.
Emits a "notify" signal for the property property_name
on object
.
When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.
Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.
the name of a property installed on the class of object
.
Emits a "notify" signal for the property specified by pspec
on object
.
This function omits the property name lookup, hence it is faster than g_object_notify().
One way to avoid using g_object_notify() from within the class that registered the properties, and using g_object_notify_by_pspec() instead, is to store the GParamSpec used with g_object_class_install_property() inside a static array, e.g.:
enum
{
PROP_0,
PROP_FOO,
PROP_LAST
};
static GParamSpec *properties[PROP_LAST];
static void
my_object_class_init (MyObjectClass *klass)
{
properties[PROP_FOO] = g_param_spec_int ("foo", "Foo", "The foo",
0, 100,
50,
G_PARAM_READWRITE);
g_object_class_install_property (gobject_class,
PROP_FOO,
properties[PROP_FOO]);
}
and then notify a change on the "foo" property with:
g_object_notify_by_pspec (self, properties[PROP_FOO]);
the #GParamSpec of a property installed on the class of object
.
Realizes the given GdkGLContext
.
It is safe to call this function on a realized GdkGLContext
.
Increase the reference count of object,
and possibly remove the
[floating][floating-ref] reference, if object
has a floating reference.
In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.
Since GLib 2.56, the type of object
will be propagated to the return type
under the same conditions as for g_object_ref().
Releases all references to other objects. This can be used to break reference cycles.
This function should only be called from object system implementations.
Sets the allowed APIs. When gdk_gl_context_realize() is called, only the allowed APIs will be tried. If you set this to 0, realizing will always fail.
If you set it on a realized context, the property will not have any effect. It is only relevant during gdk_gl_context_realize().
By default, all APIs are allowed.
Each object carries around a table of associations from strings to pointers. This function lets you set an association.
If the object already had an association with that name, the old association will be destroyed.
Internally, the key
is converted to a #GQuark using g_quark_from_string().
This means a copy of key
is kept permanently (even after object
has been
finalized) — so it is recommended to only use a small, bounded set of values
for key
in your program, to avoid the #GQuark storage growing unbounded.
name of the key
data to associate with that key
Sets whether the GdkGLContext
should perform extra validations and
runtime checking.
This is useful during development, but has additional overhead.
The GdkGLContext
must not be realized or made current prior to
calling this function.
whether to enable debugging in the context
Sets whether the GdkGLContext
should be forward-compatible.
Forward-compatible contexts must not support OpenGL functionality that has been marked as deprecated in the requested version; non-forward compatible contexts, on the other hand, must support both deprecated and non deprecated functionality.
The GdkGLContext
must not be realized or made current prior to calling
this function.
whether the context should be forward-compatible
Sets a property on an object.
the name of the property to set
the value
Sets the major and minor version of OpenGL to request.
Setting major
and minor
to zero will use the default values.
The GdkGLContext
must not be realized or made current prior to calling
this function.
the major version to request
the minor version to request
Requests that GDK create an OpenGL ES context instead of an OpenGL one.
Not all platforms support OpenGL ES.
The context
must not have been realized.
By default, GDK will attempt to automatically detect whether the
underlying GL implementation is OpenGL or OpenGL ES once the context
is realized.
You should check the return value of [methodGdk
.GLContext.get_use_es]
after calling [methodGdk
.GLContext.realize] to decide whether to use
the OpenGL or OpenGL ES API, extensions, or shaders.
whether the context should use OpenGL ES instead of OpenGL, or -1 to allow auto-detection
Remove a specified datum from the object's data associations, without invoking the association's destroy handler.
name of the key
This function gets back user data pointers stored via
g_object_set_qdata() and removes the data
from object
without invoking its destroy() function (if any was
set).
Usually, calling this function is only required to update
user data pointers with a destroy notifier, for example:
void
object_add_to_user_list (GObject *object,
const gchar *new_string)
{
// the quark, naming the object data
GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
// retrieve the old string list
GList *list = g_object_steal_qdata (object, quark_string_list);
// prepend new string
list = g_list_prepend (list, g_strdup (new_string));
// this changed 'list', so we need to set it again
g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
}
static void
free_string_list (gpointer data)
{
GList *node, *list = data;
for (node = list; node; node = node->next)
g_free (node->data);
g_list_free (list);
}
Using g_object_get_qdata() in the above example, instead of g_object_steal_qdata() would have left the destroy function set, and thus the partial string list would have been freed upon g_object_set_qdata_full().
A #GQuark, naming the user data pointer
Reverts the effect of a previous call to
g_object_freeze_notify(). The freeze count is decreased on object
and when it reaches zero, queued "notify" signals are emitted.
Duplicate notifications for each property are squashed so that at most one #GObject::notify signal is emitted for each property, in the reverse order in which they have been queued.
It is an error to call this function when the freeze count is zero.
Decreases the reference count of object
. When its reference count
drops to 0, the object is finalized (i.e. its memory is freed).
If the pointer to the #GObject may be reused in future (for example, if it is an instance variable of another object), it is recommended to clear the pointer to %NULL rather than retain a dangling pointer to a potentially invalid #GObject instance. Use g_clear_object() for this.
Emits a "notify" signal for the property property_name
on object
.
When possible, eg. when signaling a property change from within the class that registered the property, you should use g_object_notify_by_pspec() instead.
Note that emission of the notify signal may be blocked with g_object_freeze_notify(). In this case, the signal emissions are queued and will be emitted (in reverse order) when g_object_thaw_notify() is called.
This function essentially limits the life time of the closure
to
the life time of the object. That is, when the object is finalized,
the closure
is invalidated by calling g_closure_invalidate() on
it, in order to prevent invocations of the closure with a finalized
(nonexisting) object. Also, g_object_ref() and g_object_unref() are
added as marshal guards to the closure,
to ensure that an extra
reference count is held on object
during invocation of the
closure
. Usually, this function will be called on closures that
use this object
as closure data.
#GClosure to watch
Clears the current GdkGLContext
.
Any OpenGL call after this function returns will be ignored
until [methodGdk
.GLContext.make_current] is called.
Find the #GParamSpec with the given name for an
interface. Generally, the interface vtable passed in as g_iface
will be the default vtable from g_type_default_interface_ref(), or,
if you know the interface has already been loaded,
g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
name of a property to look up.
Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created #GParamSpec, but normally g_object_class_override_property() will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.
This function is meant to be called from the interface's default
vtable initialization function (the class_init
member of
#GTypeInfo.) It must not be called after after class_init
has
been called for any object types implementing this interface.
If pspec
is a floating reference, it will be consumed.
any interface vtable for the interface, or the default vtable for the interface.
the #GParamSpec for the new property
Lists the properties of an interface.Generally, the interface
vtable passed in as g_iface
will be the default vtable from
g_type_default_interface_ref(), or, if you know the interface has
already been loaded, g_type_default_interface_peek().
any interface vtable for the interface, or the default vtable for the interface
Creates a new instance of a #GObject subtype and sets its properties.
Construction parameters (see %G_PARAM_CONSTRUCT, %G_PARAM_CONSTRUCT_ONLY) which are not explicitly specified are set to their default values.
the type id of the #GObject subtype to instantiate
an array of #GParameter
GdkGLContext
is an object representing a platform-specific OpenGL draw context.GdkGLContext
s are created for a surface using [methodGdk
.Surface.create_gl_context], and the context will match the characteristics of the surface.A
GdkGLContext
is not tied to any particular normal framebuffer. For instance, it cannot draw to the surface back buffer. The GDK repaint system is in full control of the painting to that. Instead, you can create render buffers or textures and use [funccairo_draw_from_gl]
in the draw function of your widget to draw them. Then GDK will handle the integration of your rendering with that of other widgets.Support for
GdkGLContext
is platform-specific and context creation can fail, returning %NULL context.A
GdkGLContext
has to be made "current" in order to start using it, otherwise any OpenGL call will be ignored.Creating a new OpenGL context
In order to create a new
GdkGLContext
instance you need aGdkSurface
, which you typically get during the realize call of a widget.A
GdkGLContext
is not realized until either [methodGdk
.GLContext.make_current] or [methodGdk
.GLContext.realize] is called. It is possible to specify details of the GL context like the OpenGL version to be used, or whether the GL context should have extra state validation enabled after calling [methodGdk
.Surface.create_gl_context] by calling [methodGdk
.GLContext.realize]. If the realization fails you have the option to change the settings of theGdkGLContext
and try again.Using a GdkGLContext
You will need to make the
GdkGLContext
the current context before issuing OpenGL calls; the system sends OpenGL commands to whichever context is current. It is possible to have multiple contexts, so you always need to ensure that the one which you want to draw with is the current one before issuing commands:You can now perform your drawing using OpenGL commands.
You can check which
GdkGLContext
is the current one by using [funcGdk
.GLContext.get_current]; you can also unset anyGdkGLContext
that is currently set by calling [funcGdk
.GLContext.clear_current].